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[TF2] Detecting Sniper's Razorback


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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 11-21-2017 , 13:52   [TF2] Detecting Sniper's Razorback
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In OnTakeDamage I ran a quick test to try and find the charge meter for the Razorback so I can detect when the sniper has it or not.

Note that even while the razorback is broken, tf_wearable_razorback still exists on the player.

Yep. This is the process for figuring out 75% of stuff in this game.

PHP Code:
stock bool:PlayerHasRazorback(iClient)
{
    if (
TF2_GetPlayerClass(iClient) != TFClass_Sniper)
    {
        return 
false;
    }
    
    new 
iEnt = -1;
    while ((
iEnt FindEntityByClassname(iEnt"tf_wearable_razorback")) != -1)
    {
        if (
GetEntPropEnt(iEntProp_Send"m_hOwnerEntity") == iClient && !GetEntProp(iEntProp_Send"m_bDisguiseWearable"))
        {
            return 
true;
        }
    }

    return 
false;
}

/*
   Member: m_flNextRageEarnTime (offset 660) (type float) (bits 0) (NoScale)
   Member: m_bInUpgradeZone (offset 636) (type integer) (bits 1) (Unsigned)
   Table: m_flItemChargeMeter (offset 716) (type m_flItemChargeMeter)
    Member: 000 (offset 0) (type float) (bits 0) (NoScale)
    Member: 001 (offset 4) (type float) (bits 0) (NoScale)
    Member: 002 (offset 8) (type float) (bits 0) (NoScale)
    Member: 003 (offset 12) (type float) (bits 0) (NoScale)
    Member: 004 (offset 16) (type float) (bits 0) (NoScale)
    Member: 005 (offset 20) (type float) (bits 0) (NoScale)
    Member: 006 (offset 24) (type float) (bits 0) (NoScale)
    Member: 007 (offset 28) (type float) (bits 0) (NoScale)
    Member: 008 (offset 32) (type float) (bits 0) (NoScale)
    Member: 009 (offset 36) (type float) (bits 0) (NoScale)
    Member: 010 (offset 40) (type float) (bits 0) (NoScale)
   Table: m_bPlayerDominated (offset 808) (type m_bPlayerDominated)
    Member: 000 (offset 0) (type integer) (bits 1) (Unsigned)
    Member: 001 (offset 1) (type integer) (bits 1) (Unsigned)
    Member: 002 (offset 2) (type integer) (bits 1) (Unsigned)
*/


            
if (PlayerHasRazorback(iVictim))
            {
                
CPrintToAdmins(Admin_RCON"----");
                for (new 
011i++)
                {
                    
CPrintToAdmins(Admin_RCON"%f"GetEntPropFloat(iVictimProp_Send"m_flItemChargeMeter"i));
                }
                
                
flDamage 1.0;
            } 
Output from backstabbing the victim a few times:

Code:
[SM] Reloaded plugin.
----
100.000000
100.000000
100.000000
0.000000
0.000000
0.000000
0.000000
0.000000
100.000000
0.000000
0.000000
----
100.000000
8.350013
100.000000
0.000000
0.000000
0.000000
0.000000
0.000000
100.000000
0.000000
0.000000
----
100.000000
16.450035
100.000000
0.000000
0.000000
0.000000
0.000000
0.000000
100.000000
0.000000
0.000000
Resulting stock:

PHP Code:
stock bool:PlayerRazorbackIsActive(iClient)
{
    return 
GetEntPropFloat(iVictimProp_Send"m_flItemChargeMeter"TFWeaponSlot_Secondary) >= 100.0

__________________

Last edited by Chdata; 11-21-2017 at 14:35.
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