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Weapons not being networked properly


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ElooKoN
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Join Date: Apr 2011
Old 04-02-2017 , 16:17   Weapons not being networked properly
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It seems sometimes weapons which are spawned on the ground by GivePlayerItem() – but it seems also by the engine itself – are not networked properly to the client(s).

When changing m_iState, start recording a demo or flying under the map with no clip enabled the weapon gets networked again, but that is not a proper way to fix this issue. Does anyone know a workaround?


Last edited by ElooKoN; 04-02-2017 at 16:19.
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