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Socket check steamid


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Touch
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Join Date: Apr 2010
Location: Ukraine
Old 04-08-2010 , 15:37   Socket check steamid
Reply With Quote #1

Hello!
Tell me how to declare a variable steamid a socket?
There is such information, but it works only in player_spawn.

PHP Code:
new client GetClientOfUserId (GetEventInt  (event"userid"));
decl Stringsteamid [64];
GetClientAuthString  (clientsteamidsizeof (steamid)); 
Socket:

PHP Code:
public OnSocketConnected(Handle:socketany:arg) {

    
decl String:requestStr[1024];
    
Format(requestStrsizeof(requestStr), "GET  /connection.php?steamid=%s HTTP/1.0\r\nHost: %s\r\nConnection:  close\r\n\r\n"steamid"master.changeme.com");
    
SocketSend(socketrequestStr);

Thanks.
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Scone
Senior Member
Join Date: Apr 2010
Location: England
Old 04-09-2010 , 02:50   Re: Socket check steamid
Reply With Quote #2

You could pass the userid into the original socket function as the data, and get it out again in the OnSocketConnected callback, ready to find the SteamID.
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Touch
Member
Join Date: Apr 2010
Location: Ukraine
Old 04-09-2010 , 08:23   Re: Socket check steamid
Reply With Quote #3

Quote:
Originally Posted by Scone View Post
You could pass the userid into the original socket function as the data, and get it out again in the OnSocketConnected callback, ready to find the SteamID.
Please, can show how it will look in the code?
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Scone
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Join Date: Apr 2010
Location: England
Old 04-09-2010 , 09:01   Re: Socket check steamid
Reply With Quote #4

I think you use the following function:

PHP Code:
SocketSetArg(Handle:socketany:arg); 
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