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[CS:GO] WarMod [BFG] <22.09.26.1915, 26-Sept-2022>


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versatile_bfg
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Join Date: Feb 2012
Old 10-09-2016 , 19:35   Re: [CS:GO] WarMod [BFG] <16.10.09.1257, 09-Oct-2016>
Reply With Quote #1281

Quote:
Originally Posted by PixelEdge View Post
Can we get a guide of how to get a html/php page from the stats please. =]
You can parse the log files to create stats.
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PixelEdge
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Join Date: Oct 2016
Old 10-10-2016 , 08:04   Re: [CS:GO] WarMod [BFG] <16.10.09.1257, 09-Oct-2016>
Reply With Quote #1282

Can you give instructions on how to do so please.

Quote:
Statistics - WarMod logs are recorded on all matches which can be used to create extremely comprehensive statistics either for a live or post-live match.
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wazer
Senior Member
Join Date: Oct 2011
Old 10-12-2016 , 00:49   Re: [CS:GO] WarMod [BFG] <16.09.29.1219, 29-Sept-2016>
Reply With Quote #1283

Quote:
Originally Posted by versatile_bfg View Post
Update 16.10.09.1357:
- Fixed issue with team names, logos & flags on team switch after knife round
Glad to see you back ;). Btw the new updates are not downloaded thru the scrds console anymore, you know why? im still on the 2nd last update.
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versatile_bfg
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Join Date: Feb 2012
Old 10-12-2016 , 01:11   Re: [CS:GO] WarMod [BFG] <16.09.29.1219, 29-Sept-2016>
Reply With Quote #1284

Quote:
Originally Posted by wazer View Post
Glad to see you back ;). Btw the new updates are not downloaded thru the scrds console anymore, you know why? im still on the 2nd last update.
hmm not sure. All my servers are downloading the updates via the update plugin. Using steamworks as the extension.
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versatile_bfg
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Join Date: Feb 2012
Old 10-12-2016 , 04:18   Re: [CS:GO] WarMod [BFG] <16.10.09.1257, 09-Oct-2016>
Reply With Quote #1285

v16.10.12.1911:
- added damage report (From splewis csgo pug setup plugin)
-- wm_damageprint_auto_color "1", "Whether colors are automatically inserted for damage values, changing depending on if the damage resulted in a kill"
-- wm_damageprint_enabled "0", "Whether to enabled damage print to client on round end"
-- wm_damageprint_format "--> ({DMG_TO} dmg / {HITS_TO} hits) to ({DMG_FROM} dmg / {HITS_FROM} hits) from {NAME} ({HEALTH} HP)", "Format of the damage output string. Avaliable tags are in the default, color tags such as {LIGHT_RED} and {GREEN} also work."
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wazer
Senior Member
Join Date: Oct 2011
Old 10-15-2016 , 10:04   Re: [CS:GO] WarMod [BFG] <16.10.09.1257, 09-Oct-2016>
Reply With Quote #1286

Quote:
Originally Posted by versatile_bfg View Post
v16.10.12.1911:
- added damage report (From splewis csgo pug setup plugin)
-- wm_damageprint_auto_color "1", "Whether colors are automatically inserted for damage values, changing depending on if the damage resulted in a kill"
-- wm_damageprint_enabled "0", "Whether to enabled damage print to client on round end"
-- wm_damageprint_format "--> ({DMG_TO} dmg / {HITS_TO} hits) to ({DMG_FROM} dmg / {HITS_FROM} hits) from {NAME} ({HEALTH} HP)", "Format of the damage output string. Avaliable tags are in the default, color tags such as {LIGHT_RED} and {GREEN} also work."

Yes i noticed I think its god tony server that is failuring a lot i noticed errors here and there, eventually it would update like 1-3 days later.
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chomskybzone
New Member
Join Date: Oct 2016
Old 10-18-2016 , 13:50   Re: [CS:GO] WarMod [BFG] <16.10.12.1911, 12-Oct-2016>
Reply With Quote #1287

Hello,
Could WarMod start automatically when no admins online ?
Example, i have competitive server and let other players join my server to play. I am sleeping and offline to manage the server. When my server have 10 players, will it start automatically ?

Thank you all
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 10-22-2016 , 01:24   Re: [CS:GO] WarMod [BFG] <16.10.09.1257, 09-Oct-2016>
Reply With Quote #1288

Quote:
Originally Posted by versatile_bfg View Post
v16.10.12.1911:
- added damage report (From splewis csgo pug setup plugin)
-- wm_damageprint_auto_color "1", "Whether colors are automatically inserted for damage values, changing depending on if the damage resulted in a kill"
-- wm_damageprint_enabled "0", "Whether to enabled damage print to client on round end"
-- wm_damageprint_format "--> ({DMG_TO} dmg / {HITS_TO} hits) to ({DMG_FROM} dmg / {HITS_FROM} hits) from {NAME} ({HEALTH} HP)", "Format of the damage output string. Avaliable tags are in the default, color tags such as {LIGHT_RED} and {GREEN} also work."
MySQL database is not generated. All database setup is correct.
causing the web results script is not display stats after matches
http://1hp-gaming.com/5v5/

I read the update logs, and see:
Quote:
version 15.11.26.0908 - 26-11-2015
- Removed SQL Players table
- Reworked round stats table to only have the one line then update that every round [keeps db small]
- reworked escape string to work with json and sql
- added wm_ready_panel "1" //Enable Ready Panel or text based system, Text = 0, Panel = 1
- added a fix for re-spawn players on freezetime - should hopefully fix the issue even a little bit.
So .... the stats are removed ?
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 10-22-2016 , 03:54   Re: [CS:GO] WarMod [BFG] <16.10.09.1257, 09-Oct-2016>
Reply With Quote #1289

Quote:
Originally Posted by nguyenbaodanh View Post
MySQL database is not generated. All database setup is correct.
causing the web results script is not display stats after matches
http://1hp-gaming.com/5v5/

I read the update logs, and see:

So .... the stats are removed ?
they are still there. do you have wm_upload_results 1 enabled? I haven't played around with the SQL for a long time.
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waylander3
Senior Member
Join Date: Sep 2015
Location: Russia, Norilsk
Old 10-22-2016 , 06:42   Re: [CS:GO] WarMod [BFG] <16.10.12.1911, 12-Oct-2016>
Reply With Quote #1290

Hi, can you help me?
I need an automatization of gotv settings, for example:
I have team, and then we connecting to server, we have clantag, so, can i make my clantag will automaticly gave to my clantag team on gotv?
And can i make my own team logo, to display on gotv?
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