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[TF2] Friendly Mode (v. 16.0112)


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Malachai3
Junior Member
Join Date: Mar 2013
Old 04-04-2015 , 12:43   Re: [TF2] Friendly Mode (v. 14.1119)
Reply With Quote #391

Okay thank you for your reply, I will look forward to seeing it at some time in the future!
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medic917
Senior Member
Join Date: Aug 2014
Old 04-05-2015 , 16:44   Re: [TF2] Friendly Mode (v. 14.1119)
Reply With Quote #392

Big issue, I think someone mentioned this before but might have been over looked.
When someone tries to do the medic uber glitch, it crashes the server.

So when someone pops uber and then goes friendly, it crashes the server.
Was confirmed after couple of tests.

Anyone else try this yet?
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Kincyr
Junior Member
Join Date: Jan 2013
Old 05-03-2015 , 16:50   Re: [TF2] Friendly Mode (v. 14.1119)
Reply With Quote #393

low priority request: the default blocked taunts should probably be updated to include the Fortified Compound (1092)
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klashfire
Member
Join Date: May 2014
Location: NY, USA
Old 05-09-2015 , 22:02   Re: [TF2] Friendly Mode (v. 14.1119)
Reply With Quote #394

well, the original plugin allowed for medic griefing, to be able to build infinite uber at infinite length, this one just crashes my server.

any fixes?
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Michael Westen
Junior Member
Join Date: May 2015
Old 05-25-2015 , 19:50   Re: [TF2] Friendly Mode (v. 14.1119)
Reply With Quote #395

Quote:
Originally Posted by hannes96 View Post
I am not getting the crash bug while running the plugin on linux but this is still spamming my error logs:

Code:
[SM] Native "GetEntPropString" reported: Entity 14 (14) is invalid
[SM] Displaying call stack trace for plugin "friendly.smx":
[SM]   [0]  Line 737, F:\sourcemod\include\entity.inc::GetEntityClassname()
[SM]   [1]  Line 2420, friendly.sp::Hook_NormalSound()
Is there anything I can do about that?
I'm getting the same thing, about 60 mb's every 5 minutes in my error log.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-27-2015 , 16:56   Re: [TF2] Friendly Mode (v. 14.1119)
Reply With Quote #396

yeah this is spamming mine as well

Code:
L 05/27/2015 - 16:49:43: [SM] Native "GetEntPropString" reported: Entity 3 (3) is invalid
L 05/27/2015 - 16:49:43: [SM] Displaying call stack trace for plugin "friendly.smx":
L 05/27/2015 - 16:49:43: [SM]   [0]  Line 737, F:\sourcemod\include\entity.inc::GetEntityClassname()
L 05/27/2015 - 16:49:43: [SM]   [1]  Line 2419, friendly.sp::Hook_NormalSound()
L 05/27/2015 - 16:49:43: [SM] Native "GetEntPropString" reported: Entity 3 (3) is invalid
L 05/27/2015 - 16:49:43: [SM] Displaying call stack trace for plugin "friendly.smx":
L 05/27/2015 - 16:49:43: [SM]   [0]  Line 737, F:\sourcemod\include\entity.inc::GetEntityClassname()
L 05/27/2015 - 16:49:43: [SM]   [1]  Line 2419, friendly.sp::Hook_NormalSound()
L 05/27/2015 - 16:49:43: [SM] Native "GetEntPropString" reported: Entity 4 (4) is invalid
L 05/27/2015 - 16:49:43: [SM] Displaying call stack trace for plugin "friendly.smx":
L 05/27/2015 - 16:49:43: [SM]   [0]  Line 737, F:\sourcemod\include\entity.inc::GetEntityClassname()
L 05/27/2015 - 16:49:43: [SM]   [1]  Line 2419, friendly.sp::Hook_NormalSound()
L 05/27/2015 - 16:49:43: [SM] Native "GetEntPropString" reported: Entity 4 (4) is invalid
L 05/27/2015 - 16:49:43: [SM] Displaying call stack trace for plugin "friendly.smx":
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Werewolf_UK
AlliedModders Donor
Join Date: Oct 2010
Location: United Kingdom
Old 05-31-2015 , 09:20   Re: [TF2] Friendly Mode (v. 14.1119)
Reply With Quote #397

Would it be possible to include a CVAR to enable this by default? As in when players join a the server they are forced into friendly mode by default, and have to use the command to opt out.
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medic917
Senior Member
Join Date: Aug 2014
Old 06-13-2015 , 20:01   Re: [TF2] Friendly Mode (v. 14.1119)
Reply With Quote #398

Quote:
Originally Posted by klashfire View Post
well, the original plugin allowed for medic griefing, to be able to build infinite uber at infinite length, this one just crashes my server.

any fixes?
Ya plugin coder never fixed it. I think in one post he said he would look into it but it never happened.
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 06-13-2015 , 21:27   Re: [TF2] Friendly Mode (v. 14.1119)
Reply With Quote #399

It is fixed every time I update the gamedata.
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medic917
Senior Member
Join Date: Aug 2014
Old 06-17-2015 , 05:55   Re: [TF2] Friendly Mode (v. 14.1119)
Reply With Quote #400

Ah didn't know. Don't remember you replying or anyone else mentioning it.

Thank you, I will give it a try.

btw any way to keep the crashing glitch from happening when gamedata becomes outdated?

Last edited by medic917; 06-17-2015 at 05:56.
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