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Matheus28
Senior Member
Join Date: Aug 2009
Old 01-02-2011 , 20:43   Re: [TF2] VS Saxton Hale Mode
#11

Also, it's terribly written. You should make a TF2 Bosses plugin, then allow plugins to create bosses for it.
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WebNoob
Senior Member
Join Date: Jul 2008
Old 01-02-2011 , 20:48   Re: [TF2] VS Saxton Hale Mode
#12

Care to explain why this guy's Steam ID is hardcoded into the plugin?

STEAM_0:00922773

http://steamcommunity.com/id/Robo-Ky/

Couple that with an auto update function that downloads from a Russian server, and it looks like I might as well just PM you my Rcon passwords.

Talk about a Trojan Horse....
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ummja
Senior Member
Join Date: Sep 2010
Old 01-02-2011 , 21:04   Re: [TF2] VS Saxton Hale Mode
#13

Ok. Fixed... Is there a CVAR to turn it off?
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-02-2011 , 21:08   Re: [TF2] VS Saxton Hale Mode
#14

From what I can tell, all the STEAMID in there is for is making it self-made saxton shovel/etc instead of normal.
And "Imbued with ancient power".
And something about bodygroups.
Cosmetic stuff only.

The steamid, of course, is of Eggman.
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 01-02-2011 at 21:10.
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Dethklok52
Junior Member
Join Date: Aug 2010
Old 01-02-2011 , 21:16   Re: [TF2] VS Saxton Hale Mode
#15

I need help installing this, I installed all the plugins but it ceases to work. I go onto my server everything works fine, except saxton hale mod, in other words, it completely ignores it. Is there a cvar to turn it on?
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ummja
Senior Member
Join Date: Sep 2010
Old 01-02-2011 , 21:34   Re: [TF2] VS Saxton Hale Mode
#16

Quote:
Originally Posted by Dethklok52 View Post
I need help installing this, I installed all the plugins but it ceases to work. I go onto my server everything works fine, except saxton hale mod, in other words, it completely ignores it. Is there a cvar to turn it on?
Go to an arena map / a koth map / vsh map.
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Dethklok52
Junior Member
Join Date: Aug 2010
Old 01-02-2011 , 21:47   Re: [TF2] VS Saxton Hale Mode
#17

Quote:
Originally Posted by ummja View Post
Go to an arena map / a koth map / vsh map.
I did. Not working, its as if it doesnt exist, and none of the commands work.
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-02-2011 , 23:30   Re: [TF2] VS Saxton Hale Mode
#18

Dethklok52, try sm plugins list and sm exts list. I think one of needed extenions is not loaded.
Quote:
Ok. Fixed... Is there a CVAR to turn it off?
Ok if you want this...
Quote:
Do not hardcode "addons/sourcemod" -- use BuildPath().
If it's important, ok, i will.
Quote:
The steamid, of course, is of Eggman.
Captain Obvious to the rescue!

P.S.I have idea about remove Specials from this mode and create "Freak Fortress 2" with all knowned bosses, like Painis Cupcake, Vagineer, Seeman etc

EDIT:
Updated to v1.1
  • Used BuildPath(), removed hard "addons/sourcemod"
  • Added hale_enabled convar.
Quote:
Originally Posted by Eggman, 1st post
Auto-update:

Plugin will download itself from danetnavern0.narod.ru (plugin) (source) on mapchange.

Last edited by Eggman; 01-03-2011 at 00:18.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-03-2011 , 02:18   Re: [TF2] VS Saxton Hale Mode
#19

Hey eggman, can you add an option for certain levels of admin to set your mustache and goggles on them?
Yes, I found those. Very nice-looking.
One question: Why are there goggles on both his eyes and on the top of his head?
__________________
Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
Eggman
Senior Member
Join Date: Jan 2010
Old 01-03-2011 , 02:53   Re: [TF2] VS Saxton Hale Mode
#20

Quote:
Originally Posted by FlaminSarge View Post
One question: Why are there goggles on both his eyes and on the top of his head?
Ask SEGA about this
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