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Stripper:Source (Updated 2011-04-15)


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Chaotic Llama
SourceMod Donor
Join Date: Dec 2005
Location: Lee's Summit, MO
Old 02-18-2009 , 17:07   Re: Stripper:Source (1.1b Released)
Reply With Quote #241

I compared A to B and its safe to say B, which is labeled A, is infact B

I execute a quick cfg to keep my sanity, lol

Code:
 
// binary is labeled incorrectly
stripper_version 1.1b
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zhelev81
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Join Date: Nov 2007
Location: Varna,Bulgaria
Old 02-18-2009 , 19:13   Re: Stripper:Source (1.1b Released)
Reply With Quote #242

how do I extend the buy zones ?

Is this the way

add:
{
"origin" "-1108 -913 219"
"angles" "8 2 0"
"classname" "info_player_terrorist"
"classname" "func_buyzone"
}



Last edited by zhelev81; 02-18-2009 at 21:15.
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paegus
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Join Date: Nov 2004
Location: Extreme low earth orbit
Old 02-19-2009 , 02:56   Re: Stripper:Source (1.1b Released)
Reply With Quote #243

iirc buyzones are brush entities. you cannot add those with stripper as it cannot add bsp brushes.

though i think if you remove the official buy-zones then the player spawns themselves MAY act as small individual buy-zones. not sure what happens with the brush in that case.

ultimately you'll likely just need to add the additional spawns in the existing buy-zone.
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zhelev81
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Join Date: Nov 2007
Location: Varna,Bulgaria
Old 02-19-2009 , 12:16   Re: Stripper:Source (1.1b Released)
Reply With Quote #244

ok I got it working,but how can I see the current map spawnpoints and the once done from the stripper in the same time,because map_showspawnpoints doesn't show them.

I do the following,start the local server stright from the CSS and then use map_showspawnpointsand it works ,but when I use this command on the standalone server it's not working ... why is that ?

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Chaotic Llama
SourceMod Donor
Join Date: Dec 2005
Location: Lee's Summit, MO
Old 02-19-2009 , 16:01   Re: Stripper:Source (1.1b Released)
Reply With Quote #245

Quote:
Originally Posted by Chaotic Llama View Post
I compared A to B and its safe to say B, which is labeled A, is infact B

I execute a quick cfg to keep my sanity, lol

Code:
 
// binary is labeled incorrectly
stripper_version 1.1b
for a permanent fix edit the stripper.14.ep1.dll

addons/stripper/dumps....stripper_version....1.1a....Stripper Version....stripper_dump...
Attached Files
File Type: dll stripper.14.ep1.dll (160.0 KB, 245 views)
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DiWoWo
Junior Member
Join Date: Apr 2004
Old 02-25-2009 , 13:45   Re: Stripper:Source (1.1b Released)
Reply With Quote #246

Does anyone successfully added new Hostage Rescue Zones with Stripper? I Still don't know how such a Zone have to look in a map.cfg, I mean wich things have to be declared.

Oh, in Old HL1-CS1.6 i used the old Stripper2 to add a Teleport in cs_italy and it worked correctly.

Here is the config i used years ago:
cs_italy_str.cfg
Code:
[add]
{
   classname/armoury_entity // eine SG552
   count/99
   item/5
   origin/11 349 188
}
// Add the teleporter...
{
   classname/trigger_teleport
   target/teleport_2
   origin/142 273 23 // auf der Markise bei den Kisten
   bbox_min/-20 -20 -20
   bbox_max/20 20 20
}

// Add the teleporter destination
{
   classname/info_teleport_destination
   targetname/teleport_2
   angle/45
   origin/-133 333 188  // auf dem obersten Balkon
}
How can i Use the same in Stripper:Source? I tried it with this config in the syntax that is necessary for Stripper:Source but it doesn Work.

Last edited by DiWoWo; 02-25-2009 at 15:03.
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danielsumi
Member
Join Date: Feb 2009
Old 03-19-2009 , 08:06   Re: Stripper:Source (1.1b Released)
Reply With Quote #247

Quote:
Originally Posted by Ydiss View Post
Does this work with L4D and does it work with MM 1.7.0?

I'm trying to use it and it just won't work at all. I try loading the plugin and it tells me:


Failed to load plugin addons/stripper/bin/stripper_mm (Failed to get API).

It won't recognise the stripper_dump command (so I haven't bothered trying anything else yet because I'd need that to even begin on anything as there is no SDK for L4D yet).

I've installed the folder as shown:

/left4dead/addons/stripper/bin

And have added the line to my metaplugins.ini file.

I'd really like to use this plugin to manage some entities in L4D on my server.

Thanks for any help

I am getting the same error here, L4D Server.
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Fearts
ferts of daeth
Join Date: Oct 2008
Old 03-20-2009 , 06:52   Re: Stripper:Source (1.1b Released)
Reply With Quote #248

OK I'm having a problem getting this to work.

I have this:

Meta 1.4
Stripper 1.1b

Meta addons:

Gravity Gun
Detox

When I have metamod.vdf or when I add:

GameBin |gameinfo_path|addons/metamod/bin

to gameinfo.txt Stripper doesn't work and my other meta addons do.

However, if I don't have those one of those two Stripper does work and my other meta addon don't work.

I have also tried this with meta 1.7 still nothing. I have tried making a stripper_mm.vdf still nothing. Can anyone help me?
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danielsumi
Member
Join Date: Feb 2009
Old 03-22-2009 , 07:19   Re: Stripper:Source (1.1b Released)
Reply With Quote #249

bump
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TinHead
New Member
Join Date: Mar 2009
Old 03-23-2009 , 01:50   Re: Stripper:Source (1.1b Released)
Reply With Quote #250

hi, new to this stripper source mod, just woundering do i need to go thru each map and filter out everything i dont need or is there an easyer way to filter out the crap in all the maps? (nuke, inferno, dd2, train ect)

i tryd the remove props_physics in the global filter.cfg but it removes the inferno bombsite and the train bomb site.. :\

obviusly for Counter Strike source.

cheers.
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