so, this post will now be updated with my changelogs and credis
(to see the hales, click on this: M7's Hales)
Changelogs V1:
-Reduced Bowsers fire damage
-Reduced the lifes of the duo hales
-"Fixed" the material problem from Nightmare Medic
-Added Tailsdoll
-Added Bosses based of the Robots and Classes of TF2 (Included Sentry Buster)
Changelog V2:
-Added download links so you can download a hale without the others
-Cleaned up the configs overall
-Gave Nightmare Medic more Voice Lines
Changelog V3:
-Added Female Sniper
-Convert her files from .wavs to .mp3s and made her a little louder
Changelog V4:
-Fixed Female Sniper (this time really)
-Changed her rage a little for both versions
(use the configs in the attachment instead of the ones in the download file)
Changelog V5:
-Added Hatsune Miku
-added the fixed version of Female Snipers configs (only in the file
with all the hales, when you download female sniper seperate you
still need these configs in the attachments)
Changelog V6:
-Removed the TF2 and RF2 hales
-Gave every hale Killstreak weapons (Nightmare Medic and Miku have Professional Killstreak weapons)
(Thanks SHADoW NiNE TR3S for "teaching" me how to activate killstreak on weapons)
-Fixed that F2P demo and Sonic.exe had additional 200% damage bonus and +2 capture rate attributes on their melee weapon
-Fixed that F2P soldier had slightly more health than F2P Demo
-Fixed that F2P demo where able to pickup ammo for his rage weapon
-Female Snipers config should be fixed now, so you dont need the attached configs anymore (i removed them anyway)
-Gave Miku a second theme (its the same bgm as SHADoW NiNE TR3S version)
-Gave Miku the "turn to gold upon killing someone" attribute back
-Gave Tailsdoll a sound whenever he kills someone
Changelog V7:
-Added Foxy
-Hopefully fixed the issue with F2P Demos democharge
Changelog V8:
-Added Chica
-Gave Foxy (and Chica) an intro, win, death and teleportation sound (foxy has not the tele sound)
-Fixed Foxy's config
-Made a new "all hales" folder, i made new "all hale" folders when there are 8 hales in 1 folder
-(Foxy and the other fnaf hales (except freedy) now uses the same sound folder)
Changelog V9:
-Added the Horsemann
Changelogs V10:
-Splitted the fast download files and the game server files, so people who dont need the fast download files
dont need to download it aswell
-added a extra folder for the required subplugin
Nightmare Medic:
-Removed the Professional killstreak and give him normal killstreak since his model wont support killstreak effect
F2P Duo:
-Added Intro, Lastman, Win and Next life sounds
-Increased the uber from 7 to 8 sec
Daft punk duo:
-Now uses the halloween taunt on rage
Bowser:
-Reduced the fire damage from 9 to 6
-Reduced the life loss ability from 7 to 6 sec
-Increased the uber from 4 to 5 sec
-Added lastman sound
Sonic.exe:
-Added catch phrase line (his laugh)
Tailsdoll:
Nothing here
Female Sniper:
-tried to make her themes a little louder
Hatsune Miku:
-Now uses the Halloween taunt on rage
-Reduced the Swing rate on her weapon
-Reduced her damage by 50%
-Increased her damage against buildings by 200%
Chica:
-Her picture should work now
Foxy:
-Updated his picture
-Added a rage sound
Horsemann:
Nothing here
Changelogs V11:
-Added Bloodrider to the boss list (main post)
-Updated the link for the required subplugins
-Tried to fix foxys and chicas overlay for the third time
Changelogs V12:
-Added the .phy file for bloodrider
-Changed the music from Horsemann
-Updated Miku and daftpunk duo to use the latest plugin from shadow93 so the halloween taunt will work (plugin is included in mikus download file.)
Changelogs V13:
-Added a little line in Femsnipers duo description (just this: Your Partner is Christian Brutal Sniper)
Overhaul of the CBS duo config:
-He now uses the sounds he use in VSH:
the differences:
-Got lastman sounds and kill spy sound
-lost the death sounds
-changed the rage sound and jump sound
-just added a little subplugin for him, in the subplugin is the bow rage with the standart bow and
the updated multimelee ability (the difference between this multimelee and the multimelee from
ff2_1st_set_abilities is that it has 4 kukris and their stats are slighty different)
-the description is the one from VSH (with this line: Your Partner is Female Sniper)
Changelog V14:
-Added Freddy Fazbear
-Added Dic Soupcan
-Added more sounds for the Fnaf bosses
-Fixed Daftpunk duo and Miku
-Fixed CBS's duo file so it will be used for a duo hale
Changelog V15:
Added Female Engineer
Changelog V16:
Updated F2P Soldier and Demo:
-They are now in Pyroland (happy candys and rainbows everywhere )
-They now switch weapon upon every kill (3 weapons, their stock melee weapon, achievement one and the necro smasher (because achievement))
-On life lose they now get the backpack buffs and a shotgun (soldier) and grenade launcher (demo)
Updated Bloodrider:
-Fixed his sound_kill_demo and sound_kill_soldier
-upon rage and life lose he switches now classes, and each class gets their respective stock melee weapon (because grenade launcher blocks some views on some classes)
-enabled voice lines, so you can really hear that he has the souls of his fallen camerades
-lowered his health a bit (from ((200+n)*n)^1.02 to ((180+n)*n)^1.02)
Changelogs V17:
Bloodrider:
Has now Difficult setting (like Blitzkrieg has)
Will now give Heavys and Demos 2 modifite weapon
Heavy: Modifite Fist of Steel with reduced Ranged damage but increased Melee damage
Demo: gets Bloodriders Grenade launcher
Added more Stabbed sounds and has now his own subplugin.
Changelogs V18:
Bloodrider:
-Added the new Grenadelauncher, the Iron Bomber
Updated Bloodriders and the Ability subplugin.
Changelogs V19:
Bloodrider:
-Nerfed the Iron Bomber a little
-Now has an arg which allows you too choose whenever he should get a graplinkhook or not (affects also Rage/Lifelose ability)
-Added the ammo arg to lifelose ability
Changelogs V20:
Bloodrider:
-Now has a new model, actually with the help from Ravensbro i managed to make his skin also appear when hes on RED, nothing more
Also changed the path to the new model in the subplugin
The subplugin now uses FF2_GetBossTeam() instead of BossTeam
Changelogs V21:
Bloodrider:
-Now has a new model, thanks to ravensbro for it!
Changelogs V22:
Bloodrider:
-Now on Lifelose, he will not stun players anymore, he will now gain ubercharge upon life lose
-Now has more custom weapons!
For Sniper:
Fast recharging and firing jarate which makes the boss bleed for 3 secs!
Demo:
When hes got the Scottish Resistance, it will turn it into a rapid firing Scottish Resistance!
Otherwise he gets a Festive Stickiebomb launcher with only one stickie, but this stickie is STRONG!
Changelogs V23:
Daftpunk Duo and Miku:
Both now uses the New Thriller dance Rage
Foxy, Chica and Freddy:
Now packed into one big File called "FNAF"
Updated the First page a little
Changelogs V24:
Bloodrider:
-Fixed the Ubercharge on Lifelose
-The Custom Weapons are gone for good.
Changelog V25:
Bloodrider:
Now the Model should be set correcty (thanks koishi for telling me this)
When bloodrider is a scout/heavy/soldier/pyro, he gains a rocketlauncher shooting grenades, this is because
these classes had their vision blocked because of the stock grenade launcher.
Changelog V26:
Bloodrider:
-He now has a round end music track when he wins (Removed because it was buggy)
-Added a new theme:
Blitzful Vengeance
-Added a second win sound, killstreak and lose sound
-He gets a random class at the beginning
-Removed the defense buff on Life lose
Changelog V27:
FemEngineer:
-Added a line on the description to explain that the shotgun is a "help" weapon
-Updated the Building Tool ability
FemSniper:
-Remade the Sounds!, they should be louder now
-Updated her config
Changelogs V28:
-Removed rage_spy
-Added 2 new Abilities:
Rage Outline and Charge_new_Salmon
look at the first post to see them!
Changelogs V29:
F2P Duo:
-Now have their own subplugin, with their abilities
My Subplugin:
-Removed the F2P Duos ability (since they are now in their own subplugin)
-Made special_demoknight more customizable
-Added a customizable Multimelee ability
Changelogs V29.5:
-Added Steve Hale
Changelogs V30:
Sonic.exe & Tailsdoll:
Fixed their sound_hit file because of the valve update
F2P Duo:
Fixed their sounds because of the valve update
Fixed the attributes and index of their life lose weapon being in the wrong arg
Bloodrider:
Now uses intromusic and outtromusic from shadow93_abilities subplugin
Fixed most of his sounds because of the valve update
increased the difficulty from Intermediate to Difficult
Bowser:
Now has new sounds for intro, defeat, spree (taken from SSB for Wii U).
Removed the first theme and replaced it with
Super Smash Bros. Brawl's Airship Theme
Nightmare Medic:
Now has new sounds for intro, defeat, spree and lastman (made by Nightmare Medics creator
MrAmbisinistrous)
Dic Soupcan:
Fixed most of his sounds because of the valve update
The Horsemen:
Now can Summon the HHH jr with R! (you need to have 90% or more Rage)
Now uses Rage_summon instead of Rage_clone
FemSniper:
Fixed CBS's sounds because of the valve update
Changelogs V31:
Bloodrider:
-Removed Blitzful Vengeance (since it wasnt really fitting him)
He now has his Battle theme (Subuta.1 (From No More Heroes 2)) and his Main theme (Instrumental version of I'm Made Of Wax, Larry, What Are You Made Of? (From A Day to Remembert)) as his themes and i probably wont add another one again.
He now has the ability to gain RAGE on every Lifelose (can be set in his Config) and the ability to gain Health on every Rage (again, can be set in his Config)
On a site note:
The FNAF hales are removed now, no need for 3 different versions of them.
Changelogs V32:
New Hales:
-Added "New Ass Pancakes"
-Added Tavish Finnegan DeGroot
Female Engineer:
-Fixed her Rage (now she should gain Building Tools and Summon Robots correctly)
The Horseman:
-Fixed his Intro and defeat sound
-His Minions are now unable to talk
-Removed the Slower firing speed and Pushback Reduction on Minions
Changelogs V33:
Ass Pancakes:
-Fixed a typo in his download section
-Now has the The Necro Smasher (which still acts like a sword) as his weapon
Subplugin:
-Updated the Charge_new_salmon ability
-You can now set the range on rage_outline
-If you dont set a classname and attributes on special_multimelee, the plugin will set them now
(classname will be tf_weapon_shovel and attributes will be 2x Capture rate and 200% Damage bonus)
-Updated Rage_defense, now with more options!
-Updated Special_Demoknight, you can now set the HP and add a custom model to the Demoknights!
Changelogs V34:
Bloodrider:
-Added an arg to allow/not allow players to get a grapplinkhook aswell
-Now gains 1 of 5 random powerups on Life lose
-Now has the speed of the class hes currently is (will make an update when i get the chance to make it customizable)
-now added the args of RAGE and Health gain on Lifelose/Rage
-Now requires Dynamic Defaults
-Made the Outro Song a little louder
Edit:
Bloodrider:
-Now has Revive Makers as a passiv ability!
Female Sniper:
-Added Multimelee Ability
-Added CBS's Bowrage on rage
Changelogs V35:
New Boss: Shadow Thief
Info:
Class: Spy
Weapon: Sharp Dresser & Invis Watch
Charge Ability: Super Jump (uses Reload instead of alt-fire)
Rage:
Goes Invisible for 10 seconds
Outlines enemys for 10 seconds
Sonic.exe:
Now has improved rage!
-Makes the players walk much slower
-Gets 2 teleportation skills (use alt fire for this)
-Gets defense buff for 5 seconds
Tailsdoll:
Now has improved rage aswell
-Walks much faster now
-Gets 2 entangle skills (use alt fire for this)
-Gets defense buff for 5 seconds
Changelogs V36:
Shadow Thief:
-Fixed that it still said ALT-FIRE instead of RELOAD
Bloodrider:
-Fixed a bug where everyone would still get a Grapplinkhook even if Bloodrider wasnt the hale
-Nerfed the Grapplinkhook (for players), it will not protect for Falldamage anymore.
Changelogs V37:
Bloodrider:
-Reduced Lives from 4 to 2
-Increased Health Formula from ((180+n)*n)^1.02 to ((320+n)*n)^1.02
-Added an option whenever the enemy team should take damage while the Grapplinkhook is out or not
-Bloodrider now has the option to regenerate lives! first time 60 seconds for regeneration and then 30 seconds added on every life lose
-Increased Revive Makers lifetime from 30 to 3000
Changelogs V38:
New Boss:
Nightmare Sniper
(no, hes not supposed to be red, hes supposed to be a blue zombie sniper with blue miscs, but yeah, screw up a little with it)
Info:
Class: Sniper
Weapon: Bat Outta Hell
Charge Ability: Teleportation
Rage:
-Friendly Fire on for 10 seconds
-Switches players to the sniper class, gives them Nightmare Snipers weapon and give them Nightmare Snipers model for 10 seconds, after that every ALIVE player will get respawned.
Changelogs V39:
Steve:
-Increased Damage for RAGE from 1900 to 2100
-Chainlight will now be active by pressing ALT-FIRE, not RELOAD anymore (because of DOT)
-Increased Distance of Chainlight from 1800 to 2000
-Decreased Damage of Chainlight from 60 to 40
Horseman:
-Removed Stun, hes now Half Invisible for 10 seconds on RAGE
Nightmare Medic:
-Removed Stun, now has Knockback Immunity for 10 seconds
-Reduced start damage of Hellfire from 30 to 20
-Reduced Afterburn damage from 9 to 6
-Reduced Afterburn timer from 5 to 4 seconds
Female Sniper:
Cbs duo:
-Removed Subplugin, now uses Special_multimelee and rage_cbs_bowrage
Femsniper:
-Removed rage_cbs_bowrage, Now will get a Machina with 3 shots
Female Engineer:
-Increased Metal from RAGE from 100 to 200
-Decreased Sentrys damage by 50%
-Decreased Robots summoned from 3 to 2
Dic Soupcan:
-Now Gains the Strengh Powerup from Mannpower mode for 7 seconds
F2P Duo (both):
-Removed Stun, now are Faster for 8 seconds on RAGE
Changelogs V40:
Bloodrider:
-Made the Melees more powerful depend on the current difficulty level (are more powerful when difficulty >4)
-Now has a random chances to gain the Warlock powerup on RAGE (can be disabled by setting arg4 to 0 (Bloodrider_config))
-Life Regeneration can now be set off (set arg7 to 0(Bloodrider_config))
-Removed Warlock Powerup on Lifelose (was pointless)
-More sounds (both vo/ sounds and freak_fortress sounds)
Shadow Thief:
-Fixed his weapon steal ability (forgot to change the second ability6 to ability7)
-Now uses ff2_tfcond
Nightmare Sniper:
-Fixed the error spam because of Unhooking something that isnt active
Daftpunk Duo:
-Reduced Damage done to players by 50%
Changelogs V41:
-Added Count Heavnich
-Added improved TF2 class hales
Changelogs V42:
Bloodrider:
-Now has both the level up and the wave abilities from blitzkrieg
Subplugin:
-Changed name of the buff ability from rage_defense to rage_buffs
-Added 2 new abilities, slay_minions (set timer for minions) and special_fire (basic version of rage_hellfire with 2 timers, one for the fire itself and one for the cooldown before it can be used again)
-Charge_new_salmon and special_demoknight have now more args, check the first post for them
-rage_buff, rage_outline, special_fire and slay_minions are ability management system compatible!
Changelogs V43:
Count Heavnich:
-Now has 50 crit resistance while RAGE
-Minions now have 70% crit and melee resistance
Subplugin:
-Fixed an error related to AMS
New Boss:
Masked Demo
Info:
Class: Demoman
Weapon: Persian Prusader
Charge Ability: Parkour
Abilities (uses ability management system):
-Weapon Steal (75% RAGE cost)
-Outline (20% RAGE cost)
-Speed up (40% RAGE cost)
-TFConditions (Crits + Knockback immunity (40% RAGE cost))
-Entangle (50% RAGE cost)
-Teleport (0% RAGE cost (only activates when 5 or less people are alive))
Changelog V44:
New hales:
1.
Neptune
Info:
Class: Demoman
Weapon: Katana
Charge Ability: Super Jump
Abilities (uses ability management system):
-Minicrits (40% RAGE cost)
-Sets People on fire (65% RAGE cost)
-Spawns an Ioncannon (60% RAGE cost)
-Bullet, Blast and Fire Immunity (75% RAGE cost)
2.
Nepgear
Info:
Class: Sniper
Weapon: Bushwacka
Charge Ability: Super Jump
Abilities (uses ability management system):
-Minicrits (40% RAGE cost)
-Bullet, Blast and Fire Immunity (75% RAGE cost)
-Random Sniper Rifle (100% RAGE cost)
-Visualeffects (last minute addition) (20% RAGE cost)
Subplugin:
-Fixed invalid client index error
Final Changelog:
Bloodrider:
-Turned life regeneration and grapplinkhook off by default
-Increased Lives to 3
-Decreased health formula to "((230+n)*n)^1.02" from "((320+n)*n)^1.02"
-New Model! it now has all the animations from every class
Subplugin:
-Rage_Buffs's timer should be fixed now
Sonic.exe & Tailsdoll
-Added overlay on kill
-Fixed their defense buff rage
Steve:
-Fixed his buff rage
Hatsune Miku
-Added AMS rages, guillotine, thriller dance and delirium
-Added a third theme: Tell your World
TF2 Bosses:
-Added dynamic_melee_management on scout, should fix an issue with his melee weapon.
Final FINAL Changelogs:
All Bosses:
-Now are depending on Dynamic Defaults (just like it more than the default abilties)
-Updated abilities to their latest version
Nightmare Medic:
-Changed weapon from vitasaw to persian prusader
F2P Duo:
-Increased speed on RAGE from 400 to 500
Sonic.exe & Tailsdoll:
-Fixed their defense buff on RAGE
-Now have DOT teleport
-Added Overlays on Kill
The Horsemann:
-Minions now have a health formula ( (((160+n)*n)^1.0341)+500 )
-Minions are now using the bosses catchphrases
Dic Soupcan:
-Switches his melee weapon on RAGE
Tavish:
-Fixed his minicrit buff on RAGE
Shadow Thief:
-Lowered health formula from ((550+n)*n)^1.04 to ((480+n)*n)^1.04
Nightmare Sniper:
-Spawns 2 Minions on RAGE to confuse the RED team
Count Heavnich:
-Minions now have hidden Ubercharge for 3000 seconds
Masked Demo:
-Entangle now uses the RELOAD button
-Increased the cooldown on both beserk and speed up modus
-Now has the 2 versions of Masked Dedede as his themes (Super Star Ultra and Triple Deluxe)
-Extended his Super Star Ultra version.
Neptune & Nepgear
-Are now using their Human Models
-Can transform into their HDD forms via DOT
-Nepgear now has a new theme, her theme from Hyperdimension Neptunia V
-Removed the Visualeffect Rage on Nepgear
-Neptune now has the persian prusader as her normal weapon, the katane while DOT is active
-Nepgear now has the freedom staff as her normal weapon, the bushwacka while DOT is active
Changelog V47 (The welcome back Changelog):
Ass Pancakes & Daftpunk Duo:
-New Models! Credits to Maximilian_ for making them!
Masked Demo:
-Entangle now uses the SPECIAL button
Nightmare Sniper:
-Players are now unable to talk while RAGE is activ
-Now teleports to a random enemy
-Now uses a blackscreen for less than a second
-Added a new theme: Gaster's theme from Undertale
Shadow Thief:
-New Model!
-Removed outro_music
-Removed his Subplugin
-Changed his stealing rage, instead of stealing every weapon from players in Range he now steals weapon from the player he hits.
New Theme!
GaMetal's version of Megalovania from Undertale
Neptune + Nepgear
-Models should be fixed now.
Subplugin:
-Remade Special_Demoknight (is now called special_melee_round)
-customizable sound managements for abilities that are used together with AMS
Changelog V48:
Shadow Thief & Count Heavnich:
-Models should be fixed now
Shadow Thief:
-Replaced Head Honcho Carpaccio with this remix of it:
Head Honcho Carpaccio Remix by yahtzeeman12 (Extended by me)
-Buffed health slightly
Count Heavnich:
-Added
GaMetal's version of Count Cannoli as one of his themes.
Changelog V49:
Shadow Thief:
-Readded the megalovania track
-Updated his model to the final version
Nightmare Sniper:
-Made his RAGE customizable
-Fixed his model (hes finally a blue zombie sniper now)
Changelog V50:
Subplugin:
-Fixed sounds were not playing when used together with AMS
(special_melee_only is currently broken, goddamn "invalid attribute index" error -.-)
New Boss!
Robo Demoknight
Abilities:
Summoning more Robo Demoknights:
-Press ALT-FIRE to summon 2 Robo Demoknights, 50 seconds cooldown
-Press RELOAD to summon 3 Robo Demoknights, 50 seconds cooldown + need to have 30% or more RAGE
Rage:
-Gains Minicrits
-Gains a massive speedboost
-Gains Knockback Immunity
Changes on exisiting hales:
Neptune + Nepgear:
-Changed that their HDD form are now activated with the SPECIAL key (was made because of conflict with AMS)
-Switched rage_tfcondition to rage_vaccinator
TF2 Bosses:
Engineer:
-Gains now a shotgun on RAGE
Medic:
-Updated his Charge ability
Soldier:
-Gains now a Direct hit on RAGE
Changelog V51:
Bowser:
-Replaced his themes with this one: Project M's remix of Super Mario World's Castle Theme
Daftpunk Duo:
-Added Teleport_activator to make sure that the teleport skills can be used.
Sonic.exe:
-Added Teleport_activator to make sure that the teleport skills can be used.
TailsDoll:
-Added entangle_activator to make sure that the entangle skills can be used.
Steve:
-Added chainlight_activator to make sure that the chainlight skill can be used.
Count Heavnich:
-Grapplinkhook does no damage anymore
Masked Demo:
-Added new versions of Masked Dedede as his themes
Masked Wededeed and Masked GaMetal
(i should stop using GaMetal's versions of songs, but oh well)
-Added entangle_activator to make sure that the entangle skills can be used.
Neptune:
-Fixed the Vaccinator RAGE
Robo Demoknight:
-Added GaMetal's version of Spongebot Steelpants as a theme
(yes, i really like GaMetal)
Changelog V52:
F2P Duo:
-Replaced the 'Art of War' theme with 'Time has changed' by Impulserz inc.
Daftpunk Duo:
-Replaced their themes with 'Get Lucky' and 'One More Time'
Bloodrider:
-Removed the option for the older themes and for the seperate folders
Ass Pancakes:
-Remade his intro sound
Shadow Thief:
-Removed the Megalovania track as it is unfitting for him
Nightmare Sniper:
-Replaced the Gaster Theme with a remix of it (Entry Number Seventeen)
-Now uses the fireball as his main weapon
-Replaced his Teleportation with Magic Teleportation
TF2 Classes:
-Now every class has 2-3 themes
(they share themes)
(while keeping their ingame "themes")
Changelog V53
Count Heavnich + Shadow Thief:
-Now are available as a duo (with custom Intro, Lastman, Win and Defeat (both of them) sounds)
-Count Heavnich now has a custom sound whenever he loses a life
-Shadow Thief steals now a flaregun + Shotgun when hitting a Pyro / Heavy while RAGE is active (was made because of conflict of Minigun / Flamethrower and Invisibilty RAGE)
Nightmare Sniper:
-His second theme should be fixed now
-Added dynamic_env_management incase he fells into a pit
Masked Demo:
-Completly remade, here are his stats now:
Super Jump + Weighdown
Uber + Speed Increase on RAGE
Gains Crits + Knockback immunity when pressing and holding RELOAD (min. 25% RAGE to activate, drains RAGE over time)
Has 2 lives, gains a Headtaker on lifelose (with 250% damage bonus (instead of 200%))
Now has a custom Intro sound + more sounds in general
Changelog V54
New Boss:
-Solid Snake
Info:
Class: Spy
Weapon: Your Eternal Reward (Can disguise on Backstab)
Charge Ability: Super Jump
Any other special abilities: Can change his Weapon to a Grenade Launcher with the SPECIAL Button
(Uses RAGE over time)
Rage:
-Gains Ubercharge
-Gains a Big Kill
-Disguises Himself
-Outlines the Enemies
-Uses an Overlay on the Enemies
Other boss changes:
Masked Demo:
-Model is fixed now (Thanks to JuegosPablo)
Counter Terrorist:
-Now has Summoning as his Charge Ability (Summons 2 minions with AWP)
-Now uses a sniper model (Boss has been set to Sniper)
Neptune + Nepgear:
-Are now officially a duo (With custom Themes + Intro + Win)
-Have now way more Voices
Changelog V55
Count Heavnich:
-Minions are now killable, but they have intense resistances, no fall damage and can regenerate hp over time
-Takes more damage while hook is out
Counter Terrorist:
-Now uses the new Summoning code made by Koishi (Summoned minions have 3, rage minions have 2 weapons)
-Removed the 50% damage penaltry on his melee
-Changed the attributes on his Big Kill a little
Robo Demoknight:
-Now has a new model (basically made him blue since some people dont like red models)
-Removed his third theme as it was not fitting him at all
Shadow Thief:
-Replaced his first theme with the GaMetal remix of Head Honcho Carpaccio
Team Fortress bosses:
-Changed their speed so they are as fast as the normal class (+HP changes because of it)
-Sniper now has a second 'Sniper only' Theme
Count Heavnich + Shadow Thief Duo:
-New Voiceslines for Intro, Lastman and Win
Changelog V56
New Bosses:
-Michael Rosen
-Angry Video Game Nerd
-Zombie Soldier
-SomeCleanTrash
-Krimson
-Combat
All of their abilities can be seen on the first page.
(Also added pictures of the Freak characters since they cant be quickly searched on google like other characters)
Changelog V57 (The Finale)
Removed the Adfly links (now takes you directly to dropbox)
Bowser:
-Added a Groundslam ability (MIDDLE MOUSE button to use it, 20% RAGE cost)
-Added 2 new themes (Nemesis King Bowser and Adventure's End)
-Added a Speedboost and Stun on life lose
Combat Soldier:
-Lowered Health a little
-Added a second theme (Metal remix of his current theme)
Count Heavnich:
-His minions now have the Fists of steel as weapons and are using the Heavy Bot Boss model
-Added a new theme (Count Cannoli's Theme)
Hatsune Miku:
-Added a new model ( Rigged by Litronom:
http://steamcommunity.com/groups/tf2...3901704496180/ )
-Reduced the taunts on rage from 2 to 1
Krimson:
-Added new voice lines
Nepgear:
-Added 3 new rages (ION Cannon, Buffs and Debuffs)
-Made some sounds louder
-Buffed her Sniper Rifle RAGE to act more like a railgun
Shadow Thief:
-Added a new theme (Carpaccio's Theme)
Solid Snake:
-Added a new model ( Rigged by Litronom:
http://steamcommunity.com/groups/tf2...ssions/0/?fp=2 )
-Reworked his Big Kill, it slows down enemies and marks them to death now (also increased the ammo from 3 to 6)
-Increased damage of his Grenade Launcher to be around 150 now
-Reduced Blindness and Uber from 4 to 3 seconds
-Increased Outline from 8 to 9 seconds
Sonic.exe:
-Reduced Health
-Increased Ragedamage from 2400 to 2700
-Added Darkness + Outline as a passive ability
Tails Doll:
-Reduced Health a little
-Increased Ragedamage from 2100 to 2500
-Added Darkness + Outline on RAGE
Team Fortress 2 Bosses:
-Has been removed
Zombie Soldier:
-Got a new model (is basically the old one now with the Objector attached to him)
-Got new sounds (based on the Zombie sounds from Plants Vs Zombie)
-Increased timer from 2:15 to 2:50
Final Update
Removed Krimson from the boss list.
I won't go into depths on why, lets just say: past events between the boss' owner and me let up to this decision.
Added New bosses:
-Ryu Hayabusa (Ninja Gaiden)
-Ashley (Wario Ware)
-Lucina (Fire Emblem: Awakening)
-Scrake (Killing Floor)
-Freddy Krueger (A Nightmare On Elm Street)
-Jason Voorhees (Friday The 13th)
-Billy The Doll (SAW)
-Michael Myers (Halloween)
-Dante (Devil May Cry)
-Vergil (Devil May Cry)
-King Bob-omb (Super Mario)
-Kirby (Kirby)
-Raiden (Metal Gear Solid)
-Robbie Rotten (Lazytown)
-Shantae (Shantae)
-Dallas & Hoxton & Chains & Wolf (PAYDAY)
-Bomberman (Bomberman)
-King Dedede (Kirby)
-Meta Knight (Kirby)
-Monika (Doki Doki Literature Club)
-Samus Aran (Metroid)
-Pepsiman (Pepisman)
-Metal Sonic (Sonic)
-Nepgya (Hyperdimension Neptunia)
-The Administrator (Team Fortress 2)
-The Yeti (Team Fortress 2)
-Sexy Heavy & Sexy Medic (TF2 Freak) (Picture Needed)
-Rage Sniper (TF2 Freak) (Picture Needed)
-SomeCleanTrash (TF2 Freak) (Made by Gmod Animator WaailsCleanTrash) (Picture Needed)
-Mr Dan and Dr Dum (TF2 Freaks) (Made by Gmod Animator WaailsCleanTrash) (Picture Needed)
-The Wight (TF2 Freak) (Made by Gmod Animator WaailsCleanTrash) (Picture Needed)
Subplugin:
-Fixed an issue, that made the lifelose theme not play, when "lifelose_transformation" wasnt available
-Added another check, to make sure, that the themes are stopped at the end of a round.
All bosses:
-Previous bosses, who had their fastdownload stuff and their normal stuff seperated, have now their stuff combined together again.
Nightmare Medic:
-Remade the sounds to hopefully be compatible with FF2's stupid new 'check' system (which breaks things more than it does check)
-Removed one rage sound file, as those two were basically the same sound
-Edited his theme and cutted out the last 3 seconds of the theme, as it sounded pretty weird
F2P Duo:
-Removed their subplugin, as it wasn't necessary anymore to keep it (as public plugins could do the job better)
Daft Punk Duo:
-Replaced their Teleportation with Super Jumps
-Added one more track: Robot Rock
Bowser:
-Updated his model
-Increased Maximum health a bit
-Remade the sounds to hopefully be compatible with FF2's stupid new 'check' system (which breaks things more than it does check)
-He now summons Minions (Reskinned as Goombas), Transforms into Dry Bowser (complete with new theme, model and weapon), Fires out a single fireball, Stuns everyone around him and gets 3 times his size on life lose
Sonic.exe:
-Replaced Super Jump with Teleportation
-Changed class from Demoman to Scout
-Changed weapon from Invisible Sword to Three Rune Blade (which acts like a sword and disables Double jumping)
-Extended timers on the Defensive buff rage and the sentry stun
-Removed point teleport option (Drain over time version, the ones on Rage is still there)
-Reduced Maximum health a bit
Tails Doll:
-Updated his model
-Replaced his Super Jump with the Point Teleport he had on the Middle Mouse Button (which is now on Alt-Fire)
-Extended timers on the Defensive buff rage and the sentry stun
-Reduced Maximum health a bit
-Increased Rage Damage from 2200 to 3300
Female Sniper:
-Removed the configs with the trio / quad bosses featuring Shadow's Female bosses
-Updated her abilities
-Now can switch to 1 of 9 random melees on each kill and can get 1 of 7 random weapons on Rage
-Updated the duo a bit
Hatsune Miku:
-Decreased speed a bit
-Decreased firing speed of her Melee a bit
-Removed the attributes, where she deals less damage, while having 50% or more health and dealing more, while having 50% or less health
The Horseman:
-Added a second life to him (Health was changed with this in mind): He gains Invisibility, Darkens the map, Outlines everyone on the map and changes themes on life lose.
-Minions now get 100 Health for every enemy player, are around 7% faster than their classes and have the sword attribute on their weapons.
-Made minions unable to pickup healthpacks
-Added some bodyeffects to the boss
The Bloodrider:
-Updated his plugin, now on the same level as Blitzkriegs plugin (Duo has been removed)
-Now has 9 models instead of just one
-Many things have been made customizable for you to change to your liking! (Check out the config to view all the changes!)
-Removed the two download options (Classic and Advance) and made just one folder for this boss
Dic Soupcan:
-Added one second to his rage abilities
-Added a model to him
Female Engineer:
-Reworked the attributes on her weapons a bit
-Added 90% faster switching speed on the weapons
Steve:
-Gave him 2 lives! Now gets his rage weapon and a stronger melee on life lose
-Removed Drain over Time on him, as it was pretty useless (I just added it back then, because i wanted a boss to use it)
-Removed the download lines for the Drain Over Time overlays
Tavish Finnegan DeGroot:
-Gave him 2 lives! Now gets a stronger weapon and a new theme on life lose
-Weakened his main weapon a bit
Shadow Thief:
-Changed his Weapon steal rage: he now gets a Diamond back all the time, but with different propertys, depending on the class he hits and "steals" the weapon from
Nightmare Sniper:
-Updated his subplugin: His Rage ability is now Ability Management System compatible, also allows you to set the health of the people and whenever or not they should have their voice lines blocked.
Count Heavnich:
-Replaced his normal hook with a hook ability: Lasts for 5 seconds and has a cooldown of 3 seconds (Usable when pressing the Middle Mouse button)
-Reworked the attributes of the minions again, so hopefully all attributes are working now
-Updated his GaMetal theme to the 2018 version
Masked Demo:
-Remade the model, yet again (This time, its fully Ubercharge textured supported)
-Added a protection rage, it never expires until it was dealt 750 damage to, which then it breaks (Model change included)
-Buffed the lifelose weapon, with faster swing rate, less knockback and a bit more damage
Neptune:
-Updated the models (both normal and HDD form)
-Changed main weapon from Persian Persuader to the Eyelander
-Added a second theme
-Reduced the timer of the IONCannon rage from 4 to 2 seconds
-Buffed her Drain Over Time weapon
-Reduced her Maxspeed
Nepgear:
-Updated the models (both normal and HDD form)
-Changed main weapon from The Freedom Staff to Shahanshah
-Buffed her Drain Over Time weapon
-Reduced her Maxspeed
-Combined her previous debuff and buff rages into one and added a stun ability
-Buffed her Drain Over Time weapon
Robo Demoknight:
-Increased the number of melees in the Multimelee ability from 4 to 9
-Removed the Demoknight summoning on Reload
-Added Ability Management System to him with 3 rages:
~Minicrits and Knockback Immunity for 8 seconds
~Spawn all dead players as small Robot Demoknights
~Spawn 5 dead players as big Robot Demoknights
Counter Terrorist:
-Made the boss a Spy boss again, while the minions stay Snipers
-Added missing physic files in the download section
Angry Video Game Nerd:
-Moved the sounds to another folder to hopefully be compatible with FF2's stupid new 'check' system (which breaks things more than it does check)
Zombie Soldier:
-Updated his subplugin to fix the timer and add new stuff to it
-Moved the sounds to another folder to hopefully be compatible with FF2's stupid new 'check' system (which breaks things more than it does check)
(As you can tell, i'm not the biggest fan of this check system. If any scripters are out there, please, go into the FF2 plugin and remove this check.
I have to move so many sounds to other folders, because the original folder / sound name had a capital letter in it)
Combat Soldier:
-Updated his model and added a DoT model for him
Update Number End
New Bosses released:
-Black Rock Shooter (Black Rock Shooter)
-Cuphead (Cuphead)
-Dr. Eggman (Sonic the Hedgehog)
-Donkey Kong (Donkey Kong Country)
-King Boo (Luigi's Mansion)
-King K. Rool (Donkey Kong Country)
-Mettaton (Undertale)
-Ness (Earthbound)
-Pyramid Head (Silent Hill)
-Simon Belmont (Castlevania)
-Shadow The Hedgehog (Sonic the Hedgehog)
-Starman (Earthbound)
-Suika Ibuki (Touhou)
-Travis Touchdown (No More Heroes)
-Undyne (Undertale)
In general:
-Added tags to the themes to make it known what track is playing atm (Also added tracks to the lifelose / lastman standing themes, even though they won't be displayed, just for info's sake)
-Updated most of the models to their latest versions (All thanks to JuegosPablo for providing those new models!)
Other changes:
Count Heavnich:
-His Grapplinkhook is now activable by pressing Alt-Fire, while the Powerup mode is charge able with Reload
Daft Punk Duo:
-Added a new track: Robot Rock
-Replaced Daft Punk Gold's weapon from Your Eternal Reward to an Australium Knife
Dante:
-Increased the damage against buildings on his SMG
-Added 90% faster weapon switch
-His Trickster Rage now gives him 3 point teleports, that recharge fast, but do not let him travel very far
-His Swordmaster Rage now gives him an enhanced Melee weapon for 10 seconds
-Added new Rages: Devil Trigger, Quicksilver and Doppelganger.
-Added new soundtracks: Lock & Load (DMC1 + 4), Subhuman (DMC5), Shoot the Works (DMC2) while removing his theme from MvC3
-Updated his model.
F2P Soldier & Demoman:
-Finally added the new BGM to their config (the new music i added a long long time ago and never put in the config for some reason)
Kirby:
-Added two new themes: C.R.O.W.N.E.D. from Kirby's Return to Dream Land and Suite: The Star Conquering Traveler: Final Movement: Shimmering Star (Astral Birth Void) from Kirby Star Allies
Pepsiman:
-Added a new theme: The Pepsi Man Pepsi Jam by GaMetal Ft. InsaneInTheRainMusic, ToxicxEternity, The8BitDrummer, Tee Lopes, Eric L., RichaadEB, Sax Dragon
Scrake:
-Added new sound lines (Many thanks to Nameless to provide those)
Solid Snake:
-Added a new theme: Theme of Solid Snake (Remix) from Super Smash Bros. Ultimate
The Administrator:
-Added a new rage: Scrambling Player locations and effect meters, also delevels sentries
-Added new voice lines
(Sadly, the sp file is of an older verison of the plugin without the new rage)
Vergil:
-Added a new theme: The Duel from Devil May Cry 5
Credits:
Ravensbro for:
-Making the F2P Soldier and Demoman, The newer Sonic.exe and Nightmare Medic, The Headless Horsemann model, the remade Bloodrider, the Pyramid Head and the New Administator models
-The Original Michael Myers, Freddy Krueger, Jason Voorhees, Billy the Doll, Donkey Kong and Travis Touchdown bosses.
Jug/Ravensbro for making the Daft Punk duo models
Maximilian_ for the newer Ass Pancakes & Daftpunk Duo models, for the help on the Shadow Thief model and for making the Mettaton & Undyne models (plus the overlays).
Blinx for making the original Bowser model.
Dafini for making the Original Sonic.exe and Tails Doll models.
Quenquent from the (now dead) Slag Gaming community for the original Nightmare medic model
Maxxy for making the Female Sniper and Tavish Finnegan DeGroot (Enhanced Demo) Models.
El taco from Gamebanana for making the Horsemann model.
El Diablo War3Evo for making the Miku Model and the first version of this boss (VSH version).
WarSpektrum from Gamebanana for the pyro model i used for Bloodrider.
MrYtem for the dic soupcan config i modifiet.
Appelflap64 from the (now closed) Wobre Community for the steve model and helping (massively) with the Ashley, King Bob-omb, Kirby and Samus Aran bosses
Recurracy from the (now closed) Wobre Community for the Starman and King Boo models.
TheInvertedShadow for making Ass Pancakes (both Character and Model) and Bubbacrook2 from Gamebanana for Porting Ass Pancakes' model to TF2 so i can use it for FF2
Yosuganosora for the original Neptune & Nepgear models.
Loyalists from Gamebanana for the SAS Counter Terrorist Model.
Gedab from Gamebanana for the original Solid Snake Model.
JuegosPablo for:
-Making the (newer) models for: Tails Doll, The Bloodrider, Dic Soupcan, Nightmare Sniper, Neptune & Nepgear (Both normal and HDD forms), Nepgya (and their minion), Michael Rosen, AVGN, Combat Soldier, Ryu Hayabusa, Freddy Krueger, Jason Voorhees, Michael Myers, Dante, Vergil, Raiden, Robbie Rotten, Shantae, The Payday Crew, Monika, Pepsiman, Donkey Kong, King K. Rool, Simon Belmont, Shadow the Hedgehog and Suika Ibuki
-Making the original version of the Payday bosses
Epicman for:
-The 3 models used on Bowser, the newer AVGN, Ashley and Scrake models
-Making the original Dr. Eggman boss
Pootvich for making and helping on:
-The AVGN, Michael Rosen, SomeCleanTrash, Zombie Soldier, Jason Voorhees, Billy The Doll, Michael Rosen, Robbie Rotten, The Payday Crew, Monika, Pepsiman, The Administrator, Sexy Heavy & Sexy Medic, Rage Sniper, Mr. Dan and Dr. Dum and The Wight bosses.
Litronom for:
-The newer Miku and Solid Snake models.
-The King-Bob-omb, Lucina, Kirby, Meta Knight, King Dedede, Ness and Black Rock Shooter models.
Hami/Pootvich for the pictures i used for the Freak Characters.
Noobis for the original version of the Samus Aran boss.
WaailsCleanTrash for creating SomeCleanTrash, The Wight and Mr. Dan and Dr. Dum.
Friagram for coding the Rages of Metal Sonic, Vergil and Undyne.
MeeMFromHH for making the original Cuphead boss.
FeatherFoot for making the original Suika Ibuki boss.
Transit Of Venus for making the original Shadow the Hedgehog boss.
Freakin' for the Rage Sniper, SomeCleanTrash (and his minion), The Wight and Mr. Dan and Dr. Dum's Models.
(if one of them want me to remove the models they have created, i will do so, i don't take any credits for the models)
(also, every creator of these characters also get credited for obvious reasons)