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[L4D(2)] MultiSlots


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sirphr
Member
Join Date: Jun 2010
Location: Florida, USA
Old 09-02-2013 , 06:21   Re: [L4D(2)] MultiSlots
Reply With Quote #121

Quote:
Originally Posted by exstream View Post
updated gamedata any problems let me know
This works with the original plugin in the first post?
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exstream
Member
Join Date: Feb 2013
Old 09-03-2013 , 00:09   Re: [L4D(2)] MultiSlots
Reply With Quote #122

only tried it with post 120 but would be nice to know if it does

Last edited by exstream; 09-03-2013 at 00:09.
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TaurusBully
New Member
Join Date: Jul 2013
Old 10-13-2013 , 16:21   Re: [L4D(2)] MultiSlots
Reply With Quote #123

Quote:
Originally Posted by lippnc View Post
Here is the current multislots our servers are using. Does not need bot_l4d_fixed.smx and the gamedata files it used. Borrowed a little bit of code from that one and it fixed the teleport issue. THIS IS FOR COOP ONLY. Versus everything taken out of both plugins.
Using the above posted MultiSlots and the server still crashes intermittently, with these errors in the log (see below), only other mods running are tankbuster, mutant zombies,super tanks, and explosive cars,

this crash happens with no tanks or cars exploding, just a basic horde

MM:S v1.10 devV, SMod v1.5.1 dev +3918

L 10/12/2013 - 13:13:10: SourceMod error session started
L 10/12/2013 - 13:13:10: Info (map "c2m2_fairgrounds") (file "errors_20131012.log")
L 10/12/2013 - 13:13:10: [SM] Native "GetClientTeam" reported: Client 1 is not in game
L 10/12/2013 - 13:13:10: [SM] Displaying call stack trace for plugin "l4dmultislots.smx":
L 10/12/2013 - 13:13:10: [SM] [0] Line 712, /home/groups/alliedmodders/forums/files/2/2/2/5/6/8/123962.attach::HasIdlePlayer()
L 10/12/2013 - 13:13:10: [SM] [1] Line 592, /home/groups/alliedmodders/forums/files/2/2/2/5/6/8/123962.attach::TotalFreeBots()
L 10/12/2013 - 13:13:10: [SM] [2] Line 157, /home/groups/alliedmodders/forums/files/2/2/2/5/6/8/123962.attach::JoinTeam()
L 10/12/2013 - 13:13:10: [SM] [3] Line 378, /home/groups/alliedmodders/forums/files/2/2/2/5/6/8/123962.attach::Timer_AutoJoinTeam()
L 10/12/2013 - 13:13:10: [SM] Native "GetClientTeam" reported: Client 1 is not in game
L 10/12/2013 - 13:13:10: [SM] Displaying call stack trace for plugin "l4dmultislots.smx":
L 10/12/2013 - 13:13:10: [SM] [0] Line 712, /home/groups/alliedmodders/forums/files/2/2/2/5/6/8/123962.attach::HasIdlePlayer()
L 10/12/2013 - 13:13:10: [SM] [1] Line 592, /home/groups/alliedmodders/forums/files/2/2/2/5/6/8/123962.attach::TotalFreeBots()
L 10/12/2013 - 13:13:10: [SM] [2] Line 157, /home/groups/alliedmodders/forums/files/2/2/2/5/6/8/123962.attach::JoinTeam()
L 10/12/2013 - 13:13:10: [SM] [3] Line 378, /home/groups/alliedmodders/forums/files/2/2/2/5/6/8/123962.attach::Timer_AutoJoinTeam()
L 10/12/2013 - 13:29:06: Error log file session closed.

Last edited by TaurusBully; 10-13-2013 at 16:24.
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lippnc
Member
Join Date: Feb 2013
Old 10-19-2013 , 04:24   Re: [L4D(2)] MultiSlots
Reply With Quote #124

Hmm, let me check our servers for errors Taurus.
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gbr161
Member
Join Date: May 2012
Old 11-24-2013 , 09:26   Re: [L4D(2)] MultiSlots
Reply With Quote #125

Ive noticed that it does not teleport all players into start area in l4d1 crash course. Anybody has similar problem? is there any fix for that?
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DoomHammer69
Senior Member
Join Date: Aug 2013
Old 11-25-2013 , 14:52   Re: [L4D(2)] MultiSlots
Reply With Quote #126

Sometimes, players appear dead at the beggining of the map.
What should I do?
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 12-01-2013 , 18:20   Re: [L4D(2)] MultiSlots
Reply With Quote #127

Update to my post 124 now deleted

1 December
Seems post 120 still has a problem with the timeout issue, crashing server when re-joining after being idle. This seems to happen randomly
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Last edited by Munch; 01-10-2014 at 16:29.
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lippnc
Member
Join Date: Feb 2013
Old 12-06-2013 , 06:45   Re: [L4D(2)] MultiSlots
Reply With Quote #128

Pretty much had to use a trial and error method and rewrite parts of plugin. Testing for a week now with no crashes. Will upload soon.
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ivanlee
Junior Member
Join Date: Aug 2013
Old 12-14-2013 , 08:24   Re: [L4D(2)] MultiSlots
Reply With Quote #129

Quote:
Originally Posted by lippnc View Post
Pretty much had to use a trial and error method and rewrite parts of plugin. Testing for a week now with no crashes. Will upload soon.
Please share
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disawar1
AlliedModders Donor
Join Date: Aug 2011
Location: Russian
Old 12-17-2013 , 19:30   Re: [L4D(2)] MultiSlots
Reply With Quote #130

Code:
// sourcemod_fatal.log
L 12/12/2013 - 11:31:00: [SM] MEMORY LEAK DETECTED IN PLUGIN (file "l4dmultislots.smx")
L 12/12/2013 - 11:31:00: [SM] Unloading plugin to free 15611 handles.
L 12/12/2013 - 11:31:00: [SM] Contact the author(s) of this plugin to correct this error.

Well, author is inactive. Plugin should be unapproved....I think. Also I got 17MB error log.
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Last edited by disawar1; 12-17-2013 at 19:33.
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