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[L4D1+2] Perkmod


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olj
Veteran Member
Join Date: Jun 2009
Old 09-21-2009 , 12:29   Re: [L4D] Perkmod
Reply With Quote #221

Thats how Kyrillic works i'll look into it. I suppose you referring to the ones that is used in menu itself. I just make them all look like original (in sense of size). If you point what exactly gets too big, it would be easier though.
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Last edited by olj; 09-21-2009 at 12:31.
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olj
Veteran Member
Join Date: Jun 2009
Old 09-21-2009 , 12:41   Re: [L4D] Perkmod
Reply With Quote #222

Ok, i shorten it. I used shorter synonims or abbreviations, and changed some sentence constructions. Hope this will be more suitable.
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File Type: rar plugin.perkmod.rar (7.1 KB, 144 views)
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Edhmelus
Senior Member
Join Date: Aug 2009
Old 09-25-2009 , 16:04   Re: [L4D] Perkmod
Reply With Quote #223

Fuse speed demon and clawing? Would be awesome ;o It actually would not be imbalanced together if you subtracted 1.5 damage or 1.
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Server is using Perkmod and we are in love with the Grasshopper, Toungetwister and other things.

We are also currently recruiting (EU) people only. Going to merge with another clan soon and change from Eternal Silence.
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Edhmelus
Senior Member
Join Date: Aug 2009
Old 09-30-2009 , 10:58   Re: [L4D] Perkmod
Reply With Quote #224

REPORT:

Perkmod seems to be bugging the new update and causing server crashes (I am testing it alone with no other plugins on my server and when I click DONE, which should lead to submit..) then it crashes.
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Server is using Perkmod and we are in love with the Grasshopper, Toungetwister and other things.

We are also currently recruiting (EU) people only. Going to merge with another clan soon and change from Eternal Silence.
Edhmelus is offline
Grass
Junior Member
Join Date: Sep 2009
Old 09-30-2009 , 15:14   Re: [L4D] Perkmod
Reply With Quote #225

I have been seeing the same thing happen on my server as well. Love the mod as well as a lot of my players. Any chance for any update?
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muukis
Veteran Member
Join Date: Apr 2009
Old 09-30-2009 , 15:30   Re: [L4D] Perkmod
Reply With Quote #226

Just wait and see... Somehow I believe it's the SourceMod that has broken.
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Grass
Junior Member
Join Date: Sep 2009
Old 09-30-2009 , 18:29   Re: [L4D] Perkmod
Reply With Quote #227

It's not source mod, if it was my other source mod plug ins wouldn't work. I guess we wait and see.
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Don Punch
Junior Member
Join Date: Mar 2008
Old 10-01-2009 , 02:00   Re: [L4D] Perkmod
Reply With Quote #228

I have seen reports on gameservers.com forums that is saying people need to update sourcemod after this last update.

Anything offical from AM's should be nice.
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Recon-1
Senior Member
Join Date: Sep 2009
Old 10-01-2009 , 13:04   Re: [L4D] Perkmod
Reply With Quote #229

I had a question about this mod.

Basically in campaign mode, are the AI infected team still able to use VS perks ? If not, then perhaps as an additional challenge for those who play it on expert, when a special infected spawns it has a randomized choice of it's class perks. Figured it would make it a bit interesting to fight them as they'd have random enhanced abilities. But probably excluding the tank's perks.
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Edhmelus
Senior Member
Join Date: Aug 2009
Old 10-01-2009 , 18:39   Re: [L4D] Perkmod
Reply With Quote #230

My server keeps crashing D: HORRIBAD
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Server is using Perkmod and we are in love with the Grasshopper, Toungetwister and other things.

We are also currently recruiting (EU) people only. Going to merge with another clan soon and change from Eternal Silence.
Edhmelus is offline
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