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CS 1.6 restmenu.sma


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kirksite
Member
Join Date: Feb 2021
Old 02-14-2022 , 19:21   Re: CS 1.6 restmenu.sma
Reply With Quote #11

Quote:
Originally Posted by OciXCrom View Post
It has a command for manual weapon restriction. Commands can be added in the .cfg file and they will be loaded just fine.
Please provide an example of what that would look like.
kirksite is offline
AdrenalinesWrath
Junior Member
Join Date: Aug 2017
Old 02-14-2022 , 19:35   Re: CS 1.6 restmenu.sma
Reply With Quote #12

already provided by amxmodx dev team.
it's MAPSETTINGS
maybe that's what you need.

Code:
/* AMX Mod X
*   Restrict Weapons Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation, 
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve, 
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

// Uncomment if you want to have seperate settings for each map
#define MAPSETTINGS

#include <amxmodx>
#include <amxmisc>

#define MAXMENUPOS 34

new g_Position[33]
new g_Modified
new g_blockPos[112]
new g_saveFile[64]
new g_Restricted[] = "* This item is restricted *"
new g_szWeapRestr[27] = "00000000000000000000000000"
new g_szEquipAmmoRestr[10] = "000000000"
new g_InBuyMenu[33]
new g_RegisteredMenus[10]

new g_menuStrings[6][] =
{
	"BuyPistol",
	"BuyShotgun",
	"BuySubMachineGun",
	"BuyRifle",
	"BuyMachineGun",
	"BuyItem"
}

new g_menusNames[7][] =
{
	"pistol", 
	"shotgun", 
	"sub", 
	"rifle", 
	"machine", 
	"equip", 
	"ammo"
}

new g_MenuTitle[7][] =
{
	"Handguns", 
	"Shotguns", 
	"Sub-Machine Guns", 
	"Assault & Sniper Rifles", 
	"Machine Guns", 
	"Equipment", 
	"Ammunition"
}

new g_menusSets[7][2] =
{
	{0, 6}, {6, 8}, {8, 13}, {13, 23}, {23, 24}, {24, 32}, {32, 34}
}

new g_AliasBlockNum
new g_AliasBlock[MAXMENUPOS]

// First position is a position of menu (0 for ammo, 1 for pistols, 6 for equipment etc.)
// Second is a key for TERRORIST (all is key are minus one, 1 is 0, 2 is 1 etc.)
// Third is a key for CT
// Position with -1 doesn't exist

new g_Keys[MAXMENUPOS][3] =
{
	{1, 1, 1},	// H&K USP .45 Tactical
	{1, 0, 0},	// Glock18 Select Fire
	{1, 3, 3},	// Desert Eagle .50AE
	{1, 2, 2},	// SIG P228
	{1, 4, -1}, // Dual Beretta 96G Elite
	{1, -1, 4}, // FN Five-Seven
	{2, 0, 0},	// Benelli M3 Super90
	{2, 1, 1},	// Benelli XM1014
	{3, 1, 1},	// H&K MP5-Navy
	{3, -1, 0}, // Steyr Tactical Machine Pistol
	{3, 3, 3},	// FN P90
	{3, 0, -1}, // Ingram MAC-10
	{3, 2, 2},	// H&K UMP45
	{4, 1, -1}, // AK-47
	{4, 0, -1}, // Gali
	{4, -1, 0}, // Famas
	{4, 3, -1}, // Sig SG-552 Commando
	{4, -1, 2}, // Colt M4A1 Carbine
	{4, -1, 3}, // Steyr Aug
	{4, 2, 1},	// Steyr Scout
	{4, 4, 5},	// AI Arctic Warfare/Magnum
	{4, 5, -1}, // H&K G3/SG-1 Sniper Rifle
	{4, -1, 4}, // Sig SG-550 Sniper
	{5, 0, 0},	// FN M249 Para
	{6, 0, 0},	// Kevlar Vest
	{6, 1, 1},	// Kevlar Vest & Helmet
	{6, 2, 2},	// Flashbang
	{6, 3, 3},	// HE Grenade
	{6, 4, 4},	// Smoke Grenade
	{6, -1, 6}, // Defuse Kit
	{6, 5, 5},	// NightVision Goggles
	{6, -1, 7},	// Tactical Shield
	{0, 5, 5},	// Primary weapon ammo
	{0, 6, 6}	// Secondary weapon ammo
}

new g_WeaponNames[MAXMENUPOS][] =
{
	"H&K USP .45 Tactical", 
	"Glock18 Select Fire", 
	"Desert Eagle .50AE", 
	"SIG P228", 
	"Dual Beretta 96G Elite", 
	"FN Five-Seven", 
	"Benelli M3 Super90", 
	"Benelli XM1014", 
	"H&K MP5-Navy", 
	"Steyr Tactical Machine Pistol", 
	"FN P90", 
	"Ingram MAC-10", 
	"H&K UMP45", 
	"AK-47", 
	"Gali", 
	"Famas", 
	"Sig SG-552 Commando", 
	"Colt M4A1 Carbine", 
	"Steyr Aug", 
	"Steyr Scout", 
	"AI Arctic Warfare/Magnum", 
	"H&K G3/SG-1 Sniper Rifle", 
	"Sig SG-550 Sniper", 
	"FN M249 Para", 
	"Kevlar Vest", 
	"Kevlar Vest & Helmet", 
	"Flashbang", 
	"HE Grenade", 
	"Smoke Grenade", 
	"Defuse Kit", 
	"NightVision Goggles", 
	"Tactical Shield", 
	"Primary weapon ammo", 
	"Secondary weapon ammo"
}

new g_MenuItem[MAXMENUPOS][] =
{
	"\yHandguns^n\w^n%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w^n", 

	"\yShotguns^n\w^n%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w^n", 

	"\ySub-Machine Guns^n\w^n%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w^n", 

	"\yAssault Rifles^n\w^n%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w^n", 

	"\ySniper Rifles^n\w^n%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w^n", 

	"\yMachine Guns^n\w^n%d. %s\y\R%L^n\w^n", 

	"\yEquipment^n\w^n%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w^n", 

	"\yAmmunition^n\w^n%d. %s\y\R%L^n\w", 
	"%d. %s\y\R%L^n\w"
}

new g_Aliases[MAXMENUPOS][] =
{
	"usp",		//Pistols
	"glock", 
	"deagle", 
	"p228", 
	"elites", 
	"fn57", 

	"m3",		//Shotguns
	"xm1014", 

	"mp5",		//SMG
	"tmp", 
	"p90", 
	"mac10", 
	"ump45", 

	"ak47",		//Rifles
	"galil", 
	"famas", 
	"sg552", 
	"m4a1", 
	"aug", 
	"scout", 
	"awp", 
	"g3sg1", 
	"sg550", 

	"m249",		//Machine Gun

	"vest",		//Equipment
	"vesthelm", 
	"flash", 
	"hegren", 
	"sgren", 
	"defuser", 
	"nvgs", 
	"shield", 

	"primammo", //Ammo
	"secammo"
}

new g_Aliases2[MAXMENUPOS][] =
{
	"km45",		//Pistols
	"9x19mm", 
	"nighthawk", 
	"228compact", 
	"elites", 
	"fiveseven", 

	"12gauge",	//Shotguns
	"autoshotgun", 

	"smg",		//SMG
	"mp", 
	"c90", 
	"mac10", 
	"ump45", 

	"cv47",		//Rifles
	"defender", 
	"clarion", 
	"krieg552", 
	"m4a1", 
	"bullpup", 
	"scout", 
	"magnum", 
	"d3au1", 
	"krieg550", 

	"m249",		//Machine Gun

	"vest",		//Equipment
	"vesthelm", 
	"flash", 
	"hegren", 
	"sgren", 
	"defuser", 
	"nvgs", 
	"shield", 
	"primammo", //Ammo
	"secammo"
}

#define AUTOBUYLENGTH 511
new g_Autobuy[33][AUTOBUYLENGTH + 1]
//new g_Rebuy[33][AUTOBUYLENGTH + 1]

bool:IsOurMenuID(id)
{
	for (new i=1; i<=g_RegisteredMenus[0]; i++)
	{
		if (g_RegisteredMenus[i] == id)
		{
			return true
		}
	}
	
	return false
}

setWeapon(a, action)
{
	new b, m = g_Keys[a][0] * 8
	
	if (g_Keys[a][1] != -1)
	{
		b = m + g_Keys[a][1]
		
		if (action == 2)
			g_blockPos[b] = 1 - g_blockPos[b]
		else
			g_blockPos[b] = action
	}

	if (g_Keys[a][2] != -1)
	{
		b = m + g_Keys[a][2] + 56
		
		if (action == 2)
			g_blockPos[b] = 1 - g_blockPos[b]
		else
			g_blockPos[b] = action
	}

	for (new i = 0; i < g_AliasBlockNum; ++i)
		if (g_AliasBlock[i] == a)
		{
			if (!action || action == 2)
			{
				--g_AliasBlockNum
				
				for (new j = i; j < g_AliasBlockNum; ++j)
					g_AliasBlock[j] = g_AliasBlock[j + 1]
			}
			
			return
		}

	if (action && g_AliasBlockNum < MAXMENUPOS)
		g_AliasBlock[g_AliasBlockNum++] = a
}

findMenuId(name[])
{
	for (new i = 0; i < 7 ; ++i)
		if (equali(name, g_menusNames[i]))
			return i
	
	return -1
}

findAliasId(name[])
{
	for (new i = 0; i < MAXMENUPOS ; ++i)
		if (equali(name, g_Aliases[i]))
			return i
	
	return -1
}

switchCommand(id, action)
{
	new c = read_argc()

	if (c < 3)
	{
		for (new x = 0; x < MAXMENUPOS; x++)
			setWeapon(x, action)		

		console_print(id, "%L", id, action ? "EQ_WE_RES" : "EQ_WE_UNRES")
		g_Modified = true
	} else {
		new arg[32], a
		new bool:found = false
		
		for (new b = 2; b < c; ++b)
		{
			read_argv(b, arg, 31)
			
			if ((a = findMenuId(arg)) != -1)
			{
				c = g_menusSets[a][1]
				
				for (new i = g_menusSets[a][0]; i < c; ++i)
					setWeapon(i, action)
				
				console_print(id, "%s %L %L", g_MenuTitle[a], id, (a < 5) ? "HAVE_BEEN" : "HAS_BEEN", id, action ? "RESTRICTED" : "UNRESTRICTED")
				g_Modified = found = true
			}
			else if ((a = findAliasId(arg)) != -1)
			{
				g_Modified = found = true
				setWeapon(a, action)
				console_print(id, "%s %L %L", g_WeaponNames[a], id, "HAS_BEEN", id, action ? "RESTRICTED" : "UNRESTRICTED")
			}
		}

		if (!found)
			console_print(id, "%L", id, "NO_EQ_WE")
	}
}

positionBlocked(a)
{
	new m = g_Keys[a][0] * 8
	new d = (g_Keys[a][1] == -1) ? 0 : g_blockPos[m + g_Keys[a][1]]
	
	d += (g_Keys[a][2] == -1) ? 0 : g_blockPos[m + g_Keys[a][2] + 56]
	
	return d
}

public cmdRest(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED

	new cmd[8]
	
	read_argv(1, cmd, 7)
	
	if (equali("on", cmd))
		switchCommand(id, 1)
	else if (equali("off", cmd))
		switchCommand(id, 0)
	else if (equali("list", cmd))
	{
		new arg1[8]
		new	start = read_argv(2, arg1, 7) ? str_to_num(arg1) : 1
		
		if (--start < 0)
			start = 0
		
		if (start >= MAXMENUPOS)
			start = MAXMENUPOS - 1
		
		new end = start + 10
		
		if (end > MAXMENUPOS)
			end = MAXMENUPOS
		
		new lName[16], lValue[16], lStatus[16], lOnOff[16]
		
		format(lName, 15, "%L", id, "NAME")
		format(lValue, 15, "%L", id, "VALUE")
		format(lStatus, 15, "%L", id, "STATUS")
		
		console_print(id, "^n----- %L: -----", id, "WEAP_RES")
		console_print(id, "     %-32.31s   %-10.9s   %-9.8s", lName, lValue, lStatus)
		
		if (start != -1)
		{
			for (new a = start; a < end; ++a)
			{
				format(lOnOff, 15, "%L", id, positionBlocked(a) ? "ON" : "OFF")
				console_print(id, "%3d: %-32.31s   %-10.9s   %-9.8s", a + 1, g_WeaponNames[a], g_Aliases[a], lOnOff)
			}
		}
		
		console_print(id, "----- %L -----", id, "REST_ENTRIES_OF", start + 1, end, MAXMENUPOS)
		
		if (end < MAXMENUPOS)
			console_print(id, "----- %L -----", id, "REST_USE_MORE", end + 1)
		else
			console_print(id, "----- %L -----", id, "REST_USE_BEGIN")
	}
	else if (equali("save", cmd))
	{
		if (saveSettings(g_saveFile))
		{
			console_print(id, "%L", id, "REST_CONF_SAVED", g_saveFile)
			g_Modified = false
		}
		else
			console_print(id, "%L", id, "REST_COULDNT_SAVE", g_saveFile)
	}
	else if (equali("load", cmd))
	{
		setc(g_blockPos, 112, 0)	// Clear current settings
		new arg1[64]

		if (read_argv(2, arg1, 63))
		{
			new configsdir[32]
			get_configsdir(configsdir, 31)

			format(arg1, 63, "%s/%s", configsdir, arg1)
		}
		
		if (loadSettings(arg1))
		{
			console_print(id, "%L", id, "REST_CONF_LOADED", arg1)
			g_Modified = true
		}
		else
			console_print(id, "%L", id, "REST_COULDNT_LOAD", arg1)
	} else {
		console_print(id, "%L", id, "COM_REST_USAGE")
		console_print(id, "%L", id, "COM_REST_COMMANDS")
		console_print(id, "%L", id, "COM_REST_ON")
		console_print(id, "%L", id, "COM_REST_OFF")
		console_print(id, "%L", id, "COM_REST_ONV")
		console_print(id, "%L", id, "COM_REST_OFFV")
		console_print(id, "%L", id, "COM_REST_LIST")
		console_print(id, "%L", id, "COM_REST_SAVE")
		console_print(id, "%L", id, "COM_REST_LOAD")
		console_print(id, "%L", id, "COM_REST_VALUES")
		console_print(id, "%L", id, "COM_REST_TYPE")
	}

	return PLUGIN_HANDLED
}

displayMenu(id, pos)
{
	if (pos < 0)
		return

	new menubody[512], start = pos * 7

	if (start >= MAXMENUPOS)
		start = pos = g_Position[id] = 0

	new len = format(menubody, 511, "\y%L\R%d/5^n^n\w", id, "REST_WEAP", pos + 1)
	new end = start + 7, keys = MENU_KEY_0|MENU_KEY_8, k = 0

	if (end > MAXMENUPOS)
		end = MAXMENUPOS

	for (new a = start; a < end; ++a)
	{
		keys |= (1<<k)
		len += format(menubody[len], 511 - len, g_MenuItem[a], ++k, g_WeaponNames[a], id, positionBlocked(a) ? "ON" : "OFF")
	}

	len += format(menubody[len], 511 - len, "^n8. %L \y\R%s^n\w", id, "SAVE_SET", g_Modified ? "*" : "")

	if (end != MAXMENUPOS)
	{
		format(menubody[len], 511-len, "^n9. %L...^n0. %L", id, "MORE", id, pos ? "BACK" : "EXIT")
		keys |= MENU_KEY_9
	}
	else
		format(menubody[len], 511-len, "^n0. %L", id, pos ? "BACK" : "EXIT")

	show_menu(id, keys, menubody, -1, "Restrict Weapons")
}

public actionMenu(id, key)
{
	switch (key)
	{
		case 7:
		{
			if (saveSettings(g_saveFile))
			{
				g_Modified = false
				client_print(id, print_chat, "* %L", id, "CONF_SAV_SUC")
			}
			else
				client_print(id, print_chat, "* %L", id, "CONF_SAV_FAIL")

			displayMenu(id, g_Position[id])
		}
		case 8: displayMenu(id, ++g_Position[id])
		case 9: displayMenu(id, --g_Position[id])
		default:
		{
			setWeapon(g_Position[id] * 7 + key, 2)
			g_Modified = true
			displayMenu(id, g_Position[id])

			new a = g_Position[id] * 7 + key
			new sz[1]

			if (a < 24)
			{
				sz[0] = g_szWeapRestr[a + 1]
				g_szWeapRestr[a + 1] = (sz[0] == '0') ? '1' : '0'  // primary and secondary weapons
			}
			else if ((a >= 24) && (a < 31))
			{
				sz[0] = g_szEquipAmmoRestr[a - 24]
				g_szEquipAmmoRestr[a - 24] = (sz[0] == '0') ? '1' : '0'  // equipments
			}
			else if (a == 31)
			{
				sz[0] = g_szWeapRestr[25]
				g_szWeapRestr[25] = (sz[0] == '0') ? '1' : '0'  // shield
			}
			else if ((a > 31) && (a < 34))
			{
				sz[0] = g_szEquipAmmoRestr[a - 25]
				g_szEquipAmmoRestr[a - 25] = (sz[0] == '0') ? '1' : '0'   // primary and secondary ammo
			}
			set_cvar_string("amx_restrweapons", g_szWeapRestr)
			set_cvar_string("amx_restrequipammo", g_szEquipAmmoRestr)
		}
	}

	return PLUGIN_HANDLED
}

public CS_InternalCommand(id, const cmd[])
{
	new a = 0

	do
	{
		if (equali(g_Aliases[g_AliasBlock[a]], cmd) || equali(g_Aliases2[g_AliasBlock[a]], cmd))
		{
			client_print(id, print_center, "%s", g_Restricted)
			return PLUGIN_HANDLED
		}
	} while (++a < g_AliasBlockNum)
	
	return PLUGIN_CONTINUE
}

public client_command(id)
{
	if (g_AliasBlockNum)
	{
		new arg[13]

		if (read_argv(0, arg, 12) > 11)		/* Longest buy command has 11 chars so if command is longer then don't care */
		{
			return PLUGIN_CONTINUE
		}
		
		if (equali(arg, "menuselect") && is_user_connected(id))
		{
			new menu, newmenu
			new inMenu = player_menu_info(id, menu, newmenu)
			
			if (!inMenu && g_InBuyMenu[id])
			{
				new key[12], num
				
				read_argv(1, key, 11)
				num = str_to_num(key) - 1
				
				return checkRest(id, g_InBuyMenu[id], num)
			} else if ((!menu || newmenu != -1) 
					 || !IsOurMenuID(menu)) {
				g_InBuyMenu[id] = 0
			}

			return PLUGIN_CONTINUE
		}

		new a = 0

		do
		{
			if (equali(g_Aliases[g_AliasBlock[a]], arg) || equali(g_Aliases2[g_AliasBlock[a]], arg))
			{
				client_print(id, print_center, "%s", g_Restricted)
				return PLUGIN_HANDLED
			}
		} while (++a < g_AliasBlockNum)
	}
	
	return PLUGIN_CONTINUE
}

public blockcommand(id)
{
	client_print(id, print_center, "%s", g_Restricted)
	return PLUGIN_HANDLED
}

public cmdMenu(id, level, cid)
{
	if (cmd_access(id, level, cid, 1))
	{
		displayMenu(id, g_Position[id] = 0)
	}
	
	return PLUGIN_HANDLED
}

checkRest(id, menu, key)
{
	new team = get_user_team(id)
	
	if (team != 1 && team != 2)
	{
		return PLUGIN_HANDLED
	}
		
	new pos = (menu * 8 + key) + (get_user_team(id) - 1) * 56
	
	if (pos < 0 || pos >= 112)
	{
		return PLUGIN_CONTINUE
	}
	
	if (g_blockPos[pos])
	{
		engclient_cmd(id, "menuselect", "10")
		client_print(id, print_center, "%s", g_Restricted)
		
		return PLUGIN_HANDLED
	}
	
	return PLUGIN_CONTINUE
}

public ammoRest1(id)		return checkRest(id, 0, 5)
public ammoRest2(id)        return checkRest(id, 0, 6)
public menuBuy(id, key)     return checkRest(id, 0, key)
public menuPistol(id, key)  return checkRest(id, 1, key)
public menuShotgun(id, key) return checkRest(id, 2, key)
public menuSub(id, key)     return checkRest(id, 3, key)
public menuRifle(id, key)   return checkRest(id, 4, key)
public menuMachine(id, key) return checkRest(id, 5, key)
public menuItem(id, key)    return checkRest(id, 6, key)

saveSettings(filename[])
{
	if (file_exists(filename))
		delete_file(filename)

	if (!write_file(filename, "; Generated by Restrict Weapons Plugin. Do not modify!^n; value name"))
		return 0

	new text[64]

	for (new a = 0; a < MAXMENUPOS; ++a)
	{
		if (positionBlocked(a))
		{
			format(text, 63, "%-16.15s ; %s", g_Aliases[a], g_WeaponNames[a])
			write_file(filename, text)
		}
	}

	return 1
}

loadSettings(filename[])
{
	if (!file_exists(filename))
		return 0

	new text[16]
	new a, pos = 0

	format(g_szEquipAmmoRestr, 9, "000000000")
	format(g_szWeapRestr, 26, "00000000000000000000000000")

	while (read_file(filename, pos++, text, 15, a))
	{
		if (text[0] == ';' || !a)
			continue	// line is a comment
		
		parse(text, text, 15)
		
		if ((a = findAliasId(text)) != -1)
		{
			setWeapon(a, 1)
			if (a < 24) g_szWeapRestr[a + 1] = '1' // primary and secondary weapons
			else if ((a >= 24) && (a < 31)) g_szEquipAmmoRestr[a - 24] = '1'  // equipments
			else if (a == 31) g_szWeapRestr[25] = '1'  // shield
			else if ((a > 31) && (a < 34)) g_szEquipAmmoRestr[a - 25] = '1'  // primary and secondary ammo
		}
	}
	set_cvar_string("amx_restrweapons", g_szWeapRestr)
	set_cvar_string("amx_restrequipammo", g_szEquipAmmoRestr)

	return 1
}

// JGHG
public fn_setautobuy(id)
{
	// Empty user's autobuy prefs. (unnecessary?)
	g_Autobuy[id][0] = '^0'

	new argCount = read_argc()
	new arg[128]
	new autobuyLen = 0
	
	for (new i = 1; i < argCount; i++)		// Start at parameter 1; parameter 0 is just "cl_setautobuy"
	{
		read_argv(i, arg, 127)
		// Add this parameter to user's autobuy prefs
		autobuyLen += format(g_Autobuy[id][autobuyLen], AUTOBUYLENGTH - autobuyLen, "%s", arg)
		
		// If we detect more parameters, add a space
		if (i + 1 < argCount)
			autobuyLen += format(g_Autobuy[id][autobuyLen], AUTOBUYLENGTH - autobuyLen, " ")
	}

	if (g_AliasBlockNum)
	{
		// Strip any blocked items
		new strippedItems[AUTOBUYLENGTH + 1]
	
		if (!StripBlockedItems(g_Autobuy[id], strippedItems))
			return PLUGIN_CONTINUE				// don't touch anything if we didn't strip anything...

		//server_print("Stripped items: ^"%s^"", strippedItems)
		engclient_cmd(id, "cl_setautobuy", strippedItems)

		return PLUGIN_HANDLED
	}
	
	return PLUGIN_CONTINUE
}

// Returns true if this strips any items, else false.
StripBlockedItems(inString[AUTOBUYLENGTH + 1], outString[AUTOBUYLENGTH + 1])
{
	// First copy string
	format(outString, AUTOBUYLENGTH, inString)

	// After that convert all chars in string to lower case (fix by VEN)
	strtolower(outString)

	// Then strip those that are blocked.
	for (new i = 0; i < g_AliasBlockNum; i++)
	{
		while (containi(outString, g_Aliases[g_AliasBlock[i]]) != -1)
			replace(outString, AUTOBUYLENGTH, g_Aliases[g_AliasBlock[i]], "")
		while (containi(outString, g_Aliases2[g_AliasBlock[i]]) != -1)
			replace(outString, AUTOBUYLENGTH, g_Aliases2[g_AliasBlock[i]], "")
	}

	// We COULD trim white space from outString here, but I don't think it really is necessary currently...
	if (strlen(outString) < strlen(inString))
		return true							// outstring is shorter: we stripped items, return true

	return false							// else end here, return false, no items were stripped
}

public fn_autobuy(id)
{
	// Don't do anything if no items are blocked.
	if (!g_AliasBlockNum)
		return PLUGIN_CONTINUE

	// Strip any blocked items
	new strippedItems[AUTOBUYLENGTH + 1]
	
	if (!StripBlockedItems(g_Autobuy[id], strippedItems))
		return PLUGIN_CONTINUE				// don't touch anything if we didn't strip anything...

	engclient_cmd(id, "cl_setautobuy", strippedItems)
	
	return PLUGIN_HANDLED
}

public HookEvent_ShowMenu(id)
{
	new menustring[24]
	
	read_data(4, menustring, 23)
	
	/* Early breakouts */
	new curidx
	if (menustring[curidx++] != '#')
	{
		g_InBuyMenu[id] = 0
		return
	}
	
	/* Strip D */
	if (menustring[curidx] == 'D')
	{
		curidx++
	}
	
	/* Strip AS_ */
	if (menustring[curidx] == 'A'
	    && menustring[curidx+1] == 'S'
	    && menustring[curidx+2] == '_')
	{
		curidx += 3
	}
	
	/* Strip any team tags */
	if (menustring[curidx] == 'C'
	    && menustring[curidx+1] == 'T'
	    && menustring[curidx+2] == '_')
	{
		curidx += 3
	} else if (menustring[curidx] == 'T'
			 && menustring[curidx+1] == '_') {
		curidx += 2
	}
	
	if (menustring[curidx] != 'B')
	{
		g_InBuyMenu[id] = 0
		return
	}
	
	for (new i=0; i<6; i++)
	{
		if (equali(menustring[curidx], g_menuStrings[i]))
		{
			g_InBuyMenu[id] = i+1
			return
		}
	}
	
	g_InBuyMenu[id] = 0
}

RegisterMenuID(const menuname[])
{
	new id = register_menuid(menuname, 1)
	g_RegisteredMenus[++g_RegisteredMenus[0]] = id
	return id
}

public plugin_init()
{
	register_plugin("Restrict Weapons", AMXX_VERSION_STR, "AMXX Dev Team")
	register_dictionary("restmenu.txt")
	register_dictionary("common.txt")
	register_clcmd("buyammo1", "ammoRest1")
	register_clcmd("buyammo2", "ammoRest2")
	register_clcmd("cl_setautobuy", "fn_setautobuy")
	register_clcmd("cl_autobuy", "fn_autobuy")
	register_clcmd("amx_restmenu", "cmdMenu", ADMIN_CFG, "- displays weapons restriction menu")
	register_menucmd(register_menuid("#Buy", 1), 511, "menuBuy")
	register_menucmd(register_menuid("Restrict Weapons"), 1023, "actionMenu")
	register_menucmd(RegisterMenuID("BuyPistol"), 511, "menuPistol")
	register_menucmd(RegisterMenuID("BuyShotgun"), 511, "menuShotgun")
	register_menucmd(RegisterMenuID("BuySub"), 511, "menuSub")
	register_menucmd(RegisterMenuID("BuyRifle"), 511, "menuRifle")
	register_menucmd(RegisterMenuID("BuyMachine"), 511, "menuMachine")
	register_menucmd(RegisterMenuID("BuyItem"), 511, "menuItem")
	register_menucmd(-28, 511, "menuBuy")
	register_menucmd(-29, 511, "menuPistol")
	register_menucmd(-30, 511, "menuShotgun")
	register_menucmd(-32, 511, "menuSub")
	register_menucmd(-31, 511, "menuRifle")
	register_menucmd(-33, 511, "menuMachine")
	register_menucmd(-34, 511, "menuItem")
	register_concmd("amx_restrict", "cmdRest", ADMIN_CFG, "- displays help for weapons restriction")

	register_cvar("amx_restrweapons", "00000000000000000000000000")
	register_cvar("amx_restrequipammo", "000000000")
	
	register_event("ShowMenu", "HookEvent_ShowMenu", "b")

	new configsDir[64];
	get_configsdir(configsDir, 63);
#if defined MAPSETTINGS
	new mapname[32]
	get_mapname(mapname, 31)
	format(g_saveFile, 63, "%s/weaprest_%s.ini", configsDir, mapname)
#else
	format(g_saveFile, 63, "%s/weaprest.ini", configsDir)
#endif
	loadSettings(g_saveFile)
}
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AdrenalinesWrath is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 02-14-2022 , 21:52   Re: CS 1.6 restmenu.sma
Reply With Quote #13

Quote:
Originally Posted by AdrenalinesWrath View Post
already provided by amxmodx dev team.
it's MAPSETTINGS
maybe that's what you need.
The version you posted is the version from AMX Mod X 1.8.2 which loads the files the same way as the latest version (i.e. doesn't do what the OP was asking for) except that the latest is much easier.

Quote:
Originally Posted by kirksite View Post
Please provide an example of what that would look like.
How to use the map-specific config files is in the link he posted. To create the functionality that you're requesting is to set your default restrictions in amxx.cfg using the amx_restrict command. Then, in the map-specific config files, you would need to first restrict or unrestrict all items and then set the individual restrictions, all with the amx_restrict command.

amxmodx/configs/amxx.cfg (or your your mapchangecfgfile)
Code:
amx_restrict on item1 item2
amxmodx/configs/maps/fy_iceworld.cfg
Code:
amx_restrict off
amx_restrict on item2 item3 item4
I didn't realize that the option existed to reset all restriction settings with a single command. This makes it much easier to do this without any plugin modifications as explained above.
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Last edited by fysiks; 02-14-2022 at 21:59.
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 02-15-2022 , 13:28   Re: CS 1.6 restmenu.sma
Reply With Quote #14

Also bear in mind you can use map prefixes.

E.g. configs/maps/prefix_fy.cfg would apply settings for all fy_* maps.
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Last edited by OciXCrom; 02-15-2022 at 13:28.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 02-15-2022 , 22:03   Re: CS 1.6 restmenu.sma
Reply With Quote #15

Quote:
Originally Posted by OciXCrom View Post
Also bear in mind you can use map prefixes.

E.g. configs/maps/prefix_fy.cfg would apply settings for all fy_* maps.
Also note that the map-specific config files are executed before the map-prefix config files e.g. prefix_fy.cfg will execute after fy_iceworld.cfg. This came up recently requesting to change this order but I think the conclusion was that it couldn't be done due to backwards compatibility.
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kirksite
Member
Join Date: Feb 2021
Old 02-19-2022 , 11:36   Re: CS 1.6 restmenu.sma
Reply With Quote #16

Thanks so much for your time and effort in coming up with a solution. I wasn't able to fully test until this morning and it is now working perfectly.

Thanks!
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