Due to requests, I am officially making a thread containing all of my bosses. This page has 6 bosses and 1 remake, while the new bosses are being posted on a separate page. Check the end of the post for a link to the other page.
No one is allowed to re-work on my bosses unless it's a bug fix OR if I give them permission.
Boss #1: Prisoner Scout
Spoiler
Class: Scout
Weapon: Boston Basher
Abilities: Super Jump; Rage; Weighdown
Rage: Stuns nearby players and gives a Baby Face Blaster to the boss.
Blaster: Deals 25% less damage, fires 25% faster, and fires 2x more bullets per shot.
Class: Pyro
Weapons: Third Degree; Manmelter with decreased firing speed.
Abilities: Rage; Super Jump; Weighdown
Rage: Stuns nearby players and gives the boss a Phlogistinator with 100 ammo.
Class: Sniper
Weapon: The Tribalman's Shiv
Actually it's Merasmus's normal model, but the boss is different than most Merasmus bosses out there
Abilities: Super Jump; Weighdown; Rage
Rage: Stuns nearby players and sentries and performs an explosive dance (Much like Seeman).
Boss takes 2x damage from bullets, 50% more damage taken from explosions; 25% damage taken from crits.
Takes half the damage from fire, slows enemies on hit, 5 seconds of crit on kill, and minicrits become crits.
(Side note: I made this boss mainly for the sounds, and I decided to make him more interesting by adding the weaknesses and the attributes.)
Class: Engineer
Weapon: Gunslinger
3 lives
Abilities: Teleport, Weighdown, Rage
His teleport ability has a 45 second cooldown before he can use it again.
His rage stuns people and sentries and summons a dead RED team member as a robot on his own team.
When he loses a life, he gains a Bacon Launcher with 4 ammo. Bacon from the Bacon Launcher travel slower, but deal more damage.
On top of it all, he has reduced health to compensate for his robot summon and Bacon Launcher.
Class: Medic
Weapon: Ubersaw. Swings half as slow, but deals 50% more damage.
Abilities: Super Jump; Weighdown, Rage
Rage: Teleports to a random player, forces the other players into monochromatic view (black and white) for 15 seconds, and disguises as a RED team member during that time. Rage sound also plays to the whole server. This is to try and confuse the RED team into figuring out where the boss is, adding a little bit of challenge to them.
Big thanks to "Best FF2 Videos" for making the model for me, and JuegosPablo for fixing a missing texture bug.
Class: Sniper
Weapon: The Bat Outta Hell
2 lives
Abilities: Rage; Super Jump; Weighdown
Raging stuns nearby players and sentries and covers the RED team in Jarate.
Losing the first life gives the boss uber and makes him go into slow-mo for a few seconds.
Class: Soldier
Weapon: Fists
2 lives.
Abilities: Rage, Super Jump, Weighdown
Super Jump: Takes 10 seconds to fully charge, but can jump infinitely. Force of jump reduced so that boss doesn't jump very high when charge is low.
Rage ubers the boss for 8 seconds.
Upon losing the first life, dead RED members respawn on the BLU team carrying melee weapons only, to aid the boss.
Thanks to JuegosPablo for fixing the model.
Credit to armdude from TF2 Gamebanana for making the skin.
Class: Sniper (duh)
Weapon: A kukri (not visible in 3rd person view or seen by other players) that swings twice as fast, but deals 25% less damage.
Abilities: Super Jump, Weighdown and Rage
His rage stuns everyone and every sentry on the map and delivers a delirium effect to everyone, which is kind of like how you'd feel if you were high on drugs.
Many thanks to JuegosPablo for making his model (and by that I mean adding the texture I found on the Internet and I can't find it again. If you're the creator of this skin and you're viewing this, credits to you too for making it, and I hope you don't mind me using it)
Class: Scout
Weapon: Three Rune Blade
Abilities: Super jump, weighdown and rage.
On rage, stuns people within a certain radius and plays a sound to all in the server, along with a jumpscare overlay.
When killing someone, that person receives a creepy sound, along with an overlay of Undertale's game over screen.
2 lives. When losing the first life, the boss gets ubered, teleports to a random person and causes everyone in the map to bleed.
Thanks to Juegospablo for rigging the model and a person that I can't remember the name for making the model.
Class: Heavy
Weapon: Eviction Notice
Abilities: Super Jump; Weighdown and Rage
Boss has a shotgun that mini-crits whoever is airborne (good for jumping soldiers and demos, also those annoying scouts), and turns people to gold when he kills them, but has a very poor firing speed, so use it wisely.
On rage: Boss marks everyone in the map for death, and speeds up almost faster than a scout for 9 seconds. (duration of rage sound)
Don't worry. Unlike the MLG Sniper boss, this boss doesn't have ear-raping sounds.
Big thanks to "Best FF2 Videos" for making the model for me.
Class: Sniper
Description: He MAY look like a normal sniper with some cool misc, but he is actually a computer program that has been designed to eliminate any kind of threats (in this case, the RED team).
Weapon: Kukri
Abilities: Teleport; Weighdown; Rage
Boss has the C.A.P.P.E.R as the secondary in case he cannot reach someone and teleport isn't ready, he always has that on his sleeve.
On rage, he stuns people around him, gains uber and receives a Rescue Ranger with 5 ammo that sets people on fire when he hits them.
Big thanks to "Best FF2 Videos" for making the model for me.
If anyone wanna pair him with Malper for a duo (he's a computer program and Malper is a computer virus), go ahead. Feel free.
Class: Scout
Description: The BLU Ninja Scout that appears in STBlackST's videos "Everyday Routine" and "Unusual Troubles".
Weapon: Half-Zatoichi
Abilities: Parkour, Dynamic Weighdown, Ability Management System
AMS Abilities: Pretty Boy's Pocket Pistol; Bonk Rage; Teleport; Stun
2 lives
On life loss, slow down time and lunge into players for 5 seconds.
Alternatively, if you would like a version that does not depend on AMS to play, then download the AMS-less version of him. This version combines his Pocket Pistol and Bonk Rage into a single E Rage, while the Teleport and Stun are gone. He keeps his Dynamic Defaults, Parkour mobility and extra lives with the matrix life loss ability.
Big thanks to "Best FF2 Videos" for making the model for me.
Class: Pyro
Weapon: Fists
Abilities: Teleport; Dash; Rage; Weighdown
Teleport: White Face teleports to someone
Dash: White Face dashes a small distance ahead. Press Space to use it.
Rage: Stuns everyone in a small range and gives them an overlay.
White Face shows an overlay on kill as well.
The area around both the boss and the RED team is black for increased difficulty (and also for the spooks)
Model borrowed from SF2. Materials added by Juegospablo.
Class: Engineer
Weapon: Golden Wrench
Abilities: Dynamic Super Jump; Dynamic Weighdown; Rage
Super Jump: 1.5 seconds to charge, 5 seconds cooldown.
Rage: Get a Weedgun that shoots incredibly slowly. Also gets a lightning bolt charge.
3 lives.
On life loss: Get a Super Headshot Rifle which deals reduced damage on bodyshot, but higher headshot damage, and also performs explosive headshots. Can only fire while zoomed in.
This boss wasn't originally made by me. It was made by one of my Steam friends. However, his version was extremely OP, and I remade this version to nerf it a lot and make it more balanced.
Class: Demoman
Weapon: Bottle (Swings twice as slow, deals twice the damage.)
Abilities: Super Jump; Weighdown; Rage
Rage makes the boss stun everyone around him, as well as speed himself up while speeding down the RED team (or whoever is close to him)
This is another joke boss (a boss that I made because of my stupidity and boredom, just like Goof Merasmus and Meth-High Sniper)
Class: Soldier
Weapon: Fists
Abilities: Dynamic Super Jump; Dynamic Weighdown; Flight; AMS
To fly/glide, press the Spacebar while in midair. Press it again to drop.
AMS Abilities: Random Buff; Dodge Blast Damage; Outline; Ion Cannon
To compensate for that, boss's total health has been reduced.
The boss has 2 themes.
The first theme plays if a normal player becomes the boss.
The second theme, however, only plays for FF2 Youtubers. This includes: Me; Juegospablo; Epicman; Scooty Booty Sauce; M7; hot8769; Pencil; Stayplay40K; k2Johnleo; Best FF2 Videos; Rubberman Ball
I had a problem with rigging GIR. Also, I didn't make his model. Maybe he doesn't work properly cuz he's supposed to work in gmod.
A simple search and test would of informed you as to why this is the case. I'm starting to believe you are too lazy to even look up how to fix anything. It would of at least told you that gmod models do not work in tf2 unless you rig them to do so.
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Basic Freak Fortress 2 boss creator, and very basic modeler.
A simple search and test would of informed you as to why this is the case. I'm starting to believe you are too lazy to even look up how to fix anything. It would of at least told you that gmod models do not work in tf2 unless you rig them to do so.
No, I actually looked up how to do it, and it just do happens that I'm not a modeler, and I have no idea how to rig models too. Sorry, but I can't, that's why I need help.
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"If fighting is sure to result in victory then you must fight!"
-The Soldier