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Advanced Team Attack Control


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[Arnold]
Senior Member
Join Date: May 2004
Old 06-16-2007 , 04:34   Re: [PLUGIN] Advanced Team Attack Control
Reply With Quote #31

Ok, I tested it with SM 950 and it still crashes. The progress of this crash is always the same (from the beginning, not introduced with SM 950): if you choose the uberslap the teamkiller is uberslaped like he should (which looks and sounds great btw!), but as soon as he reaches exactly his last healthpoint and is supposed to die the server crashes.
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FlyingMongoose
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Join Date: Mar 2004
Old 06-16-2007 , 06:58   Re: [PLUGIN] Advanced Team Attack Control
Reply With Quote #32

sounds like emitsound's crashing to me. Are you hearing the thunder-sound from the death?
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[Arnold]
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Join Date: May 2004
Old 06-16-2007 , 08:27   Re: [PLUGIN] Advanced Team Attack Control
Reply With Quote #33

No, since the person concerned doesn't die. One can hear the "lightning" sound before.
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FlyingMongoose
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Join Date: Mar 2004
Old 06-16-2007 , 09:01   Re: [PLUGIN] Advanced Team Attack Control
Reply With Quote #34

Does the "Slay" function work? or does that crash as well? How about a slap of "x" damage (to death)? (try multiple slaps)
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Last edited by FlyingMongoose; 06-16-2007 at 09:31.
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[Arnold]
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Join Date: May 2004
Old 06-16-2007 , 11:41   Re: [PLUGIN] Advanced Team Attack Control
Reply With Quote #35

All other punishments work without crashing the server.
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FlyingMongoose
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Join Date: Mar 2004
Old 06-16-2007 , 13:54   Re: [PLUGIN] Advanced Team Attack Control
Reply With Quote #36

hmmm then it must be my functions... I'll look into it. (did it ever work? and if so what version?)
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[Arnold]
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Join Date: May 2004
Old 06-16-2007 , 14:08   Re: [PLUGIN] Advanced Team Attack Control
Reply With Quote #37

No, as far as I survey it, this function never worked.

Last edited by [Arnold]; 06-16-2007 at 14:12.
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Kaschenko
SourceMod Donor
Join Date: Apr 2006
Location: Country: Russia; City: M
Old 06-16-2007 , 14:47   Re: [PLUGIN] Advanced Team Attack Control
Reply With Quote #38

Can add rocket in punishment? How was in usual Counter-Strike (amx mod)?
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FlyingMongoose
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Join Date: Mar 2004
Old 06-16-2007 , 16:44   Re: [PLUGIN] Advanced Team Attack Control
Reply With Quote #39

Okay *nix gives problems.

For now just sit tight without uberslap turned on (you can still use the plugin without it), I've got some major code revisions in the next version. PimpinJuice's extensions (Tempents and Signature Scanning) won't be required since those functions are part of the SourceMod package now.

And yes I plan on adding a rocket command, I'd just like to fix this one first ;). in fact I know what sounds I need, and I'm honestly waiting for an explosion tempents extension. Strange though, my *nix testing on DoD: Source it ran fine...
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Last edited by FlyingMongoose; 06-16-2007 at 17:09.
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Kaschenko
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Join Date: Apr 2006
Location: Country: Russia; City: M
Old 06-17-2007 , 13:28   Re: [PLUGIN] Advanced Team Attack Control
Reply With Quote #40

Quote:
Originally Posted by FlyingMongoose View Post
And yes I plan on adding a rocket command, I'd just like to fix this one first ;). in fact I know what sounds I need, and I'm honestly waiting for an explosion tempents extension.
Cool!
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