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Solved Sourcemod without executable files.


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J U N x
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Join Date: Mar 2018
Old 03-24-2018 , 07:49   Sourcemod without executable files.
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Hi Modding Community,
Yesterday I decided to rent a tf2 server with supposed full access (this is my first time doing this) because I got sick of playing on Skial/Casual servers.
Im renting it from the hosting service Nitrado, because a friend who uses it to play minecraft recommended it to me. Now I ran into the problem that they don't allow executable files to be uploaded to their servers, which is a problem because sourcemod uses the files compile.exe and spcomp.exe. I have already written a support ticket to Nitrado, but they responed saying there's nothing they can do to help me.

Can Sourcemod run without those two files and if not, can I get it two run without them?

Last edited by J U N x; 03-24-2018 at 09:45. Reason: Solved
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nosoop
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Old 03-24-2018 , 07:54   Re: Sourcemod without executable files.
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Yes. Those executables are only used to compile source files (.sp), which you can do on your own machine.
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Last edited by nosoop; 03-24-2018 at 07:55.
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J U N x
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Old 03-24-2018 , 08:08   Re: Sourcemod without executable files.
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Quote:
Originally Posted by nosoop View Post
Yes. Those executables are only used to compile source files (.sp), which you can do on your own machine.
Thats great to hear!
I don't really know what compiling source files means :/ when you say I can do it on my own machine is there anything I need to do for that to work?
Thanks for the quick answer
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nosoop
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Old 03-24-2018 , 09:07   Re: Sourcemod without executable files.
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compile.exe and spcomp.exe only really matter if you're doing plugin development (i.e., modifying / writing your own plugins, or compiling those that don't have prebuilt releases). I don't think you even need the scripting directory on a server.

The SourceMod installation comes with those plugins precompiled (those are the .smx files in plugins/), so I wouldn't worry about it.

If you would like to get started writing plugins, you'll want to take a look at the intro to plugins and intro to SourcePawn wiki entries, and look at the source code of released plugins.
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