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[ANY] Stealth Revived (v1.0.1, 19/01/20)


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lay295
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Join Date: Sep 2013
Old 05-21-2017 , 16:29   Re: [ANY] Stealth Revived (18/05/17)
Reply With Quote #11

I was simply able to stop the spectator hack with SDKHook_SetTransmit, are you sure send proxy is needed?
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Byte
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Old 05-21-2017 , 18:04   Re: [ANY] Stealth Revived (18/05/17)
Reply With Quote #12

Quote:
Originally Posted by lay295 View Post
I was simply able to stop the spectator hack with SDKHook_SetTransmit, are you sure send proxy is needed?
I also use this at the moment.
However I think there are side effects using this but I haven't experienced any issues.
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rengo
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Join Date: Jun 2015
Old 05-21-2017 , 19:21   Re: [ANY] Stealth Revived (18/05/17)
Reply With Quote #13

Spam Log

Quote:
L 05/21/2017 - 16:24:17: [SM] Blaming: StealthRevived.smx
L 05/21/2017 - 16:24:17: [SM] Call stack trace:
L 05/21/2017 - 16:24:17: [SM] [0] GetEntProp
L 05/21/2017 - 16:24:17: [SM] [1] Line 759, C:\Users\Michael\Documents\Development\PAWN\P rojects\StealthRevived\addons\sourcemod\scrip ting\StealthRevived.sp::TF2_GetPlayerClass
L 05/21/2017 - 16:24:17: [SM] [2] Line 359, C:\Users\Michael\Documents\Development\PAWN\P rojects\StealthRevived\addons\sourcemod\scrip ting\StealthRevived.sp::TF2Events_CallBack
L 05/21/2017 - 17:00:11: [SM] Exception reported: Property "m_iClass" not found (entity 0/worldspawn)
L 05/21/2017 - 17:00:11: [SM] Blaming: StealthRevived.smx
L 05/21/2017 - 17:00:11: [SM] Call stack trace:
L 05/21/2017 - 17:00:11: [SM] [0] GetEntProp
L 05/21/2017 - 17:00:11: [SM] [1] Line 759, C:\Users\Michael\Documents\Development\PAWN\P rojects\StealthRevived\addons\sourcemod\scrip ting\StealthRevived.sp::TF2_GetPlayerClass
L 05/21/2017 - 17:00:11: [SM] [2] Line 359, C:\Users\Michael\Documents\Development\PAWN\P rojects\StealthRevived\addons\sourcemod\scrip ting\StealthRevived.sp::TF2Events_CallBack
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Chaosxk
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Old 05-21-2017 , 22:52   Re: [ANY] Stealth Revived (18/05/17)
Reply With Quote #14

Quote:
Originally Posted by lay295 View Post
I was simply able to stop the spectator hack with SDKHook_SetTransmit, are you sure send proxy is needed?
SetTransmit stops sending all data to the other client, SendProxy will send a fake value to m_hObserverTarget prop to only the player that is being spectated so it shouldn't mess with the client itself/other clients that isn't being spectated by the client. I never tested it with SetTransmit but if it works and doesn't break anything then i guess it's okay.
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Last edited by Chaosxk; 05-21-2017 at 22:56.
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Byte
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Old 05-22-2017 , 06:30   Re: [ANY] Stealth Revived (18/05/17)
Reply With Quote #15

Quote:
Originally Posted by Chaosxk View Post
SetTransmit stops sending all data to the other client, SendProxy will send a fake value to m_hObserverTarget prop to only the player that is being spectated so it shouldn't mess with the client itself/other clients that isn't being spectated by the client. I never tested it with SetTransmit but if it works and doesn't break anything then i guess it's okay.
SetTransmit works.
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lay295
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Join Date: Sep 2013
Old 05-22-2017 , 12:14   Re: [ANY] Stealth Revived (18/05/17)
Reply With Quote #16

Quote:
Originally Posted by Chaosxk View Post
SetTransmit stops sending all data to the other client, SendProxy will send a fake value to m_hObserverTarget prop to only the player that is being spectated so it shouldn't mess with the client itself/other clients that isn't being spectated by the client. I never tested it with SetTransmit but if it works and doesn't break anything then i guess it's okay.
It doesn't stop sending it to all other clients, you can make it stop sending information to only the person he's spectating. It's just a suggestion to remove a possibly unneeded extension. I have been using this method for a few weeks and have not noticed any side-effects.
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SM9
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Old 05-22-2017 , 22:41   Re: [ANY] Stealth Revived (18/05/17)
Reply With Quote #17

My computer is fucked atm, reformatting tomorrow and will release 0.5.
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Chaosxk
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Old 05-23-2017 , 13:22   Re: [ANY] Stealth Revived (18/05/17)
Reply With Quote #18

Quote:
Originally Posted by lay295 View Post
It doesn't stop sending it to all other clients, you can make it stop sending information to only the person he's spectating. It's just a suggestion to remove a possibly unneeded extension. I have been using this method for a few weeks and have not noticed any side-effects.
I know it it can stop sending to the person he's spectating, i said it stops sending "all data to the other client".

It will work but if you have other plugins that interact with the spectator/spectated then it might be an issue.
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SM9
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Old 05-23-2017 , 17:23   Re: [ANY] Stealth Revived (23/05/17)
Reply With Quote #19

Updated to 0.5 -
  • Fix console ending loop (Thanks Bara)
  • Fix error spam in TF2 (Thanks rengo)
  • Fixed TF2 disconnect reason (Thanks Drixevel)

Also, just a reminder to everyone, SendProxy is not required for this plugin to function, it is completely optional, But if you have SendProxy installed it will provide more robust protection against cheats by spoofing the spectator target, Although the protection against cheats should be fine without SendProxy aswell thanks to the SetTransmit hook.

Last edited by SM9; 05-23-2017 at 17:24.
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lay295
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Join Date: Sep 2013
Old 05-23-2017 , 23:52   Re: [ANY] Stealth Revived (23/05/17)
Reply With Quote #20

Quote:
Originally Posted by xCoderx View Post
Updated to 0.5 -
  • Fix console ending loop (Thanks Bara)
  • Fix error spam in TF2 (Thanks rengo)
  • Fixed TF2 disconnect reason (Thanks Drixevel)

Also, just a reminder to everyone, SendProxy is not required for this plugin to function, it is completely optional, But if you have SendProxy installed it will provide more robust protection against cheats by spoofing the spectator target, Although the protection against cheats should be fine without SendProxy aswell thanks to the SetTransmit hook.
Didn't know it was already in it, my bad. Thanks for the plugin<3
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