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[TF2Items] Give Weapon (v3.14159, 11/29/2013)


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lugui
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Join Date: Feb 2016
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Old 08-13-2016 , 10:36   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1531

use this:

"attribs" "2027 ; 1 ; 2022 ; 1 ; 542 ; 1"

to make it australium, and add the other attibs one by one to find the attrib who is crashing.
I think you have too much attribs.

edit: you are not closing the custom item keys.

Spoiler

Last edited by lugui; 08-13-2016 at 10:44.
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zyox123cc
Senior Member
Join Date: Jul 2016
Location: spycrab
Old 08-14-2016 , 01:14   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1532

sm_gi @all 0 1 127 10 1 0 tf_weapon_knife "134 ; 19"
How to let him tf2items.give custom compilation
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lugui
Senior Member
Join Date: Feb 2016
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Old 08-14-2016 , 10:30   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1533

Quote:
Originally Posted by zyox123cc View Post
sm_gi @all 0 1 127 10 1 0 tf_weapon_knife "134 ; 19"
How to let him tf2items.give custom compilation
Spoiler


sm_givew @all 6000 will give this custom knife. you can add your own atribs, but if you just want a normal knife, you can just use sm_givew @all 4

4 is the id to the defaut knife

https://wiki.alliedmods.net/Team_for...nition_indexes

Last edited by lugui; 08-14-2016 at 10:32.
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snupydogg
Junior Member
Join Date: Aug 2014
Old 08-15-2016 , 13:11   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1534

Quote:
Originally Posted by lugui View Post
use this:

"attribs" "2027 ; 1 ; 2022 ; 1 ; 542 ; 1"

to make it australium, and add the other attibs one by one to find the attrib who is crashing.
I think you have too much attribs.

edit: you are not closing the custom item keys.

Spoiler
Wow, I feel like a moron. I'll fix that right now and make sure that's the issue.
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snupydogg
Junior Member
Join Date: Aug 2014
Old 09-05-2016 , 15:21   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1535

Hello I have another issue with my custom weapon. Here it is right now:
Code:
"custom_give_weapons_vlolz"
{
	"9999"
	{
		"classname"		"tf_weapon_rocketlauncher"
		"index"		"228"
		"slot"		"0"
		"quality"		"6"
		"level"		"29"
		"attribs"		"134 ; 19"
		"ammo"		"20"
	}
	"2375"
	{
		"classname"		"tf_weapon_rocketlauncher"
		"index"		"18"
		"slot"		"0"
		"quality"		"7"
		"level"		"100"
		"attribs"		"2027 ; 1 ; 2022 ; 1 ; 542 ; 1 ; 2 ; 300 ; 4 ; 200 ; 6 ; .1 ; 16 ; 200 ; 26 ; 100 ; 31 ; 10 ; 99 ; 50"
		"ammo"		"-1"
}
My issue atm is that it isn't doing any damage after adding the holy grail particle effect to it (134 ; 3003 part). My other weapons are fine; it's just this one. It's the second one shown here.

Last edited by snupydogg; 09-05-2016 at 15:21.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-05-2016 , 20:29   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1536

Hi guys, I've gotten around to that TF2IDB/TF2ItemsInfo replacement plugin. It's still in testing, but details here:
https://forums.alliedmods.net/showpo...&postcount=101

I also wanted to point out that I'm planning on redoing the config schema at some point to make it less... awkward to create custom weapons. When that time comes, the plugin will automatically update all older-style configs to the newer format, but I don't have an estimate on when that will be done. Just keep it in mind.
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Last edited by FlaminSarge; 09-05-2016 at 20:35.
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zyox123cc
Senior Member
Join Date: Jul 2016
Location: spycrab
Old 09-10-2016 , 20:55   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1537

9998
How to adjust the grenade explosion range?
Attached Files
File Type: txt tf2items.givecustom.txt (462 Bytes, 263 views)

Last edited by zyox123cc; 09-11-2016 at 07:04.
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BlazingDiancie
Member
Join Date: Sep 2014
Old 09-16-2016 , 16:28   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1538

Quote:
Originally Posted by zyox123cc View Post
9998
How to adjust the grenade explosion range?
You appear to have it right. You have attribute 99 ("Blast radius increased") set to 1000 which should be map-wide blast. I don't see any reason why this doesn't work.
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zyox123cc
Senior Member
Join Date: Jul 2016
Location: spycrab
Old 09-20-2016 , 15:16   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1539

can add The Air Strike ?
1104 tf_weapon_rocketlauncher_airstrike
and it has this?
"rocketjump attackrate bonus"
"Blast radius decreased" "
"clipsize increase on kill"
"maxammo primary increased"
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zyox123cc
Senior Member
Join Date: Jul 2016
Location: spycrab
Old 09-25-2016 , 06:43   Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)
Reply With Quote #1540

44 scattergun has knockback
not work
When I try to 2 or more when he did not recoil effect
It seems only accepts 1.0
oh There I had a weapon MVM
"9999"
{
"classname" "tf_weapon_rocketlauncher" // Chief Blast Soldier
"index" "414"
"slot" "0"
"quality" "6"
"level" "25"
"attribs" "478 ; 0.15 ; 405 ; 0.1 ; 329 ; 0.4 ; 252 ; 0.4 ; 330 ; 3 ; 107 ; 0.5 ; 103 ; 0.75 ; 411 ; 4 ; 100 ; 1.2 ; 318 ; 0.4 ; 440 ; 5 ; 6 ; 0.25 ; 2 ; 1 ; 522 ; 1" /
"ammo" "-1"
}
I have a reply comes ammunition
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