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[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)


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Nanochip
Senior Member
Join Date: Jan 2014
Old 02-23-2017 , 19:33   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #281

Quote:
Originally Posted by FiXioN View Post
Hey, can please someone give me good "wave"/spike config? Using this plugin for a while, but cant put good settings together
Good luck with doing that on the redux version. It seems to have a lot of the rocket path configurations removed. I'd recommend using the Yet Another DB one, and increase the "control delay" and decrease the rocket weight. Fiddle around with it, and you'll find a nice medium.
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QuantumToast
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Join Date: May 2017
Location: US
Old 06-21-2017 , 12:57   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #282

If anyone else was getting frustrated in 1v1 mode with the annotation over the enemy with their health, blocking the rocket occasionally, I made a small edit that completely removed that functionality. It works on my server, so I thought I'd share it with you all
(Everything else is completely untouched.)
Attached Files
File Type: smx dodgeball_redux.smx (50.4 KB, 241 views)

Last edited by QuantumToast; 06-21-2017 at 12:57.
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BraveFox
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Join Date: May 2015
Location: Israel
Old 07-09-2017 , 05:53   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #283

Is there any rank plugin for this dodgeball plugin? or for another dodgeball plugin?
ty
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cigzag
AlliedModders Donor
Join Date: Nov 2014
Location: NZ
Old 07-09-2017 , 06:34   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #284

Quote:
Originally Posted by BraveFox View Post
Is there any rank plugin for this dodgeball plugin? or for another dodgeball plugin?
ty
Rank plugin?
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Dispenz0r
Senior Member
Join Date: May 2011
Old 11-02-2017 , 13:43   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #285

I've been getting a lot of tf2attributes errors conflicting with this plugin lately

L 11/02/2017 - 0982: [SM] Exception reported: TF2Attrib_SetByDefIndex: Attribute 254 not valid
L 11/02/2017 - 0982: [SM] Blaming: tf2attributes.smx
L 11/02/2017 - 0982: [SM] Call stack trace:
L 11/02/2017 - 0982: [SM] [0] ThrowNativeError
L 11/02/2017 - 0982: [SM] [1] Line 398, D:\Users\Petter\Dropbox\sourcemod\addons\sour cemod\scripting\tf2attributes.sp::Native_SetA ttribByID
L 11/02/2017 - 0982: [SM] [3] TF2Attrib_SetByDefIndex
L 11/02/2017 - 0982: [SM] [4] Line 1223, dodgeball_redux.sp::OnPlayerInventory
L 11/02/2017 - 0982: [SM] Exception reported: TF2Attrib_SetByDefIndex: Attribute 254 not valid

Can anybody help?
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Mitchell
~lick~
Join Date: Mar 2010
Old 11-02-2017 , 13:55   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #286

Quote:
Originally Posted by Dispenz0r View Post
I've been getting a lot of tf2attributes errors conflicting with this plugin lately

L 11/02/2017 - 0982: [SM] Exception reported: TF2Attrib_SetByDefIndex: Attribute 254 not valid
L 11/02/2017 - 0982: [SM] Blaming: tf2attributes.smx
L 11/02/2017 - 0982: [SM] Call stack trace:
L 11/02/2017 - 0982: [SM] [0] ThrowNativeError
L 11/02/2017 - 0982: [SM] [1] Line 398, D:\Users\Petter\Dropbox\sourcemod\addons\sour cemod\scripting\tf2attributes.sp::Native_SetA ttribByID
L 11/02/2017 - 0982: [SM] [3] TF2Attrib_SetByDefIndex
L 11/02/2017 - 0982: [SM] [4] Line 1223, dodgeball_redux.sp::OnPlayerInventory
L 11/02/2017 - 0982: [SM] Exception reported: TF2Attrib_SetByDefIndex: Attribute 254 not valid

Can anybody help?
https://forums.alliedmods.net/showth...&highlight=254
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Benoist3012
Veteran Member
Join Date: Mar 2014
Location: CWave::ForceFinish()
Old 11-02-2017 , 14:05   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #287

Hey everyone, so it has been brought to my attention that attribute "254" has been removed so I fixed the plugin with the new attribute, grab the fixed version from my post.

Edit: Mitchell posted while I was writing this post, dam I got ninja'd well still take the fix
Attached Files
File Type: sp Get Plugin or Get Source (dodgeball_redux.sp - 238 views - 92.6 KB)
File Type: smx dodgeball_redux.smx (50.5 KB, 239 views)
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Last edited by Benoist3012; 11-02-2017 at 14:06.
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 07-15-2018 , 05:38   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #288

Hello, attached here is an updated copy that updates a couple outdated code bits and changes the SteamTools dependency to SteamWorks

https://forums.alliedmods.net/showthread.php?t=229556
Attached Files
File Type: smx dodgeball_redux.smx (50.5 KB, 180 views)
File Type: sp Get Plugin or Get Source (dodgeball_redux.sp - 157 views - 92.6 KB)
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 01-03-2019 , 03:11   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #289

Hello again, I don't mean to bump this I do apologize! But I am here with a very important bug fix!

I have implemented skin changing for rockets, so reflects / spawned rockets should properly display the right colors. If a rocket is headed for the blue team, show the red skin and vice versa.

Second, I have fixed the issue with loading custom map config files. It seems the issue was here, where despite checking for a mapfile existing, it attempts to load in the main config file a second time.

Code:
if(FileExists(mapfile))
	{
		kv =  CreateKeyValues("dodgeball");
		if(!kv.ImportFromFile(g_mainfile))
		{
			LogMessage("Improper structure for configuration file %s! Since it's a map file it'll be ignored.", g_mainfile);
			delete kv;
			return;
}
Attached Files
File Type: smx dodgeball_redux.smx (50.7 KB, 157 views)
File Type: sp Get Plugin or Get Source (dodgeball_redux.sp - 130 views - 93.0 KB)
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jawwadbr
New Member
Join Date: Jul 2020
Old 07-25-2020 , 02:32   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #290

For some reason I can't choose team, is like Free For All, can't choose blue or red. That causes some respawn issues for me. Don't know whats happening. Anyone ?
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