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VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!


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Chdata
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Old 12-09-2014 , 20:09   Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD
Reply With Quote #271

Try adding this to tf/cfg/sourcemod/SaxtonHale.cfg (or whatever the file is)

hale_specials 1

It's a server variable (CVAR) that controls how certain things work in the plugin. You can see a list of them in the OP if you ctrl+f cvar.
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Jake_The_Doge
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Old 12-09-2014 , 22:29   Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD
Reply With Quote #272

Quote:
Originally Posted by Chdata View Post
Try adding this to tf/cfg/sourcemod/SaxtonHale.cfg (or whatever the file is)

hale_specials 1

It's a server variable (CVAR) that controls how certain things work in the plugin. You can see a list of them in the OP if you ctrl+f cvar.
I tried it but nothing happens it's always Saxton Hale
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Chdata
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Old 12-10-2014 , 00:47   Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD
Reply With Quote #273

Perhaps the random function is broken in your version of sourcemod or something.

Try using the latest sourcemod snapshot.
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Jake_The_Doge
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Old 12-10-2014 , 00:51   Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD
Reply With Quote #274

Quote:
Originally Posted by Chdata View Post
Perhaps the random function is broken in your version of sourcemod or something.

Try using the latest sourcemod snapshot.
I'm running 1.7, is that the problem?
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Chdata
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Old 12-10-2014 , 00:54   Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD
Reply With Quote #275

Try the latest 1.7 snapshots, as those get outdated over time too.
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sk8rlemon
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Join Date: Dec 2014
Old 12-15-2014 , 02:32   Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD
Reply With Quote #276

This may seem like a comment coming from someone who didn't fully read the instructions but trust me i did. I can't get hales to change randomly i have to use the "!hale_special cbs" command for example. I did look in the cvars located at tf/cfg/sourcemod/saxtonhale.cfg and the value was "1"... please help (:
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Chdata
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Old 12-15-2014 , 07:34   Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD
Reply With Quote #277

Try updating your sourcemod to the latest snapshot.

http://www.sourcemod.net/snapshots.php

If that doesn't work then o.O
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Trosty
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Old 12-15-2014 , 08:32   Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD
Reply With Quote #278

I have the same problem with hales don't change randomly... and i updated my server to latest snapshot 1.6.4-git4609 and nothing.

And still exist that bug on mantreads that jumps to height.
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Chdata
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Old 12-15-2014 , 12:05   Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD
Reply With Quote #279

Hmm, maybe it's cause the latest VSH was compiled with an older version of SM then?

Time for 1.51 to come out then.
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Trosty
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Old 12-15-2014 , 17:50   Re: Versus Saxton Hale 1.50 - Important Bug Fixes (Last updated 10/7/2014 | 2:43PM CD
Reply With Quote #280

After 2-3 map rotation he just fixed.

But the bug with mantreads is still there.
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