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[TF2] Patch for player attachments (MM:S and SM)


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MasterXykon
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Join Date: Apr 2012
Old 01-12-2013 , 16:56   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #401

Quote:
Originally Posted by Leonardo View Post
then why do you say that?
I'm not sure.
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noodleboy347
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Join Date: Mar 2009
Old 01-13-2013 , 20:07   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #402

Best thought process 2013
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StrikerMan780
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Join Date: Jul 2009
Location: Canada
Old 06-30-2013 , 05:07   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #403

Quote:
Originally Posted by MasterXykon View Post
Hey, I found a new way to get working visible weapons.
But it only works with weapons.

I prefer not to explain how to do this to the public though.
Ugh... would be nice if you DID explain. I'm working on a custom weapon that needs a working world model. (Not using any Valve content.)
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Powerlord
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Join Date: Jun 2008
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Old 06-30-2013 , 14:06   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #404

Quote:
Originally Posted by StrikerMan780 View Post
Ugh... would be nice if you DID explain. I'm working on a custom weapon that needs a working world model. (Not using any Valve content.)
You know if it gets revealed to the public that Valve will just kill the new method, right?
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napalm00
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Join Date: Jun 2011
Location: Italy, sadly
Old 06-30-2013 , 19:15   Re: [TF2] Patch for player attachments (MM:S and SM)
Reply With Quote #405

Quote:
Originally Posted by Powerlord View Post
You know if it gets revealed to the public that Valve will just kill the new method, right?
This exactly. Keep this stuff secret, finding a way around the 119 update was hard enough already.
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