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[CSS&TF2] Red Rover 1.1.1


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Greyscale
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Join Date: Dec 2007
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Old 06-20-2011 , 18:12   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #71

I fixed several bugs in TF2 with team switching and crap. Make sure mp_autoteambalance is disabled though.

I'm still looking for a way to end the round correctly for PL maps.

So if you are a red spy, and you are disguised as a blue spy (or blue anything?) then it won't switch you to the blue team when you are killed?
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Polaris117
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Old 06-20-2011 , 18:42   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #72

If you are a RED Spy disguised as a BLU Spy, and if you are the last player of the RED team, then the round will be won by the BLU team because you were disguised as a BLU.

That sounds weird, but actually I found this bug by hitting randomly until I hit a disguised Spy as it was the slaughter time because I won the round. Ya. And the friendlyfire wasn't on.

But I will retry to do that, just to be sure (It happend so faaast, I didn't see everything). I'll test that tomorrow (it's 12 AM here, I wanna sleep) and tell you the whole thing.
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Greyscale
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Old 06-20-2011 , 23:14   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #73

It's possible that TF2 is registering spies in disguise as the other team. And my counting function isn't counting correctly. It can be fixed though if this is the case.
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Polaris117
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Old 06-21-2011 , 10:53   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #74

So I confirm that disguised Spy are counted as their disguises. Every players were in RED team, but there was no win because I was a Spy disguised as a BLU.
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hogiebaer
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Join Date: Jul 2011
Old 07-12-2011 , 05:25   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #75

Hi Greyscale,

we need an update for css. Please Please Please
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Greyscale
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Old 07-13-2011 , 17:22   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #76

An update with what?
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Greyscale
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Old 07-13-2011 , 20:40   Re: [CSS&TF2] Red Rover 1.1.0
Reply With Quote #77

I fixed pl_ maps not ending correctly. And I couldn't reproduce the spy issue.. I was disguised as blue when all of red team got killed and switched and the round didn't end.
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Greyscale
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Old 07-13-2011 , 23:48   Re: [CSS&TF2] Red Rover 1.1.1
Reply With Quote #78

// --------------------------------

July 13th 2011 (v1.1.1)

- Fixed some stuff that broke in CS:S.
- Fixed pl_ maps not ending properly in TF2.
- Various other fixes, no additions.

// --------------------------------
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lokok
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Join Date: May 2011
Old 07-23-2012 , 08:16   Re: [CSS&TF2] Red Rover 1.1.1
Reply With Quote #79

Quote:
Originally Posted by Greyscale View Post
// --------------------------------

July 13th 2011 (v1.1.1)

- Fixed some stuff that broke in CS:S.
- Fixed pl_ maps not ending properly in TF2.
- Various other fixes, no additions.

// --------------------------------
hi,
Is it possible to balance teams right next round, cause round ends and next round all players in one team, it's not good.
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lokok
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Old 07-23-2012 , 08:19   Re: [CSS&TF2] Red Rover 1.1.1
Reply With Quote #80

and what about round end when all players on 1 team
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