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API Scripting Help [HELP] Adding cvar 1round only and cvar Allrounds


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LEO33
Member
Join Date: Jan 2014
Old 04-29-2015 , 16:02   [HELP] Adding cvar 1round only and cvar Allrounds
Reply With Quote #1

Is there any "universal" code to add to several weapon plugins to support CVAR 1 round only and CVAR All rounds?

For example, for these two plugins how can I make these weapons to stay for all rounds, not only for one round only?
Attached Files
File Type: sma Get Plugin or Get Source (zp_extra_PlasmaGun.sma - 440 views - 18.0 KB)
File Type: sma Get Plugin or Get Source (zp_extra_at4cs.sma - 498 views - 17.7 KB)
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zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 05-07-2015 , 19:53   Re: [HELP] Adding cvar 1round only and cvar Allrounds
Reply With Quote #2

The easiest way is just to edit the code itself without need to use API.
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LEO33
Member
Join Date: Jan 2014
Old 05-09-2015 , 16:34   Re: [HELP] Adding cvar 1round only and cvar Allrounds
Reply With Quote #3

Quote:
Originally Posted by zmd94 View Post
The easiest way is just to edit the code itself without need to use API.
If you can provide an example in the future, I would understand better what you said.
LEO33 is offline
Depresie
Veteran Member
Join Date: Nov 2013
Old 05-09-2015 , 18:45   Re: [HELP] Adding cvar 1round only and cvar Allrounds
Reply With Quote #4

the code related to your request has red color

Code:
CVAR

0 - all rounds
1 - one round
Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>

#define PLUGIN "[CSO] PlasmaGun"
#define VERSION "1.0"
#define AUTHOR "Dias Leon"

// ================= Config =================
// ZP Config
#define COST 30

// Level 1 Config
#define V_MODEL "models/v_plasmagun2.mdl"
#define P_MODEL "models/p_plasmagun.mdl"
#define W_MODEL "models/w_plasmagun.mdl"

new const WeaponSounds[7][] =
{
	"weapons/plasmagun-1.wav",
	"weapons/plasmagun_exp.wav",
	"weapons/plasmagun_idle.wav",
	"weapons/plasmagun_draw.wav",
	"weapons/plasmagun_clipin1.wav",
	"weapons/plasmagun_clipin2.wav",
	"weapons/plasmagun_clipout.wav"
}

new const WeaponResources[3][] =
{
	"sprites/weapon_plasmagun.txt",
	"sprites/640hud3_2.spr",
	"sprites/640hud91_2.spr"
}

new const WeaponFiles[2][] =
{
	"sprites/plasmaball.spr",
	"sprites/plasmabomb.spr"
}

new const MuzzleFlash[] = "sprites/muzzleflash27.spr"

// Level 2 Config
#define DAMAGE 86
#define CLIP 45
#define BPAMMO 250
#define SPEED 1.5
#define RECOIL 0.75

#define PLASMA_SPEED 1000.0
#define PLASMA_RADIUS 100.0

// Level 3 Config
#define CSW_PLASMA CSW_AK47
#define weapon_plasma "weapon_ak47"

#define WEAPON_EVENT "events/ak47.sc"
#define WEAPON_ANIMEXT "carbine"
#define WEAPON_OLD_WMODEL "models/w_ak47.mdl"
#define WEAPON_SECRETCODE 1946

#define WEAPONANIM_SHOOT random_num(3, 5)
#define WEAPONANIM_RELOAD 1

#define WEAPONTIME_DRAW 0.75
#define WEAPONTIME_RELOAD 3.5

// Level 4 Config
#define PLASMABALL_CLASSNAME "plasmaball"
// ============== End of Config ==============

// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))

enum
{
	TEAM_T = 1,
	TEAM_CT
}

// Vars
new g_PlasmaGun
new g_Had_Plasma, g_WeaponClip[33], Float:g_WeaponRecoil[33][3]
new g_Msg_WeaponList, g_Msg_CurWeapon, g_Msg_AmmoX
new g_MuzzleFlash_SprId, g_PlasmaExp_SprId, g_weapon_event, g_HamBot, g_MaxPlayers
new cvar_one_round

public plugin_init() 
{
	register_plugin(PLUGIN, VERSION, AUTHOR)

	register_event("HLTV", "Event_NewRound", "a", "1=0", "2=0")
	
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)	
	register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")	
	register_forward(FM_SetModel, "fw_SetModel")		
	
	register_think(PLASMABALL_CLASSNAME, "fw_Think_Plasma")
	register_touch(PLASMABALL_CLASSNAME, "*", "fw_Touch_Plasma")
	
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack_World")
	RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack_Player")	
	RegisterHam(Ham_Weapon_PrimaryAttack, weapon_plasma, "fw_Weapon_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, weapon_plasma, "fw_Weapon_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Item_Deploy, weapon_plasma, "fw_Item_Deploy_Post", 1)
	RegisterHam(Ham_Item_PostFrame, weapon_plasma, "fw_Item_PostFrame")	
	RegisterHam(Ham_Weapon_Reload, weapon_plasma, "fw_Weapon_Reload")
	RegisterHam(Ham_Weapon_Reload, weapon_plasma, "fw_Weapon_Reload_Post", 1)
	RegisterHam(Ham_Item_AddToPlayer, weapon_plasma, "fw_Item_AddToPlayer_Post", 1)
	
	g_Msg_WeaponList = get_user_msgid("WeaponList")
	g_Msg_CurWeapon = get_user_msgid("CurWeapon")
	g_Msg_AmmoX = get_user_msgid("AmmoX")
	g_MaxPlayers = get_maxplayers()
	
	//register_clcmd("admin_get_plasmagun", "Get_Plasma", ADMIN_KICK)
	register_clcmd("weapon_plasmagun", "Hook_WeaponHud")

        cvar_one_round = register_cvar("zp_plasma_one_round", "0")
}

public plugin_precache()
{
	engfunc(EngFunc_PrecacheModel, V_MODEL)
	engfunc(EngFunc_PrecacheModel, P_MODEL)
	engfunc(EngFunc_PrecacheModel, W_MODEL)
	
	new i
	for(i = 0; i < sizeof(WeaponSounds); i++)
		engfunc(EngFunc_PrecacheSound, WeaponSounds[i])
	for(i = 0; i < sizeof(WeaponResources); i++)
	{
		if(i == 0) engfunc(EngFunc_PrecacheGeneric, WeaponResources[i])
		else engfunc(EngFunc_PrecacheModel, WeaponResources[i])
	}
	for(i = 0; i < sizeof(WeaponFiles); i++)
	{
		if(i == 1) g_PlasmaExp_SprId = engfunc(EngFunc_PrecacheModel, WeaponFiles[i])
		else engfunc(EngFunc_PrecacheModel, WeaponFiles[i])
	}
		
	g_MuzzleFlash_SprId = engfunc(EngFunc_PrecacheModel, MuzzleFlash)
	g_PlasmaGun = zp_register_extra_item("PlasmaGun", COST, ZP_TEAM_HUMAN)
	register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
}

public fw_PrecacheEvent_Post(type, const name[])
{
	if(equal(WEAPON_EVENT, name)) g_weapon_event = get_orig_retval()		
}

public client_putinserver(id)
{
	if(!g_HamBot && is_user_bot(id))
	{
		g_HamBot = 1
		set_task(0.1, "Do_RegisterHam", id)
	}
}

public Do_RegisterHam(id)
{
	RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack_Player")	
}

public zp_extra_item_selected(id, ItemID)
{
	if(ItemID == g_PlasmaGun) Get_Plasma(id)
}

public zp_user_infected_post(id) Remove_Plasma(id)
public zp_user_humanized_post(id) Remove_Plasma(id)

public Get_Plasma(id)
{
	if(!is_user_alive(id))
		return
		
	Set_BitVar(g_Had_Plasma, id)
	fm_give_item(id, weapon_plasma)
	
	// Set Weapon
	engclient_cmd(id, weapon_plasma)
	
	set_pev(id, pev_viewmodel2, V_MODEL)
	set_pev(id, pev_weaponmodel2, P_MODEL)
	
	set_pdata_string(id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)	
	
	// Set Weapon Base
	static Ent; Ent = fm_get_user_weapon_entity(id, CSW_PLASMA)
	if(!pev_valid(Ent)) return
	
	cs_set_weapon_ammo(Ent, CLIP)
	cs_set_user_bpammo(id, CSW_PLASMA, BPAMMO)
	
	Update_AmmoHud(id, CSW_PLASMA, CLIP, BPAMMO)
}

public Remove_Plasma(id)
{
	UnSet_BitVar(g_Had_Plasma, id)
}

public Hook_WeaponHud(id)
{
	engclient_cmd(id, weapon_plasma)
	return PLUGIN_HANDLED
}

public Event_NewRound()
{
        if (get_pcvar_num(cvar_one_round))
        remove_entity_name(PLASMABALL_CLASSNAME)
}

public fw_Think_Plasma(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Float:RenderAmt; pev(Ent, pev_renderamt, RenderAmt)
	
	RenderAmt += 50.0
	RenderAmt = float(clamp(floatround(RenderAmt), 0, 255))
	
	set_pev(Ent, pev_renderamt, RenderAmt)
	set_pev(Ent, pev_nextthink, halflife_time() + 0.1)
}

public fw_Touch_Plasma(Ent, Id)
{
	if(!pev_valid(Ent))
		return
	if(pev(Ent, pev_movetype) == MOVETYPE_NONE)
		return
		
	// Exp Sprite
	static Float:Origin[3], TE_FLAG
	pev(Ent, pev_origin, Origin)
	
	TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
	TE_FLAG |= TE_EXPLFLAG_NOSOUND
	TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
	write_byte(TE_EXPLOSION)
	engfunc(EngFunc_WriteCoord, Origin[0])
	engfunc(EngFunc_WriteCoord, Origin[1])
	engfunc(EngFunc_WriteCoord, Origin[2])
	write_short(g_PlasmaExp_SprId)
	write_byte(7)
	write_byte(30)
	write_byte(TE_FLAG)
	message_end()	
	
	// Exp Sound
	emit_sound(Ent, CHAN_BODY, WeaponSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	
	// Damage
	Damage_Plasma(Ent, Id)
	
	// Remove Ent
	set_pev(Ent, pev_movetype, MOVETYPE_NONE)
	set_task(0.1, "Remove_PlasmaBall", Ent)
}

public Damage_Plasma(Ent, Id)
{
	static Owner; Owner = pev(Ent, pev_iuser1)
	static Attacker; 
	if(!is_user_alive(Owner)) 
	{
		Attacker = 0
		return
	} else Attacker = Owner
	
	if(is_user_alive(Id) && zp_get_user_zombie(Id))
		ExecuteHamB(Ham_TakeDamage, Id, 0, Attacker, float(DAMAGE), DMG_ACID)
	
	for(new i = 0; i < g_MaxPlayers; i++)
	{
		if(!is_user_alive(i))
			continue
		if(entity_range(i, Ent) > PLASMA_RADIUS)
			continue
		if(!zp_get_user_zombie(i))
			continue
			
		ExecuteHamB(Ham_TakeDamage, i, 0, Attacker, float(DAMAGE) / random_float(1.25, 1.5), DMG_ACID)
	}
}

public Remove_PlasmaBall(Ent)
{
	if(!pev_valid(Ent)) return
	engfunc(EngFunc_RemoveEntity, Ent)
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
	if(!is_user_alive(id))
		return FMRES_IGNORED	
	if(get_user_weapon(id) == CSW_PLASMA && Get_BitVar(g_Had_Plasma, id))
		set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001) 
	
	return FMRES_HANDLED
}

public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if (!is_user_connected(invoker))
		return FMRES_IGNORED	
	if(get_user_weapon(invoker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, invoker))
		return FMRES_IGNORED
	if(eventid != g_weapon_event)
		return FMRES_IGNORED
	
	engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
	
	return FMRES_SUPERCEDE
}

public fw_SetModel(entity, model[])
{
	if(!pev_valid(entity))
		return FMRES_IGNORED
	
	static Classname[32]
	pev(entity, pev_classname, Classname, sizeof(Classname))
	
	if(!equal(Classname, "weaponbox"))
		return FMRES_IGNORED
	
	static iOwner
	iOwner = pev(entity, pev_owner)
	
	if(equal(model, WEAPON_OLD_WMODEL))
	{
		static weapon; weapon = fm_find_ent_by_owner(-1, weapon_plasma, entity)
		
		if(!pev_valid(weapon))
			return FMRES_IGNORED;
		
		if(Get_BitVar(g_Had_Plasma, iOwner))
		{
			Remove_Plasma(iOwner)
			
			set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
			engfunc(EngFunc_SetModel, entity, W_MODEL)
			
			return FMRES_SUPERCEDE
		}
	}

	return FMRES_IGNORED;
}

public fw_TraceAttack_World(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
	if(!is_user_connected(Attacker))
		return HAM_IGNORED	
	if(get_user_weapon(Attacker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, Attacker))
		return HAM_IGNORED
	
	return HAM_SUPERCEDE
}

public fw_TraceAttack_Player(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
{
	if(!is_user_connected(Attacker))
		return HAM_IGNORED	
	if(get_user_weapon(Attacker) != CSW_PLASMA || !Get_BitVar(g_Had_Plasma, Attacker))
		return HAM_IGNORED
		
	return HAM_SUPERCEDE
}

public fw_Weapon_PrimaryAttack(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	static Ammo; Ammo = cs_get_weapon_ammo(Ent)
	if(Ammo <= 0) return

	// Weapon Shoot
	Set_Weapon_Anim(Id, WEAPONANIM_SHOOT)
	emit_sound(Id, CHAN_WEAPON, WeaponSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
	
	// MuzzleFlash & Effect
	Make_Muzzleflash(Id)
	
	// Create Plasma Effect
	Create_PlasmaBall(Id)
	
	// Speed & Recoil
	pev(Ent, pev_punchangle, g_WeaponRecoil[Id])
}

public fw_Weapon_PrimaryAttack_Post(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	static Ammo; Ammo = cs_get_weapon_ammo(Ent)
	if(Ammo <= 0) return
	
	// Speed & Recoil
	set_pdata_float(Ent, 46, get_pdata_float(Ent, 46, 4) * SPEED, 4)
	
	static Float:Push[3]; pev(Id, pev_punchangle, Push)
	
	xs_vec_sub(Push, g_WeaponRecoil[Id], Push)
	xs_vec_mul_scalar(Push, RECOIL, Push)
	xs_vec_add(Push,  g_WeaponRecoil[Id], Push)

	set_pev(Id, pev_punchangle, Push)
}

public fw_Item_Deploy_Post(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
		
	set_pev(Id, pev_viewmodel2, V_MODEL)
	set_pev(Id, pev_weaponmodel2, P_MODEL)
	
	set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)
	
	// Set Draw
	Set_Player_NextAttack(Id, WEAPONTIME_DRAW)
	Set_Weapon_TimeIdle(Id, CSW_PLASMA, WEAPONTIME_DRAW)
}

public fw_Item_PostFrame(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	
	static Float:flNextAttack; flNextAttack = get_pdata_float(Id, 83, 5)
	static bpammo; bpammo = cs_get_user_bpammo(Id, CSW_PLASMA)
	static iClip; iClip = get_pdata_int(Ent, 51, 4)

	if(get_pdata_int(Ent, 54, 4) && flNextAttack <= 0.0)
	{
		static temp1; temp1 = min(CLIP - iClip, bpammo)

		set_pdata_int(Ent, 51, iClip + temp1, 4)
		cs_set_user_bpammo(Id, CSW_PLASMA, bpammo - temp1)		
		
		set_pdata_int(Ent, 54, 0, 4)
	}		
}

public fw_Weapon_Reload(Ent)
{
	if(!pev_valid(Ent))
		return HAM_IGNORED
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return HAM_IGNORED
		
	g_WeaponClip[Id] = -1
	
	static bpammo; bpammo = cs_get_user_bpammo(Id, CSW_PLASMA)
	static iClip; iClip = get_pdata_int(Ent, 51, 4)
	
	if(bpammo <= 0) return HAM_SUPERCEDE
	if(iClip >= CLIP) return HAM_SUPERCEDE
		
	g_WeaponClip[Id] = iClip
	return HAM_IGNORED
}

public fw_Weapon_Reload_Post(Ent)
{
	if(!pev_valid(Ent))
		return
		
	static Id; Id = pev(Ent, pev_owner)
	if(!Get_BitVar(g_Had_Plasma, Id))
		return
	if(g_WeaponClip[Id] == -1)
		return
	
	set_pdata_int(Ent, 51, g_WeaponClip[Id], 4)
	set_pdata_int(Ent, 54, 1, 4)
	
	Set_Weapon_Anim(Id, WEAPONANIM_RELOAD)
	set_pdata_float(Id, 83, WEAPONTIME_RELOAD, 5)
}

public fw_Item_AddToPlayer_Post(Ent, Id)
{
	if(!pev_valid(Ent))
		return
		
	if(pev(Ent, pev_impulse) == WEAPON_SECRETCODE)
	{
		Set_BitVar(g_Had_Plasma, Id)
		set_pev(Ent, pev_impulse, 0)
		
		set_task(0.01, "AddToPlayer_Delay", Id)
	}		

	message_begin(MSG_ONE_UNRELIABLE, g_Msg_WeaponList, _, Id)
	write_string(Get_BitVar(g_Had_Plasma, Id) ? "weapon_plasmagun" : "weapon_ak47")
	write_byte(2)
	write_byte(Get_BitVar(g_Had_Plasma, Id) ? 200 : 90)
	write_byte(-1)
	write_byte(-1)
	write_byte(0)
	write_byte(1)
	write_byte(Get_BitVar(g_Had_Plasma, Id) ? CSW_PLASMA : CSW_AK47)
	write_byte(0)
	message_end()			
	
	return
}

public AddToPlayer_Delay(Id)
{
	set_pev(Id, pev_viewmodel2, V_MODEL)
	set_pev(Id, pev_weaponmodel2, P_MODEL)
	
	set_pdata_string(Id, (492) * 4, WEAPON_ANIMEXT, -1 , 20)	
}
		
public Create_PlasmaBall(id)
{
	static Float:StartOrigin[3], Float:TargetOrigin[3], Float:MyVelocity[3], Float:VecLength
	
	get_position(id, 48.0, 10.0, -5.0, StartOrigin)
	get_position(id, 1024.0, 0.0, 0.0, TargetOrigin)
	
	pev(id, pev_velocity, MyVelocity)
	VecLength = vector_length(MyVelocity)
	
	if(VecLength) 
	{
		TargetOrigin[0] += random_float(-16.0, 16.0); TargetOrigin[1] += random_float(-16.0, 16.0); TargetOrigin[2] += random_float(-16.0, 16.0)
	} else {
		TargetOrigin[0] += random_float(-8.0, 8.0); TargetOrigin[1] += random_float(-8.0, 8.0); TargetOrigin[2] += random_float(-8.0, 8.0)
	}
	
	static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_sprite"))
	if(!pev_valid(Ent)) return
	
	// Set info for ent
	set_pev(Ent, pev_movetype, MOVETYPE_FLY)
	set_pev(Ent, pev_rendermode, kRenderTransAdd)
	set_pev(Ent, pev_renderamt, 10.0)
	set_pev(Ent, pev_iuser1, id) // Better than pev_owner
	set_pev(Ent, pev_iuser2, Get_SpecialTeam(id, cs_get_user_team(id)))
	set_pev(Ent, pev_fuser1, get_gametime() + 3.0)
	set_pev(Ent, pev_scale, random_float(0.1, 0.25))
	set_pev(Ent, pev_nextthink, halflife_time() + 0.1)
	
	entity_set_string(Ent, EV_SZ_classname, PLASMABALL_CLASSNAME)
	engfunc(EngFunc_SetModel, Ent, WeaponFiles[0])
	set_pev(Ent, pev_mins, Float:{-1.0, -1.0, -1.0})
	set_pev(Ent, pev_maxs, Float:{1.0, 1.0, 1.0})
	set_pev(Ent, pev_origin, StartOrigin)
	set_pev(Ent, pev_gravity, 0.01)
	set_pev(Ent, pev_solid, SOLID_TRIGGER)
	set_pev(Ent, pev_frame, 0.0)
	
	static Float:Velocity[3]
	get_speed_vector(StartOrigin, TargetOrigin, PLASMA_SPEED, Velocity)
	set_pev(Ent, pev_velocity, Velocity)
}

public Make_Muzzleflash(id)
{
	static Float:Origin[3], TE_FLAG
	get_position(id, 32.0, 6.0, -15.0, Origin)
	
	TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
	TE_FLAG |= TE_EXPLFLAG_NOSOUND
	TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
	
	engfunc(EngFunc_MessageBegin, MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, Origin, id)
	write_byte(TE_EXPLOSION)
	engfunc(EngFunc_WriteCoord, Origin[0])
	engfunc(EngFunc_WriteCoord, Origin[1])
	engfunc(EngFunc_WriteCoord, Origin[2])
	write_short(g_MuzzleFlash_SprId)
	write_byte(2)
	write_byte(30)
	write_byte(TE_FLAG)
	message_end()
}

public Update_AmmoHud(id, CSWID, Ammo, BpAmmo)
{
	message_begin(MSG_ONE_UNRELIABLE, g_Msg_CurWeapon, _, id)
	write_byte(1)
	write_byte(CSWID)
	write_byte(Ammo)
	message_end()
	
	message_begin(MSG_ONE_UNRELIABLE, g_Msg_AmmoX, _, id)
	write_byte(10)
	write_byte(BpAmmo)
	message_end()
}

public Get_SpecialTeam(Ent, CsTeams:Team)
{
	if(Team == CS_TEAM_T) return TEAM_T
	else if(Team == CS_TEAM_CT) return TEAM_CT
	
	return 0
}

public CsTeams:Get_PlasmaTeam(Ent)
{
	if(pev(Ent, pev_iuser2) == TEAM_T) return CS_TEAM_T
	else if(pev(Ent, pev_iuser2) == TEAM_CT) return CS_TEAM_CT
	
	return CS_TEAM_UNASSIGNED
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
	new_velocity[0] = origin2[0] - origin1[0]
	new_velocity[1] = origin2[1] - origin1[1]
	new_velocity[2] = origin2[2] - origin1[2]
	static Float:num; num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
	new_velocity[0] *= num
	new_velocity[1] *= num
	new_velocity[2] *= num
	
	return 1;
}

stock Set_Weapon_TimeIdle(id, WeaponId, Float:TimeIdle)
{
	static Ent; Ent = fm_get_user_weapon_entity(id, WeaponId)
	if(!pev_valid(Ent)) return
		
	set_pdata_float(Ent, 46, TimeIdle, 4)
	set_pdata_float(Ent, 47, TimeIdle, 4)
	set_pdata_float(Ent, 48, TimeIdle + 0.5, 4)
}

stock Set_Player_NextAttack(id, Float:nexttime)
{
	set_pdata_float(id, 83, nexttime, 5)
}

stock Set_Weapon_Anim(id, WeaponAnim)
{
	set_pev(id, pev_weaponanim, WeaponAnim)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
	write_byte(WeaponAnim)
	write_byte(pev(id, pev_body))
	message_end()
}

stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
	static Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
	
	pev(id, pev_origin, vOrigin)
	pev(id, pev_view_ofs, vUp) //for player
	xs_vec_add(vOrigin, vUp, vOrigin)
	pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
	
	angle_vector(vAngle, ANGLEVECTOR_FORWARD, vForward) //or use EngFunc_AngleVectors
	angle_vector(vAngle, ANGLEVECTOR_RIGHT, vRight)
	angle_vector(vAngle, ANGLEVECTOR_UP, vUp)
	
	vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
	vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
	vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}
by the way, you can use the plugins from the main zombie plague plugins list as reference to learn different codes

Last edited by Depresie; 05-09-2015 at 18:54.
Depresie is offline
LEO33
Member
Join Date: Jan 2014
Old 05-10-2015 , 15:09   Re: [HELP] Adding cvar 1round only and cvar Allrounds
Reply With Quote #5

Quote:
Originally Posted by Depresie View Post
the code related to your request has red color

Code:
<A quote with a long code makes the post ugly>
by the way, you can use the plugins from the main zombie plague plugins list as reference to learn different codes
Thank you, but it doesn't work.

In this case, only removing:
Code:
public zp_user_humanized_post(id) Remove_Plasma(id)
seems to work so far.

Also, there doesn't seem to be an universal way to add to all weapon plugins. A full rewrite of the code of each plugin would be needed. Pity.

P.S: Even removing this code doesn't affect the PlasmaGun remaining on the new round:
Code:
public Event_NewRound()
{
        remove_entity_name(PLASMABALL_CLASSNAME)
}
LEO33 is offline
zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 05-10-2015 , 23:12   Re: [HELP] Adding cvar 1round only and cvar Allrounds
Reply With Quote #6

Code:
public Event_NewRound()
{
        if (get_pcvar_num(cvar_one_round))
        remove_entity_name(PLASMABALL_CLASSNAME)
}
-->
Code:
public Event_NewRound()
{
    Remove_Plasma(id)
}
zmd94 is offline
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