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[TF2] Be The Ghost v1.1.3 (08.07.2012)


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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 06-19-2012 , 12:27   Re: [TF2] Be The Ghost v1.0.3 (18.06.2012)
Reply With Quote #21

usually
Code:
sm_betheghost - toggle effect for youself
sm_betheghost 0 - disable effect for youself
sm_betheghost 1 - enable effect for youself
sm_betheghost @alive - toggle effect for alive players
sm_betheghost @alive 0 - disable effect for alive players
sm_betheghost @alive 1 - enable effect for alive players
but I've to ask you:
you said "if a main admin disables the plugin".
disabling = unloading?
if so, plugin should automaticly remove effect
(make sure you're using latest version)

Last edited by Leonardo; 06-19-2012 at 12:58.
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Roundcat
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Old 06-19-2012 , 14:22   Re: [TF2] Be The Ghost v1.0.3 (18.06.2012)
Reply With Quote #22

Thanks for replying. I guess the issue is that I would like to specify an admin flag for who can and who cannot use this plugin. Currently all my donators have a flag "o" which automatically gives them access to the effect - I just was main admins "z" to have access.
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Leonardo
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Old 06-19-2012 , 14:59   Re: [TF2] Be The Ghost v1.0.3 (18.06.2012)
Reply With Quote #23

set main/root admin flags - abcdefghjklmnopqrstz
to be sure it will work

anyway
no issues with this plugin, I think.

EDIT:
verson1.0.0 is out.
fixed ghosts are able to capture points/flags.

Last edited by Leonardo; 06-19-2012 at 15:58.
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Horsedick
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Join Date: Sep 2011
Old 06-19-2012 , 21:33   Re: [TF2] Be The Ghost v1.0.3 (18.06.2012)
Reply With Quote #24

Quote:
Originally Posted by Roundcat View Post
Thanks for replying. I guess the issue is that I would like to specify an admin flag for who can and who cannot use this plugin. Currently all my donators have a flag "o" which automatically gives them access to the effect - I just was main admins "z" to have access.
Well I guess I've seen an issue thus far... I've gone as far as set to ADMFLAG_BAN thru out the plugin but no matter what it seems regular users can access both the toggle commands.

I've looked for a solution but doesn't appear to be one unless you revise the RegConsoleCmd into RegAdminCmd then it will throw up an error on compiling for arguments numbers.
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bovril
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Join Date: Jan 2011
Old 06-20-2012 , 02:21   Re: [TF2] Be The Ghost v1.1.0 (19.06.2012)
Reply With Quote #25

Hi....I'm getting a serious glitch with noclip, you kind of stuck inside stuff and movement is jerky and you seem to travel in the wrong direction.

Last edited by bovril; 06-20-2012 at 02:21.
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 06-20-2012 , 02:36   Re: [TF2] Be The Ghost v1.1.1 (20.06.2012)
Reply With Quote #26

there's no actual noclip here.
if you stuck, you can move self forward by holding +attack.

also
version 1.1.1. is out
so players could disable effect even if they has no access
also fixed hat players wo access may change effect status for other players

Last edited by Leonardo; 06-20-2012 at 02:37. Reason: filex => fixed (typo)
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Roundcat
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Join Date: Feb 2012
Old 06-20-2012 , 03:08   Re: [TF2] Be The Ghost v1.1.1 (20.06.2012)
Reply With Quote #27

I toggled this on all clients and it just made 1 team into ghosts. Once I toggled it off some clients still had a glow around them - even the invisible spies.

Not being able to specify who has access to the command is a huge problem for me. To prevent people trolling with it I have to keep deleting all the cvars from the server.cfg and then refreshing my plugins. To switch it on I have to the paste the cvars back in and refresh once more.

The travelling through walls is very glitchy and hard to control.

It would be nice to have this incorporated into Flaminsarges 'ghost' plugin for after death.
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Last edited by Roundcat; 06-20-2012 at 03:11.
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 06-20-2012 , 04:00   Re: [TF2] Be The Ghost v1.1.1 (20.06.2012)
Reply With Quote #28

whoa
now I see that bug
hmm
weird, but effect removes only on players that you can see.
so it's kinda client-side D:

added sm_btgfix command to remove effects from all (I hope so) players

Last edited by Leonardo; 06-20-2012 at 04:02.
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Horsedick
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Join Date: Sep 2011
Old 06-20-2012 , 11:03   Re: [TF2] Be The Ghost v1.1.2 (20.06.2012)
Reply With Quote #29

Wasn't sure if you saw my post or not Leonardo... if you could test to confirm I think players without permission as in regular players not admins or those givin over-rides can enable using either sm_betheghost or sm_btg commands.
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Leonardo
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Location: 90's
Old 06-20-2012 , 11:18   Re: [TF2] Be The Ghost v1.1.2 (20.06.2012)
Reply With Quote #30

too bad I can't test it :c
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