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[TF2] Auto Items Manager (v1.5.1h, 2011-09-12)


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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 03-10-2011 , 05:50   Re: [TF2] Auto Items Manager (v1.5.0, 2011-03-08)
Reply With Quote #21

hmm. But w/o bleeding climber isn't so useful in ... cqc ) about antjar... okay, later posted.

drat, and double drat
still can't fix some problems with visial models for custom hats and weapons with default models

Last edited by Leonardo; 03-10-2011 at 13:37.
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Skyrider
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Join Date: May 2005
Location: Netherlands
Old 03-10-2011 , 17:14   Re: [TF2] Auto Items Manager (v1.5.0a, 2011-03-10)
Reply With Quote #22

:-\ my post is being ignored for an sql example? Based on a SteamID.
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 03-11-2011 , 02:52   Re: [TF2] Auto Items Manager (v1.5.0a, 2011-03-10)
Reply With Quote #23

http://forums.alliedmods.net/showpos...0&postcount=19
isn't it? second query

also
updated plugin and DB to 1.5.0b with new items
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FlaminSarge
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Join Date: Jul 2010
Old 03-11-2011 , 04:41   Re: [TF2] Auto Items Manager (v1.5.0a, 2011-03-10)
Reply With Quote #24

Skyrider: How did you not see that?

Leonardo: awesome, but the Climber was meant to not be offense, more of supporting the sniper by letting him reach places to snipe from.

Also, the ant jar does not have attribute 56, as it does not provide minicrits on hit.
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Last edited by FlaminSarge; 03-11-2011 at 04:45.
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Leonardo
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Location: 90's
Old 03-11-2011 , 04:44   Re: [TF2] Auto Items Manager (v1.5.0a, 2011-03-10)
Reply With Quote #25

for some reason can't equip katana (for tf2stats tests). any ideas why?
and any of new items. it so odd.
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FlaminSarge
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Join Date: Jul 2010
Old 03-11-2011 , 04:45   Re: [TF2] Auto Items Manager (v1.5.0a, 2011-03-10)
Reply With Quote #26

tf_weapon_katana? 357?

OHSHI-- BUG 18?!

Giveweapon has working katana, though. Maybe OnGive is being weird.

Also, Leonardo, in your weapon helper plugins, #include <tf2items_giveweapon> or #tryinclude it, then set a global boolean to check if Giveweapon is loaded (LibraryExists stuff). Then, only allow the effects in the plugin to occur if giveweapon is NOT loaded, that way they don't overlap if somebody is running both.

I can write it up later if you're confused.

Why do you have Timer_ClearData? Why not just set the bool to false right then?
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.

Last edited by FlaminSarge; 03-11-2011 at 04:49.
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 03-11-2011 , 05:01   Re: [TF2] Auto Items Manager (v1.5.0a, 2011-03-10)
Reply With Quote #27

tf_weapon_katana. 357.

bug 18? 0 bug reports in console, huh...

I tried to give with custom model (is customModel is set, OnGiveNamedItem will be ignored)
but have no effect

weapon helper plugins..?

--

for player_death event.
'bleed_kill' would be replaced with 'ants' if bJarated is still true.

also
OnGiveNamedItem isn't always calls, oh.

--------
EDIT:
AWWWGH DAMN
I just forgot about removing old weapons
and now all works just like a charm
and I'm waiting for visweps update
*updated to 1.5.0c*

Last edited by Leonardo; 03-11-2011 at 05:48.
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snowyiet
Member
Join Date: Jan 2010
Old 03-11-2011 , 14:40   Re: [TF2] Auto Items Manager (v1.5.0a, 2011-03-10)
Reply With Quote #28

Quote:
Originally Posted by Leonardo View Post
for some reason can't equip katana (for tf2stats tests). any ideas why?
and any of new items. it so odd.
I could equip the katana and the other new weapons with your plugin, after adding them to the db.
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Leonardo
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Join Date: Feb 2010
Location: 90's
Old 03-11-2011 , 14:44   Re: [TF2] Auto Items Manager (v1.5.0c, 2011-03-11)
Reply With Quote #29

at this moment I can too. alot of little things is fixed...

but sometimes have a crashing on inventory updating.
also crashing when meleeMode or crabMode is enabled, so...

Last edited by Leonardo; 03-12-2011 at 06:47.
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snowyiet
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Join Date: Jan 2010
Old 03-13-2011 , 04:30   Re: [TF2] Auto Items Manager (v1.5.0c, 2011-03-11)
Reply With Quote #30

Quote:
Originally Posted by Leonardo View Post
at this moment I can too. alot of little things is fixed...

but sometimes have a crashing on inventory updating.
also crashing when meleeMode or crabMode is enabled, so...
I'm still using version 1.5.0 and it works fine. The newest version 1.5.0c is unstable on my server.
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