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AssKicR
Veteran Member
Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 04-05-2004 , 14:56   Team Fortress Classic Module
#1

What do you want to see in a TFC module....

Here are my ideas
TFC_SetModel(id,Model[])
TFC_Clearmodel(id)
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AClockworkOrange
Junior Member
Join Date: Apr 2004
Location: Margaritaville
Old 04-05-2004 , 15:59  
#2

i guess my question is, is it basic tfc stuff, or ideas on changing it?

id like to see these

a tfc afk kicker.
possiblily of having engys building more than one sg and teleporter
tfc headshot
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SidLuke
Senior Member
Join Date: Mar 2004
Location: Poland, Chrzanow
Old 04-06-2004 , 17:47  
#3

If you want stats I can help . I've got TFC ,just give me some time
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SidLuke
Senior Member
Join Date: Mar 2004
Location: Poland, Chrzanow
Old 04-09-2004 , 07:41  
#4

Can Someone Correct this :

medikit,iSlot:-1,iId
spanner,iSlot:2,iId:4
axe,iSlot:-1,iId:5
sniperrifle,iSlot:1,iId:6
autorifle,iSlot:1,iId:7
shotgun,iSlot:1,iId:8
supershotgun,iSlot:1,iId:9
ng,iSlot,iId:10
superng,iSlot,iId:11
gl,iSlot:4,iId:12
flamethrower,iSlot:2,iId:13
rpg,iSlot:4,iId:14
ic,iSlot:4,iId:15
ac,iSlot:1,iId:17
tranq,iSlot:1,iId:20
railgun,iSlot,iId:21
pl,iSlot:4,iId:22
knife,iSlot:-1,iId:23

and what about grenades ? Do they have any id ?
I found :
caltrop
concussiongrenade
normalgrenade
nailgrenade
mirvgrenade
napalmgrenade
gasgrenade
empgrenade

There is also mirv child : bomblet


I don't wanna miss anything
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AssKicR
Veteran Member
Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 04-09-2004 , 09:52  
#5

Slot 1
  • Crowbar
  • Knife
  • Medkit
  • Wrench

Slot 2
  • Single Barrel Shotgun = SHELLS
  • Sniper Rifle = SHELLS
  • Railgun = BULLETS
  • Tranqulizer Gun = SHELLS

Slot 3
  • Double Barrel Shotgun = SHELLS
  • Auto Rifle = SHELLS

Slot 4
  • Nailgun = BULLETS
  • Super Nailgun = BULLETS
  • Grenade Launcher = ROCKETS
  • Flamethrower = CELLS

Slot 5
  • Rocket Launcher = ROCKETS
  • Assault Cannon = SHELLS
  • Pipebomb Launcher = ROCKETS
  • Incendiary Cannon = ROCKETS

PV values for ammo
Code:
AMMO_SHELLS = 53
AMMO_BULLETS = 55
AMMO_CELLS = 57
AMMO_ROCKETS = 59
AMMO_NADE1 = 14
AMMO_NADE2 = 15
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SidLuke
Senior Member
Join Date: Mar 2004
Location: Poland, Chrzanow
Old 04-09-2004 , 11:40  
#6

So you want TFC_get(set)_ammo(index,ammo(,value)) natives
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AssKicR
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Join Date: Mar 2004
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Old 04-09-2004 , 11:56  
#7

Quote:
Originally Posted by SidLuke
So you want TFC_get(set)_ammo(index,ammo(,value)) natives
yes

Code:
/* Get amount of ammo in backpack on a user for a specific weapon.
native tfc_get_user_bpammo(index, weapon);

/* Restock/remove ammo in a user's backpack. */
native tfc_set_user_bpammo(index, weapon, amount);

/* Returns amount of ammo in weapon's clip. */
native tfc_get_weapon_ammo(index);

/* Set amount of ammo in weapon's clip. */
native tfc_set_weapon_ammo(index, newammo);
to be more precise
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SidLuke
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Join Date: Mar 2004
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Old 04-12-2004 , 11:34  
#8

Ok. I did something. Tested only on me One player , even without bots.

Uhh, I'm tired with it

Here, source , include files , simple plugin , and .dll file inside.
Someone must test it and write stats plugins if module is working

File removed, wait for new version
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SidLuke
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Old 05-30-2004 , 18:16  
#9

I had some time today so I've looked at it one more time. Well, it is not working as it should be Someone is waiting for it anyway ? I've noticed with bots strange attacker "timer". Could you tell me what is this ?
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AssKicR
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Join Date: Mar 2004
Location: Norway-Europe(GTM+1)
Old 05-30-2004 , 18:57  
#10

The Medkit that is used by the medics will infect enemies with a virus... This is called "timer".. i guess this is what u meen?
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