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[L4D2] Nuke - v1.5 | The City Will Get Nuked After Countdown Time Passes


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sonic155
Senior Member
Join Date: Mar 2019
Old 07-28-2022 , 20:38   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #21

^^^^
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Grey83
Veteran Member
Join Date: Dec 2014
Location: Ukraine
Old 07-28-2022 , 23:11   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #22

MedicDTI, sonic155, then try this version:
Attached Files
File Type: sp Get Plugin or Get Source (L4D2_Nuke 1.2.2.sp - 105 views - 10.2 KB)
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MedicDTI
Junior Member
Join Date: Jul 2019
Old 07-29-2022 , 17:39   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #23

Quote:
Originally Posted by Grey83 View Post
MedicDTI, sonic155, then try this version:
Still not work
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sonic155
Senior Member
Join Date: Mar 2019
Old 07-29-2022 , 22:24   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #24

^^^
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 07-30-2022 , 02:21   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #25

Quote:
Originally Posted by Grey83 View Post
MedicDTI, sonic155, then try this version:
Thanks Grey83 for your support

Version 1.2.3 is up, dozens of rounds and its working fine for me

Try testing it
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MedicDTI
Junior Member
Join Date: Jul 2019
Old 07-30-2022 , 12:47   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #26

Quote:
Originally Posted by alasfourom View Post
Thanks Grey83 for your support

Version 1.2.3 is up, dozens of rounds and its working fine for me

Try testing it
Same problem even in 1.2.3
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 07-30-2022 , 13:13   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #27

Quote:
Originally Posted by MedicDTI View Post
Same problem even in 1.2.3
can you show me your plugins and is there any log error ?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-30-2022 , 13:14   Re: [L4D2] Nuke - v1.2.3 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #28

- The if statements before delete can be removed, delete already checks if the handle is null.
- Spawning ambient_generic can be replaced with EmitAmbientSound()
- "player_left_start_area" doesn't always trigger, hook "player_left_safe_area" also to the same callback.
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MedicDTI
Junior Member
Join Date: Jul 2019
Old 07-30-2022 , 13:26   Re: [L4D2] Nuke - City Will Be Nuked After Countdown Time Passes
Reply With Quote #29

Quote:
Originally Posted by alasfourom View Post
can you show me your plugins and is there any log error ?
My console doesnt show any logs about it, but i've already removed all the plugins I had to see if it could be fixed, but its still the same
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alasfourom
Senior Member
Join Date: Feb 2022
Location: Saudi Arabia
Old 07-30-2022 , 14:32   Re: [L4D2] Nuke - v1.2.3 | The City Will Get Nuked After Countdown Time Passes
Reply With Quote #30

Quote:
Originally Posted by Silvers View Post
- The if statements before delete can be removed, delete already checks if the handle is null.
- Spawning ambient_generic can be replaced with EmitAmbientSound()
- "player_left_start_area" doesn't always trigger, hook "player_left_safe_area" also to the same callback.
Thank you Silvers , Version 1.2.4 is up
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