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FF2 Freak Fortress 2 1.10.14 Released


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friagram
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Old 01-21-2014 , 02:33   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #101

Well, not the best code, but i've seen much worse
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Spyper
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Old 01-21-2014 , 10:42   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #102

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xXDeathreusXx
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Old 01-21-2014 , 12:54   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #103

When trying to compile 1.9.0(As I need to change a few weapon values to account for the all class golden pan and festive weapons), I get undefined symbol: "FF2RoundState". And it's not because of the changes, as the unchanged version says the same thing. It looks like it has something to do with an include file? "include/freak_fortress_2_vsh_feedback.inc(152): error 017: undefined symbol "FF2RoundState"
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Last edited by xXDeathreusXx; 01-21-2014 at 13:04. Reason: More information
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Wliu
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Old 01-21-2014 , 13:09   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #104

Quote:
Originally Posted by xXDeathreusXx View Post
When trying to compile 1.9.0(As I need to change a few weapon values to account for the all class golden pan and festive weapons), I get undefined symbol: "FF2RoundState". And it's not because of the changes, as the unchanged version says the same thing. It looks like it has something to do with an include file? "include/freak_fortress_2_vsh_feedback.inc(152): error 017: undefined symbol "FF2RoundState"
How...
freak_fortress_2_vsh_feedback.inc only goes up to line 79. Ctrl+F doesn't bring up FF2RoundState, even when I set it to check all my opened documents.
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MadaraXDude
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Old 01-22-2014 , 11:19   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #105

Is there a limitation in the Characters.cfg? because for me is not a boss not loaded after the number "63"
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Wliu
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Old 01-22-2014 , 13:25   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #106

Quote:
Originally Posted by MadaraXDude View Post
Is there a limitation in the Characters.cfg? because for me is not a boss not loaded after the number "63"
Yes. Change MAXSPECIALS to something bigger in freak_fortress_2.sp (line 34). Not really recommended though (not sure if that one TF2 bug still exists).
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BBG_Theory
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Old 01-22-2014 , 13:34   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #107

we used to be able to get away with a large number of bosses in a particular list but now need to keep it to around the mid 50's or so, otherwise you might experience random crashes
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MadaraXDude
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Old 01-22-2014 , 14:25   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #108

Quote:
Yes. Change MAXSPECIALS to something bigger in freak_fortress_2.sp (line 34). Not really recommended though (not sure if that one TF2 bug still exists).
Quote:
we used to be able to get away with a large number of bosses in a particular list but now need to keep it to around the mid 50's or so, otherwise you might experience random crashes
would it be possible if I change to 90 bosses for example, and every 2-3 hours a automatic server restard do it then run a bit more stable?

Edit:
I Change it but there are not more bosses (they i added).

Last edited by MadaraXDude; 01-22-2014 at 14:52.
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Wliu
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Old 01-22-2014 , 17:06   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #109

You have to recompile and put it on your server...
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MadaraXDude
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Old 01-23-2014 , 14:48   Re: FF2 1.0.8 Released (and 1.9.0 betas)
Reply With Quote #110

Yes i have given the edided reak_fortress_2.sp to the Server
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