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TF2 Gore v2.0


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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 08-09-2008 , 00:56   Re: TF2 Gore v1.4 by Pinkfairie
Reply With Quote #41

Good to hear, 1.4 uploaded. Should be the last version besides potentional bug fixes.
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FredJed223
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Join Date: Feb 2008
Old 08-09-2008 , 01:03   Re: TF2 Gore v1.4 by Pinkfairie
Reply With Quote #42

Quote:
Originally Posted by Pinkfairie View Post
Good to hear, 1.4 uploaded. Should be the last version besides potentional bug fixes.

Testing 1.4 now. Thanks!
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naris
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Join Date: Dec 2006
Old 08-09-2008 , 05:33   Re: TF2 Gore v1.0 by Pinkfairie
Reply With Quote #43

Quote:
Originally Posted by Pinkfairie View Post
Kukri is the correct name for the sniper's melee weapon.

As for the pyros melee weapon, if you would look at the code, it dosn't check by an exact case. It checks the strings by containment, and since 'fireaxe' contains 'axe'... well you get the picture.
Well, yeah I realized after posting the message that axe would indeed work since the code uses StrContains() instead of StrEqual().

However, even though kukri is the correct name, that definitely won't work since valve uses the string "club" to identify that weapon and even StrContains() won't see any similarities
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naris
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Join Date: Dec 2006
Old 08-09-2008 , 05:40   Re: TF2 Gore v1.1 by Pinkfairie
Reply With Quote #44

Quote:
Originally Posted by RAAP View Post
Sorry to bug you guys, but I'm trying to compile but cant!

My linux tf2 server is hosted remotely. And im running Windows xp at home. Throuht my ftp program I am unable to execute the compile.sh !

Cant somebody post a compiled version or let me know what im doing wrong
Download the Windows version of Sourcemod onto your computer and use that to compile it on your computer (not the server). Please make sure NOT to upload the windows version of Sourcemod to your linux server.
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WebNoob
Senior Member
Join Date: Jul 2008
Old 08-09-2008 , 09:20   Re: TF2 Gore v1.4 by Pinkfairie
Reply With Quote #45

Is the pre-compiled version posted now, or do I still have to compile it locally?
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DiscoBBQ
Veteran Member
Join Date: Jan 2005
Location: Clemson, South Carolina
Old 08-09-2008 , 11:03   Re: TF2 Gore v1.4 by Pinkfairie
Reply With Quote #46

Quote:
However, even though kukri is the correct name, that definitely won't work since valve uses the string "club" to identify that weapon and even StrContains() won't see any similarities
Valve uses "Kukri", "club" is outdated, It got patched since release. I personally went ingame and called the GetUserWeapon and had it print me the exact case.

Quote:
Is the pre-compiled version posted now, or do I still have to compile it locally?
The 1.4 is the compiled on the main thread.

Quote:
Testing 1.4 now. Thanks!
If you get any complaints about FPS drop, try dropping the sm_bloodlevel to 1-3.
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ProjectManhatten
SourceMod Donor
Join Date: May 2005
Location: LA
Old 08-10-2008 , 00:10   Re: TF2 Gore v1.4 by Pinkfairie
Reply With Quote #47

Possible DOD:S version???
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naris
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Join Date: Dec 2006
Old 08-10-2008 , 08:49   Re: TF2 Gore v1.4 by Pinkfairie
Reply With Quote #48

Quote:
Originally Posted by ProjectManhatten View Post
Possible DOD:S version???
He did one for DoD:S (& CSS & HL2MP) first, quite some time ago. It's over there --> http://forums.alliedmods.net/showthread.php?p=592309
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 08-10-2008 , 10:33   Re: TF2 Gore v1.4 by Pinkfairie
Reply With Quote #49

It could use improvements though since its orangebox now, its a maybe
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gamma
Senior Member
Join Date: Apr 2008
Old 08-10-2008 , 14:02   Re: TF2 Gore v1.4 by Pinkfairie
Reply With Quote #50

There is one bug - when someone die there is blood spray coming from nowhere up on the courpse
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