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Deagles' Map Management 2.30b Updated 10/28


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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 08-14-2007 , 15:22   Re: Deagles' Map Management 2.30b Updated 10/28
#921

Okay, Im sorry but I am going to have to try and recreate that, although I have 2.47 of 5 of my servers 1/2 of which are linux and if anything, the gg server I run into hang time. I have never ran into that issue since I have had it, so maybe its conflicting or just having an issue with another plugin.
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Arion
Senior Member
Join Date: Mar 2007
Old 08-14-2007 , 17:11   Re: Deagles' Map Management 2.30b Updated 10/28
#922

What's the point of this plugin? I can't see a description in the first post.
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bmann_420
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Join Date: Jan 2005
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Old 08-14-2007 , 17:12   Re: Deagles' Map Management 2.30b Updated 10/28
#923

Its a map manager, i would suggest downloading 2.47 on the last page and reading the readme to find out in depth the commands and the files and what they do.
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Arion
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Join Date: Mar 2007
Old 08-14-2007 , 17:17   Re: Deagles' Map Management 2.30b Updated 10/28
#924

Quote:
Originally Posted by bmann_420 View Post
Its a map manager, i would suggest downloading 2.47 on the last page and reading the readme to find out in depth the commands and the files and what they do.
Ohhh I see now.

Basically is a map voting plugin? I thought it was a map management for Deagle Maps ¬¬


A better description in the title and first post would help for sure.

Good job
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bmann_420
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Join Date: Jan 2005
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Old 08-14-2007 , 17:20   Re: Deagles' Map Management 2.30b Updated 10/28
#925

lol, thats funny. But yea, the author hasnt logged in for over a year, so. I was actually in the process of asking to make a new thread with 2.47 with current support. So not much we can do about the front page,
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Leander
New Member
Join Date: Aug 2007
Old 08-16-2007 , 10:40   Re: Deagles' Map Management 2.30b Updated 10/28
#926

Sinds ik deze mod geïnstalleerd heb krijg ik een hele boel meer informatie in de console van de server. Iemand een idee hoe ik deze informatie kan uitzetten van deze plugin? Ik wel enkel echte informatie en niet telkens de dmap_status informatie als de map wijzigt...
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ThunderBlizzard
Member
Join Date: Jun 2007
Old 08-16-2007 , 10:50   Re: Deagles' Map Management 2.30b Updated 10/28
#927

ENGLISH ONLY PLEASE
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Sn1ps
New Member
Join Date: Aug 2007
Old 08-18-2007 , 03:25   Re: Deagles' Map Management 2.30b Updated 10/28
#928

***Nevermind, figured it out.

I keep getting two nominations to pop up canceling out the first set. I have set the dmap_mapsnum to 5 and it doesn't seem to work. How do I only get one nomination to pop up everytime? Thanks

Last edited by Sn1ps; 08-18-2007 at 13:17.
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mtxd
Member
Join Date: Mar 2005
Location: Lithuania
Old 08-21-2007 , 04:10   Re: Deagles' Map Management 2.30b Updated 10/28
#929

Quote:
Originally Posted by bmann_420 View Post
mmmkay, whatever you wanna do. You can have it not read from mapcycle.txt or whatever you want. lol
It doesn't make any sense. If i change permissions, it loads 17(?) maps, when I have 20 and 21. Moreover, people start voting for lambda_bunker, snark_pit, datacore and so on.

listmaps shows 0, but it is possible to nominate maps.
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sleeperzzz
Senior Member
Join Date: Aug 2004
Location: In my bed
Old 08-22-2007 , 19:27   Re: Deagles' Map Management 2.30b Updated 10/28
#930

Euhm i was wondering quick question how i can shut off amx mod x voting plugin to show up when now one rtv's and instead let this plugin do the work. I always got some issuesw with the voting going on with standard amxx plugin.

Now a more impotant question.

Can anyone help me regarding a litle addition to this plugin. I tried (note tried :p ) to add the cs_set_user_money() to the playerstop() before they drop teh gun.

So that the money goes to 0 and they can't buy ( prevention TKing end of round)

I got the code here and just a push in teh good direction would mean alot.

Code:
public stopperson(){ 
   new players[32], inum, i 
   get_players(players,inum,"c") 
   if(isspeedset>=0&&isspeedset<2){   
      thespeed=get_cvar_float("sv_maxspeed") 
      isspeedset++
      set_cvar_float("sv_maxspeed", 0.0)
   }
   for(i = 0 ;i < inum; ++i) 
      client_cmd(players[i],"drop")
   return PLUGIN_HANDLED 
}
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