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[l4d2] precacher(version 1.3)


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Author
gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Plugin ID:
1738
Plugin Version:
1.3
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    precaches all models
    Unapprover:
    Reason for Unapproving:
    crash reported, no fix. author unresponsive
    Old 06-16-2010 , 18:15   [l4d2] precacher(version 1.3)
    Reply With Quote #1

    description:
    Well i know its really late now but i saw l4d2 section and nobody made a plugin like this well a witch precacher but not a full precacher. Alot of stuff happened when the dl1 came out and it made my server crash because things werent precached and i made a small plugin that precaches alot of models!

    version history:
    1.0:
    - release
    1.1:
    - fixed code
    - edited the code for more neatly performence
    - added much much more precache models such as weapons a melee weapons!
    1.2:
    - added m60 and css weapons!
    - did alot more!
    1.3:
    - added boomer and boomette explode models! so fixs some crashes!
    Attached Files
    File Type: sp Get Plugin or Get Source (L4D2_Precacher.sp - 648 views - 4.4 KB)
    __________________
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    Last edited by gamemann; 10-01-2010 at 13:21.
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    leonil7
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    Join Date: May 2009
    Location: GB
    Old 06-17-2010 , 01:23   Re: [l4d2] precacher
    Reply With Quote #2

    thxs man.
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    gamemann
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    Join Date: Sep 2009
    Location: Mullica Hill, New Jersey
    Old 06-17-2010 , 06:40   Re: [l4d2] precacher
    Reply With Quote #3

    Quote:
    Originally Posted by leonil7 View Post
    thxs man.
    welcome
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    gamemann
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    Old 06-17-2010 , 17:48   Re: [l4d2] precacher
    Reply With Quote #4

    new update coming out tomarrow
    __________________
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    gamemann
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    Old 06-18-2010 , 14:53   Re: [l4d2] precacher
    Reply With Quote #5

    or the tomarrow again
    __________________
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    gamemann
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    Old 06-19-2010 , 08:55   Re: [l4d2] precacher
    Reply With Quote #6

    new update is out!
    __________________
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    terminator2k2
    Senior Member
    Join Date: Feb 2010
    Old 06-19-2010 , 10:56   Re: [l4d2] precacher
    Reply With Quote #7

    hi there, could you do m60 and css weapons?

    i take it by pre caching the weapons the likes of the m60 and css weapons will work straight away rather than having to spawn them on 1 level then waiting for the next level before theye do damage?

    i used to use weapon unlock plugin but that prevented me using addon maps, as they didnt work with that plugin.....

    cheers chris
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    dirka_dirka
    Veteran Member
    Join Date: Nov 2009
    Old 06-19-2010 , 11:22   Re: [l4d2] precacher
    Reply With Quote #8

    two things..

    you need this:
    SetConVarInt(FindConVar("precache_l4d1_surviv ors"), 1, true, true);

    and you should do this:
    if (!IsModelPrecached("models/infected/common_male_ceda.mdl")) PrecacheModel("models/infected/common_male_ceda.mdl", true);
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    gamemann
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    Location: Mullica Hill, New Jersey
    Old 06-19-2010 , 13:28   Re: [l4d2] precacher
    Reply With Quote #9

    Quote:
    Originally Posted by terminator2k2 View Post
    hi there, could you do m60 and css weapons?

    i take it by pre caching the weapons the likes of the m60 and css weapons will work straight away rather than having to spawn them on 1 level then waiting for the next level before theye do damage?

    i used to use weapon unlock plugin but that prevented me using addon maps, as they didnt work with that plugin.....

    cheers chris
    yea i will do that!
    __________________
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    Check out my GitHub here!
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    gamemann
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    Old 06-19-2010 , 13:41   Re: [l4d2] precacher
    Reply With Quote #10

    new update out!
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