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AdminListen 2.3x (Maxim)


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BOOM
Member
Join Date: Jun 2004
Old 05-23-2006 , 15:24  
Reply With Quote #31

I couldn't get this adminlisten to work with the voice.
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-}NK{-Oj@eKiLLzZz
Senior Member
Join Date: Dec 2004
Location: NC
Old 05-23-2006 , 18:50  
Reply With Quote #32

did u try to add admin_voice_listen 1 in the amxx.cfg
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hitme
Senior Member
Join Date: May 2006
Old 05-23-2006 , 19:11  
Reply With Quote #33

great plugin now admins can know if someone is talking trash behind their backs..
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BOOM
Member
Join Date: Jun 2004
Old 05-24-2006 , 00:41  
Reply With Quote #34

Quote:
Originally Posted by -}NK{-Oj@eKiLLzZz
did u try to add admin_voice_listen 1 in the amxx.cfg
Yeah I put it
Code:
// Execute the Admin Listen Changes admin_voice_listen 1
like this in the amxx.cfg and it dosen't work.


Quote:
Originally Posted by Fredoss
This plugins is working great with cs:cz, all you have to do is the following:

in AMXX.CFG

add: admin_voice_listen 1

ALL ADMINS YOUR WANT TO HAVE ACCESS MUST HAVE:

access flags: ln

COMMAND TO TYPE IN CONSOLE WHILE PLAYING:

amx_rcon amx_adminlisten_voice 1

And that's it, everything work great...
I did what he said too.

I also get this in the debug mode.
Code:
L 05/24/2006 - 04:03:57: [ENGINE] Invalid player 2 L 05/24/2006 - 04:03:57: [AMXX] Displaying debug trace (plugin "adminlisten.amxx") L 05/24/2006 - 04:03:57: [AMXX] Run time error 10: native error (native "set_speak") L 05/24/2006 - 04:03:57: [AMXX]    [0] adminlisten.sma::client_infochanged (line 115)

Last edited by BOOM; 07-01-2006 at 07:40.
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sluggo
Member
Join Date: May 2006
Old 07-05-2006 , 19:47   Re: AdminListen 2.3x (Maxim)
Reply With Quote #35

Hi, great plugin.
Is it possible to alter it so that admins only can see what other ppl say when they are dead.
If admin is in specc he should be able to see what everyone says, dead or alive.

Like it is now, it's kind of cheating ... well I mean you can see where the other team intend to plant the bomb or, if the CT's intend to rush middle or long or whatever.

Thx for any answer!
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-=STN=- MaGe
Veteran Member
Join Date: Apr 2004
Location: Asault World
Old 07-06-2006 , 06:28   Re: AdminListen 2.3x (Maxim)
Reply With Quote #36

using amxx 1.75a
Code:
L 07/06/2006 - 11:16:02: [ENGINE] Invalid player 3 L 07/06/2006 - 11:16:02: [AMXX] Displaying debug trace (plugin "adminlisten.amxx") L 07/06/2006 - 11:16:02: [AMXX] Run time error 10: native error (native "set_speak") L 07/06/2006 - 11:16:02: [AMXX]    [0] adminlisten.sma::client_infochanged (line 115)

i used this before and it worked okay without voice
AdminListen","2.3x","/dev/ urandom
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Last edited by -=STN=- MaGe; 07-06-2006 at 06:30.
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sluggo
Member
Join Date: May 2006
Old 07-07-2006 , 08:05   Re: AdminListen 2.3x (Maxim)
Reply With Quote #37

Hi again, to clerify my earlier post.
Is it possible, with an cvar or something, that stops admins from seeing what others say when both admin and other teamplayer is still alive?
When admin or other teamplayer is dead it's ok to see what they say.

We have some admins that don't like this plugin, they think it's "admin abuse"....
Well hope you can fix this or I will have to uninstall it

*edit* If someone could help me with this it would be superb!
Something like:
"IF PlayerOnOtherTeam Is_Alive AND Admin Is_Alive Then DONT send msg to admin......"
Hehe as you can see I have no coding skills what so ever and would be very happy if someone could send me a PM with some code that does what I need or simply post it in the forum and hope that the Author implements it in the plugin with a CVAR or something.

P.S. sry for almost doubleposting!

Last edited by sluggo; 07-07-2006 at 16:04.
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Dzyzus
Senior Member
Join Date: Mar 2004
Location: Lithuania
Old 07-11-2006 , 10:29   Re: AdminListen 2.3x (Maxim)
Reply With Quote #38

Can some one update this plugin?
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 07-12-2006 , 17:17   Re: AdminListen 2.3x (Maxim)
Reply With Quote #39

This plugin is running fine on my server. I updated my fy-maps server to 1.75a and it is running without errors
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sluggo
Member
Join Date: May 2006
Old 07-14-2006 , 11:45   Re: AdminListen 2.3x (Maxim)
Reply With Quote #40

Hi,
I have somehow managed to get it NOT to send msg if SENDER is_alive AND RECIEVER is_alive .... but the reciever should get the msg if they are on the same team...
Anyone knows how to check if they are on the same team? Hmm, I think it must be in the same
"if is_user_alive(sender) && is_user_alive(reciever) && sender_team <> reciever_team)
return PLUGIN_CONTINUE"
As you can see I have no clue what I am doing so a little help would be verry welcome
I'm chocked that I got some of it working but now I'm stuck
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