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Fixed hat positions for Zephyrus Store?


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Chrahb
Senior Member
Join Date: Jan 2017
Location: Somewhere in Denmark!
Old 04-08-2017 , 10:57   Fixed hat positions for Zephyrus Store?
Reply With Quote #1

Hey guys, my hats in my Zephyrus store is not covering the whole head, and you can see their backheads
Does anyone have some fixed positions for the hats in the zephyrus store?
Can't really find them anywhere, would be nice if someone did have them.

Regards,
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xines
Veteran Member
Join Date: Aug 2013
Location: Denmark
Old 04-08-2017 , 13:13   Re: Fixed hat positions for Zephyrus Store?
Reply With Quote #2

You do realise that hats have a position that can be adjusted by the items.txt

ref: https://github.com/dvarnai/store-plu...items.txt#L251
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Chrahb
Senior Member
Join Date: Jan 2017
Location: Somewhere in Denmark!
Old 04-08-2017 , 15:02   Re: Fixed hat positions for Zephyrus Store?
Reply With Quote #3

I'm aware of that.
I was asking if someone had the positions fixed.
Maybe someone already had it fixed with the right positions.
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Unbelievable
Senior Member
Join Date: Jan 2016
Old 04-12-2017 , 17:38   Re: Fixed hat positions for Zephyrus Store?
Reply With Quote #4

Sure here are my hat positions hope this help my friend.

Quote:
"Hats"
{
"Traffic cone"
{
"model" "models/props_junk/trafficcone001a.mdl"
"position" "0.000000 -4.2 20.0"
"angles" "0.000000 0.000000 0.000000"
"price" "500"
"type" "hat"
"slot" "0"
}

"Pika Hat"
{
"model" "models/pikahat/pikahat.mdl"
"position" "0.0 -4.7 -65.0"
"angles" "0.0 0.0 0.0"
"price" "1000"
"type" "hat"
"slot" "0"
}

"Mudkip Hat"
{
"model" "models/mudhatk/mudhatk.mdl"
"position" "0.0 -4.2 -65.0"
"angles" "0.0 0.0 0.0"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Sentry"
{
"model" "models/sentry_hat/sentryha.mdl"
"position" "0.0 -4.8 -68.0"
"angles" "0.0 0.0 0.0"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Pedo Bear"
{
"model" "models/pedobear/pedobearf.mdl"
"position" "0.0 -4.2 -67.0"
"angles" "0.0 0.0 0.0"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Astronaut helmet"
{
"model" "models/astronauthelmet/astronauthelmet.mdl"
"position" "0.0 -3.5 -4.0"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Viking helmet"
{
"model" "models/vikinghelmet/vikinghelmet.mdl"
"position" "0.0 -4.2 7.5"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"kfc bucket"
{
"model" "models/gmod_tower/kfcbucket.mdl"
"position" "0.0 -3.5 3.0"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Dunce hat"
{
"model" "models/duncehat/duncehat.mdl"
"position" "0.0 -4.2 7.5"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Top hat"
{
"model" "models/gmod_tower/tophat.mdl"
"position" "0.0 -4.2 7.5"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Witch hat"
{
"model" "models/gmod_tower/witchhat.mdl"
"position" "0.0 -4.2 7.5"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Toeto hat"
{
"model" "models/gmod_tower/toetohat.mdl"
"position" "0.0 -4.2 7.5"
"angles" "1.000000 -2.500000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Party Hat"
{
"model" "models/gmod_tower/partyhat.mdl"
"position" "1.0 -4.2 9.5"
"angles" "0.0 0.0 0.0"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Seuss hat"
{
"model" "models/gmod_tower/seusshat.mdl"
"position" "0.0 -4.2 7.5"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Link Hat"
{
"model" "models/gmod_tower/linkhat.mdl"
"position" "0.0 -3.5 4.0"
"angles" "0.0 0.0 0.0"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Midna Hat"
{
"model" "models/gmod_tower/midnahat.mdl"
"position" "0.0 -1.5 0.0"
"angles" "0.0 0.0 0.0"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Watermelon hat"
{
"model" "models/props_junk/watermelon01.mdl"
"position" "0.0 -3.5 4.0"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Sombrero"
{
"model" "models/gmod_tower/sombrero.mdl"
"position" "0.0 -4.2 7.5"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Cat Ears"
{
"model" "models/gmod_tower/catears.mdl"
"position" "0.0 -3.5 6.0"
"angles" "0.0 0.0 0.0"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Fedora hat"
{
"model" "models/gmod_tower/fedorahat.mdl"
"position" "0.0 -4.2 8.5"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Cake hat"
{
"model" "models/cakehat/cakehat.mdl"
"position" "0.0 -2.5 7.0"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Afro"
{
"model" "models/gmod_tower/afro.mdl"
"position" "0.0 -2.5 6.0"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Drink Cap"
{
"model" "models/gmod_tower/drinkcap.mdl"
"position" "0.0 -4.2 7.5"
"angles" "0.0 0.0 0.0"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Antlers"
{
"model" "models/sam/antlers.mdl"
"position" "0.0 -6.2 2.0"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}

"Minecraft creeper"
{
"model" "models/fish/minecraft_creeper.mdl"
"position" "0.0 -3.5 2.0"
"angles" "0.000000 0.000000 0.000000"
"price" "5000"
"type" "hat"
"slot" "0"
}
}
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whtevrwt
AlliedModders Donor
Join Date: Apr 2015
Old 04-12-2017 , 20:50   Re: Fixed hat positions for Zephyrus Store?
Reply With Quote #5

Hat positions are model based. Some models have different positions.
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 04-12-2017 , 21:17   Re: Fixed hat positions for Zephyrus Store?
Reply With Quote #6

You can use my hats editor menu for get a valid "position" and "angles".
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Chrahb
Senior Member
Join Date: Jan 2017
Location: Somewhere in Denmark!
Old 04-13-2017 , 18:02   Re: Fixed hat positions for Zephyrus Store?
Reply With Quote #7

Thank you guys, this is just what i need.

Have a nice day
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Chrahb
Senior Member
Join Date: Jan 2017
Location: Somewhere in Denmark!
Old 04-14-2017 , 07:42   Re: Fixed hat positions for Zephyrus Store?
Reply With Quote #8

Why don't these look the same in Franc1sco's hats editor,
as it does in Zephyrus store?
They are not in the same positions, even though i copy-paste it from zeph, into the editor,
and back into zeph store again...

Spoiler
Anyone of you guys know what the problem is?
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Unbelievable
Senior Member
Join Date: Jan 2016
Old 04-16-2017 , 13:50   Re: Fixed hat positions for Zephyrus Store?
Reply With Quote #9

I tried to use hes hat editor plugin when i first used zephyrus it is not the same so i had to do the positions my self use what i sent you it is your best option, if my positions dont fit exactly they will be very close but they work for me.
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Last edited by Unbelievable; 04-16-2017 at 13:50.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 04-16-2017 , 14:43   Re: Fixed hat positions for Zephyrus Store?
Reply With Quote #10

As i mention before to Francisco, his Hat plugin makes wrong position on Zephyrus Store, i mean, you use !hat and you see everything fine, you copy the positions and paste it into Zephyrus Store, but the result is not the same.
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