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[L4D2] Pour Gas (1.15) [11-Dec-2022]


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Newbie_Sexy
Member
Join Date: Aug 2016
Location: Vietnam
Old 07-19-2017 , 09:02   Re: [L4D2] Pour Gas (1.7.3) [01-Jul-2017]
Reply With Quote #51

Quote:
Originally Posted by Silvers View Post
Walking? Well probably, but think about the oil puddle, it's a particle effect, unless I create a line of them when walking etc, it's not efficient.
My English is bad and google translate is shit, so as i understand, you can't create a line of oil?
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I am a noob so... hope you guys will help me up
P/s .-. : My English is bad, i am good at Vietnamese
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-19-2017 , 09:12   Re: [L4D2] Pour Gas (1.7.3) [01-Jul-2017]
Reply With Quote #52

Quote:
Originally Posted by Newbie_Sexy View Post
My English is bad and google translate is shit, so as i understand, you can't create a line of oil?
Correct
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Newbie_Sexy
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Join Date: Aug 2016
Location: Vietnam
Old 07-19-2017 , 09:41   Re: [L4D2] Pour Gas (1.7.3) [01-Jul-2017]
Reply With Quote #53

Quote:
Originally Posted by Silvers View Post
Correct
Okay... Thanks anyway
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I am a noob so... hope you guys will help me up
P/s .-. : My English is bad, i am good at Vietnamese
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yeahya
Junior Member
Join Date: Jul 2017
Old 07-23-2017 , 09:06   Re: [L4D2] Pour Gas (1.7.3) [01-Jul-2017]
Reply With Quote #54

Quote:
Originally Posted by Silvers View Post
That's weird, I'll try to test and fix by next week. Could you maybe PM me your cvars config for the plugin.
Hi Silvers, the plugin is now work when setting l4d2_pourgas_hold to 1, but sometimes when pouring with two or more cans(maybe, not pretty sure), still having bug and the fuel can't be fired.

This is the error appeared in the console.
Quote:
AN ERROR HAS OCCURED [the index 'GasCanPoured' does not exist]

CALLSTACK
*FUNCTION [main()] InputRunScript line [1]

LOCALS
[vargv] ARRAY
[this] TABLE

Last edited by yeahya; 07-23-2017 at 09:06.
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 08-01-2018 , 19:36   Re: [L4D2] Pour Gas (1.8) [05-May-2018]
Reply With Quote #55

Use the following signature, if using this plugin along with L4Downtown2 extension.

PHP Code:
"Games"
{
    
"left4dead2"
    
{
        
"Signatures"
        
{
            
/*
             *   CTerrorPlayer::OnStaggered(CBaseEntity *, Vector  const*) - used by L4D2 on Survivors, causes staggering (e.g. Charger Impact nearby)
             */
            
"CTerrorPlayer::OnStaggered"
            
{
                
"library"    "server"
                "linux"    "@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector"
                "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x83\x2A\x2A\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B"
                
/* 53 8B ? 83 ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 83 ? ? 56 57 8B ? E8 ? ? ? ? 84 ? 0F 85 ? ? ? ? 8B ? 8B */
            
}
        }
    }

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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 08-13-2018 , 12:07   Re: [L4D2] Pour Gas (1.8) [05-May-2018]
Reply With Quote #56

Sourcemod 1.9 - build 6248
Plugin Version 1.8

L 08/13/2018 - 02:135: SourceMod error session started
L 08/13/2018 - 02:135: Info (map "c11m3_garage") (file "errors_20180813.log")
L 08/13/2018 - 02:135: [SM] Exception reported: Entity 392 (392) is not a CBaseEntity
L 08/13/2018 - 02:135: [SM] Blaming: l4d2_pourgas.smx
L 08/13/2018 - 02:135: [SM] Call stack trace:
L 08/13/2018 - 02:135: [SM] [0] AcceptEntityInput
L 08/13/2018 - 02:135: [SM] [1] Line 1083, l4d2_pourgas.sp::tmrBlood
L 08/13/2018 - 02:21:51: [SM] Exception reported: Entity 314 (314) is not a CBaseEntity
L 08/13/2018 - 02:21:51: [SM] Blaming: l4d2_pourgas.smx
L 08/13/2018 - 02:21:51: [SM] Call stack trace:
L 08/13/2018 - 02:21:51: [SM] [0] AcceptEntityInput
L 08/13/2018 - 02:21:51: [SM] [1] Line 1083, l4d2_pourgas.sp::tmrBlood
L 08/13/2018 - 027:26: Error log file session closed.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-13-2018 , 19:55   Re: [L4D2] Pour Gas (1.8.1) [14-Aug-2018]
Reply With Quote #57

Code:
1.8.1 (14-Aug-2018)
    - Fixed invalid entity error. - Thanks to "Ja-Forces" for reporting.
    - Changed Windows "OnStaggered" gamedata to be compatible with Left4Downtown detouring that function. - Thanks to "Spirit_12".
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jking
AlliedModders Donor
Join Date: Jan 2012
Old 08-16-2018 , 18:07   Re: [L4D2] Pour Gas (1.8.1) [14-Aug-2018]
Reply With Quote #58

Quote:
Originally Posted by Silvers View Post
Code:
1.8.1 (14-Aug-2018)
    - Fixed invalid entity error. - Thanks to "Ja-Forces" for reporting.
    - Changed Windows "OnStaggered" gamedata to be compatible with Left4Downtown detouring that function. - Thanks to "Spirit_12".
Thanks, you rock buddy
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 10-09-2020 , 17:04   Re: [L4D2] Pour Gas (1.12) [09-Oct-2020]
Reply With Quote #59

Simplified Chinese

PHP Code:
"Phrases"
{
    
"PourGas_Pickup"
    
{
        
"chi"            "按下装弹键(R)或滚轮键(mouse 3)可将汽油倒入地面."
    
}


Traditional Chinese
PHP Code:
"Phrases"
{
    
"PourGas_Pickup"
    
{
        
"zho"            "按下裝彈鍵(R)或滾輪鍵(mouse 3)可將汽油倒入地面."
    
}

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Last edited by HarryPotter; 10-09-2020 at 17:05.
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canadianjeff
BANNED
Join Date: Sep 2016
Old 07-07-2021 , 21:47   Re: [L4D2] Pour Gas (1.13) [01-Jul-2021]
Reply With Quote #60

so many people have talked about

Quote:
AN ERROR HAS OCCURED [the index 'GasCanPoured' does not exist]

CALLSTACK
*FUNCTION [main()] InputRunScript line [1]

LOCALS
[vargv] ARRAY
[this] TABLE
but no fix has ever been mentioned
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