Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <fakemeta>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
#define TASK_FBURN 100
#define ID_FBURN ( taskid - TASK_FBURN )
#define MAX_CLIENTS 32
new bool:g_fRoundEnd
#define FIRE_DURATION 1
#define FIRE_DAMAGE 50
new g_flameSpr, g_smokeSpr, g_burning_duration[ MAX_CLIENTS + 1 ]
#define PLUGIN "[ZP] Addon: Knifes"
#define VERSION "1.0"
#define AUTHOR "inf"
#define VIP ADMIN_KICK
#define ADMIN ADMIN_BAN
#define BOSS ADMIN_SLAY
#pragma tabsize 0
new KNIFE1_V_MODEL[] = "models/zp/v_tornado_knife.mdl"
new KNIFE1_P_MODEL[] = "models/zp/p_tornado_knife.mdl"
new KNIFE2_V_MODEL[] = "models/zp/v_chainsaw_tron.mdl"
new KNIFE2_P_MODEL[] = "models/zp/p_chainsaw_tron.mdl"
new KNIFE3_V_MODEL[] = "models/zp/v_toyhammer2.mdl"
new KNIFE3_P_MODEL[] = "models/zp/p_toyhammer2.mdl"
new KNIFE4_V_MODEL[] = "models/zp/v_hammer.mdl"
new KNIFE4_P_MODEL[] = "models/zp/p_hammer.mdl"
new KNIFE5_V_MODEL[] = "models/zp/v_axe_red.mdl"
new KNIFE5_P_MODEL[] = "models/zp/p_axe_red.mdl"
new KNIFE6_V_MODEL[] = "models/zp/v_warhammer_darKnight.mdl"
new KNIFE6_P_MODEL[] = "models/zp/p_warhammer_dkFX.mdl"
new KNIFESURV_V_MODEL[] = "models/zp/v_tornado_knife.mdl"
new KNIFESURV_P_MODEL[] = "models/zp/p_tornado_knife.mdl"
new bool:g_has_knife1[33]
new bool:g_has_knife2[33]
new bool:g_has_knife3[33]
new bool:g_has_knife4[33]
new bool:g_has_knife5[33]
new bool:g_has_knife6[33]
new bool:g_has_survivor[33]
new cvar_knock_knife1, cvar_speed_knife1, cvar_damage_knife1, cvar_damage_knife1_nemesis
new cvar_knock_knife2, cvar_speed_knife2, cvar_damage_knife2
new cvar_knock_knife3, cvar_speed_knife3, cvar_damage_knife3
new cvar_knock_knife4, cvar_speed_knife4, cvar_damage_knife4
new cvar_knock_knife5, cvar_speed_knife5, cvar_damage_knife5
new cvar_knock_knife6, cvar_speed_knife6, cvar_damage_knife6
new cvar_knock_surv, cvar_speed_surv, cvar_damage_surv
new cvar_pattack_rate
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const knife1_sounds[][] =
{
"zp/tornado_knife_draw.wav",
"zp/tornado_knife_hit1.wav",
"zp/tornado_knife_hit1.wav",
"zp/tornado_knife_hitwall1.wav",
"zp/tornado_knife_slash1.wav",
"zp/tornado_knife_stab.wav"
}
new const knife2_sounds[][] =
{
"zp/chainsaw2_draw.wav",
"zp/chainsaw2_hit1.wav",
"zp/chainsaw2_hit1.wav",
"zp/chainsaw2_hitwall1.wav",
"zp/chainsaw2_slash1.wav",
"zp/chainsaw2_stab.wav"
}
new const knife3_sounds[][] =
{
"zp/toyhammer2_draw.wav",
"zp/toyhammer2_hit1.wav",
"zp/toyhammer2_hit2.wav",
"zp/toyhammer2_hitwall1.wav",
"zp/toyhammer2_slash1.wav",
"zp/toyhammer2_stab.wav"
}
new const knife4_sounds[][] =
{
"zp/hammer_draw.wav",
"zp/hammer_hit_01.wav",
"zp/hammer_hit_02.wav",
"zp/hammer_hitwall1.wav",
"zp/hammer_slash1.wav",
"zp/hammer_stab.wav"
}
new const knife5_sounds[][] =
{
"zp/hammer_draw.wav",
"zp/hammer_hit_01.wav",
"zp/hammer_hit_02.wav",
"zp/hammer_hitwall1.wav",
"zp/hammer_axe_slash1.wav",
"zp/hammer_stab.wav"
}
new const knife6_sounds[][] =
{
"zp/lycanhammer_draw.wav",
"zp/lycanhammer_hit1.wav",
"zp/lycanhammer_hit2.wav",
"zp/lycanhammer_hitwall1.wav",
"zp/lycanhammer_slash1.wav",
"zp/lycanhammer_stab.wav"
}
new const surv_sounds[][] =
{
"zp/tornado_knife_draw.wav",
"zp/tornado_knife_hit1.wav",
"zp/tornado_knife_hit1.wav",
"zp/tornado_knife_hitwall1.wav",
"zp/tornado_knife_slash1.wav",
"zp/tornado_knife_stab.wav"
}
// offset
const m_pPlayer = 41
const m_flNextPrimaryAttack = 46
const m_flTimeWeaponIdle = 48
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_forward(FM_AddToFullPack, "fw_PlayerAddToFullPack", 1 );
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
register_clcmd("say /knife","knifemenu")
register_clcmd("knife_zb","knifemenu")
register_clcmd("knife","knifemenu")
register_clcmd("/knife","knifemenu")
register_event("CurWeapon","checkWeapon","be","1=1");
register_forward(FM_EmitSound, "CEntity__EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Spawn, "player", "fw_playerspawn_post", 1)
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_knife", "fw_Knife_PrimaryAttack_Post", 1)
cvar_pattack_rate = register_cvar("zp_ks_attack1_rate", "0.3")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
cvar_speed_knife1 = register_cvar("zp_knife1_speed", "250.0")
cvar_damage_knife1 = register_cvar("zp_knife1_damage", "7.5")
cvar_damage_knife1_nemesis = register_cvar("zp_knife1_dmg_nemesis", "7.5")
cvar_knock_knife1 = register_cvar("zp_knife1_knockback", "2.5")
cvar_speed_knife2 = register_cvar("zp_knife2_speed", "235.0")
cvar_damage_knife2 = register_cvar("zp_knife2_damage", "3.5")
cvar_knock_knife2 = register_cvar("zp_knife2_knockback", "5.6")
cvar_speed_knife3 = register_cvar("zp_knife3_speed", "320.0")
cvar_damage_knife3 = register_cvar("zp_knife3_damage", "2.3")
cvar_knock_knife3 = register_cvar("zp_knife3_knockback", "2.0")
cvar_speed_knife4 = register_cvar("zp_knife4_speed", "260.0")
cvar_damage_knife4 = register_cvar("zp_knife4_damage", "8.3")
cvar_knock_knife4 = register_cvar("zp_knife4_knockback", "2.5")
cvar_speed_knife5 = register_cvar("zp_knife5_speed", "275.0")
cvar_damage_knife5 = register_cvar("zp_knife5_damage", "9.2")
cvar_knock_knife5 = register_cvar("zp_knife5_knockback", "3.0")
cvar_speed_knife6 = register_cvar("zp_knife6_speed", "300.0")
cvar_damage_knife6 = register_cvar("zp_knife6_damage", "10.3")
cvar_knock_knife6 = register_cvar("zp_knife6_knockback", "6.0")
cvar_speed_surv = register_cvar("zp_surv_speed", "273.0")
cvar_damage_surv = register_cvar("zp_surv_damage", "40.5")
cvar_knock_surv = register_cvar("zp_surv_knockback", "7.0")
}
public native_zp_knifes_get(id)
{
if(g_has_knife1[id])
{
return 1
}else
if(g_has_knife2[id])
{
return 2
}else
if(g_has_knife3[id])
{
return 3
}else
if(g_has_knife4[id])
{
return 4
}else
if(g_has_knife5[id])
{
return 5
}else
if(g_has_knife6[id])
{
return 6
}
return 0
}
public native_zp_knifes_set(id, iKnife)
{
switch( iKnife )
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
case 5: buy_knife5(id)
case 6: buy_knife6(id)
}
}
public fw_PlayerAddToFullPack( ES_Handle, E, pEnt, pHost, bsHostFlags, pPlayer, pSet )
{
if( pPlayer && get_user_weapon(pEnt) == CSW_KNIFE && g_has_knife6[pEnt] && !zp_get_user_zombie(pEnt))
{
static iAnim;
iAnim = get_es( ES_Handle, ES_Sequence );
switch( iAnim )
{
case 73, 74, 75, 76:
{
set_es( ES_Handle, ES_Sequence, iAnim += 20 );
}
}
}
return FMRES_IGNORED;
}
public plugin_natives()
{
register_native( "knife_0", "knife_0", 1 )
register_native("zp_get_user_knife", "native_zp_knifes_get", 1)
register_native("zp_set_user_knife", "native_zp_knifes_set", 1)
}
public knife_0(id)
{
g_has_knife1[id] = false
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = false
g_has_survivor[id] = false
}
public client_connect(id)
{
g_has_knife1[id] = true
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = false
g_has_survivor[id] = false
}
public client_disconnect(id)
{
g_has_knife1[id] = false
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = false
g_has_survivor[id] = false
}
public zp_user_humanized_post( iPlayer )
{
if( zp_get_user_survivor( iPlayer ) )
{
buy_knife_surv(iPlayer)
}
else ChekKnife(iPlayer)
}
public plugin_precache()
{
precache_model(KNIFE1_V_MODEL)
precache_model(KNIFE1_P_MODEL)
precache_model(KNIFE2_V_MODEL)
precache_model(KNIFE2_P_MODEL)
precache_model(KNIFE3_V_MODEL)
precache_model(KNIFE3_P_MODEL)
precache_model(KNIFE4_V_MODEL)
precache_model(KNIFE4_P_MODEL)
precache_model(KNIFE5_V_MODEL)
precache_model(KNIFE5_P_MODEL)
precache_model(KNIFE6_V_MODEL)
precache_model(KNIFE6_P_MODEL)
precache_model(KNIFESURV_V_MODEL)
precache_model(KNIFESURV_P_MODEL)
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof knife1_sounds; i++)
precache_sound(knife1_sounds[i])
for(new i = 0; i < sizeof knife2_sounds; i++)
precache_sound(knife2_sounds[i])
for(new i = 0; i < sizeof knife3_sounds; i++)
precache_sound(knife3_sounds[i])
for(new i = 0; i < sizeof knife4_sounds; i++)
precache_sound(knife4_sounds[i])
for(new i = 0; i < sizeof knife5_sounds; i++)
precache_sound(knife5_sounds[i])
for(new i = 0; i < sizeof knife6_sounds; i++)
precache_sound(knife6_sounds[i])
precache_sound("zp/chainsaw_steam.wav")
precache_sound("zp/chainsaw_idle.wav")
g_flameSpr = precache_model( "sprites/zp/ef_stormgianttw.spr" );
g_smokeSpr = precache_model( "sprites/black_smoke3.spr" );
for(new i = 0; i < sizeof surv_sounds; i++)
precache_sound(surv_sounds[i])
}
public knifemenu(id)
{
if(!zp_get_user_survivor(id)) {
new menu = menu_create("\yChoose a knife!","menu_handle")
menu_additem(menu, "Tornado Sword \r[Waste]", "1")
menu_additem(menu, "Chainsaw Throne \r[Damage]", "2")
menu_additem(menu, "Call the Hammer \r[Speed]^n", "3")
if(get_user_flags(id) & VIP)
menu_additem(menu, "Hammer [VIP]", "4")
else
menu_additem(menu, "\dHammer [VIP]", "4")
if(get_user_flags(id) & ADMIN)
menu_additem(menu, "Mountaineer's Axe [Admin]", "5")
else
menu_additem(menu, "\dMountaineer's Axe [Admin]", "5")
if(get_user_flags(id) & BOSS)
menu_additem(menu, "War Hammer [BOSS]", "6")
else
menu_additem(menu, "\dWar Hammer [BOSS]", "6")
menu_setprop(menu, MPROP_PERPAGE, 0)
menu_display(id, menu, 0)
}
}
public menu_handle(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
case 5: buy_knife5(id)
case 6: buy_knife6(id)
}
return PLUGIN_HANDLED;
}
public buy_knife1(id)
{
g_has_knife1[id] = true
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = false
g_has_survivor[id] = false
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
client_cmd(id, "setinfo Knifes 1")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife2(id)
{
g_has_knife1[id] = false
g_has_knife2[id] = true
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = false
g_has_survivor[id] = false
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
client_cmd(id, "setinfo Knifes 2")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife3(id)
{
g_has_knife1[id] = false
g_has_knife2[id] = false
g_has_knife3[id] = true
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = false
g_has_survivor[id] = false
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
client_cmd(id, "setinfo Knifes 3")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife4(id)
{
if (get_user_flags(id) & VIP)
{
g_has_knife1[id] = false
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = true
g_has_knife5[id] = false
g_has_knife6[id] = false
g_has_survivor[id] = false
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
client_cmd(id, "setinfo Knifes 4")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
public buy_knife5(id)
{
if (get_user_flags(id) & ADMIN)
{
g_has_knife1[id] = false
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = true
g_has_knife6[id] = false
g_has_survivor[id] = false
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
client_cmd(id, "setinfo Knifes 5")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
public buy_knife6(id)
{
if (get_user_flags(id) & BOSS)
{
g_has_knife1[id] = false
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = true
g_has_survivor[id] = false
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
client_cmd(id, "setinfo Knifes 6")
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
public buy_knife_surv(id)
{
g_has_knife1[id] = false
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = false
g_has_survivor[id] = true
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == 0 && is_user_connected(caller))
checkWeapon(caller)
}
public checkWeapon(id)
{
if(!zp_get_user_zombie(id))
{
if(get_user_weapon(id) == CSW_KNIFE)
{
if(g_has_knife1[id])
{
set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
}
else if(g_has_knife2[id] )
{
set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
}
else if(g_has_knife3[id])
{
set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
}
else if(g_has_knife4[id])
{
set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
}
else if(g_has_knife5[id])
{
set_pev(id, pev_viewmodel2, KNIFE5_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE5_P_MODEL)
}
else if(g_has_knife6[id])
{
set_pev(id, pev_viewmodel2, KNIFE6_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE6_P_MODEL)
}
else if(g_has_survivor[id])
{
set_pev(id, pev_viewmodel2, KNIFESURV_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFESURV_P_MODEL)
}
}
}
}
public fw_playerspawn_post(id)
{
if(!is_user_alive(id))
return;
ChekKnife(id)
return;
}
public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED
if (zp_get_user_zombie(id))
return HAM_IGNORED
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd')
{
if(g_has_knife1[id])
emit_sound(id, channel, knife1_sounds[0], volume, attn, flags, pitch)
if(g_has_knife2[id])
emit_sound(id, channel, knife2_sounds[0], volume, attn, flags, pitch)
if(g_has_knife3[id])
emit_sound(id, channel, knife3_sounds[0], volume, attn, flags, pitch)
if(g_has_knife4[id])
emit_sound(id, channel, knife4_sounds[0], volume, attn, flags, pitch)
if(g_has_knife5[id])
emit_sound(id, channel, knife5_sounds[0], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[0], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_has_knife1[id])
emit_sound(id, channel, knife1_sounds[3], volume, attn, flags, pitch)
if(g_has_knife2[id])
emit_sound(id, channel, knife2_sounds[3], volume, attn, flags, pitch)
if(g_has_knife3[id])
emit_sound(id, channel, knife3_sounds[3], volume, attn, flags, pitch)
if(g_has_knife4[id])
emit_sound(id, channel, knife4_sounds[3], volume, attn, flags, pitch)
if(g_has_knife5[id])
emit_sound(id, channel, knife5_sounds[3], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[3], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_has_knife1[id])
emit_sound(id, channel, knife1_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_knife2[id])
emit_sound(id, channel, knife2_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_knife3[id])
emit_sound(id, channel, knife3_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_knife4[id])
emit_sound(id, channel, knife4_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_knife5[id])
emit_sound(id, channel, knife5_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_has_knife1[id])
emit_sound(id, channel, knife1_sounds[4], volume, attn, flags, pitch)
if(g_has_knife2[id])
emit_sound(id, channel, knife2_sounds[4], volume, attn, flags, pitch)
if(g_has_knife3[id])
emit_sound(id, channel, knife3_sounds[4], volume, attn, flags, pitch)
if(g_has_knife4[id])
emit_sound(id, channel, knife4_sounds[4], volume, attn, flags, pitch)
if(g_has_knife5[id])
emit_sound(id, channel, knife5_sounds[4], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[4], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_has_knife1[id])
emit_sound(id, channel, knife1_sounds[5], volume, attn, flags, pitch)
if(g_has_knife2[id] )
emit_sound(id, channel, knife2_sounds[5], volume, attn, flags, pitch)
if(g_has_knife3[id] )
emit_sound(id, channel, knife3_sounds[5], volume, attn, flags, pitch)
if(g_has_knife4[id])
emit_sound(id, channel, knife4_sounds[5], volume, attn, flags, pitch)
if(g_has_knife5[id])
emit_sound(id, channel, knife5_sounds[5], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[5], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_has_knife1[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_knife1))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 325
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
}
if(weapon == CSW_KNIFE && g_has_knife2[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_knife2))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 320
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
}
if (weapon == CSW_KNIFE && g_has_knife3[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 345
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_knife3))
}
if(weapon == CSW_KNIFE && g_has_knife4[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 320
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id,get_pcvar_float(cvar_speed_knife4))
}
if(weapon == CSW_KNIFE && g_has_knife5[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 320
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id,get_pcvar_float(cvar_speed_knife5))
}
if (weapon == CSW_KNIFE && g_has_knife6[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 345
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_knife6))
}
if(weapon == CSW_KNIFE && g_has_survivor[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 357
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_surv))
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, _type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) == CSW_KNIFE)
{
if (g_has_knife1[attacker])
{
if(zp_is_nemesis_round())
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_knife1_nemesis))
else
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_knife1))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_knife1);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_knife2[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_knife2))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_knife2);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_knife3[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_knife3))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_knife3);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_knife4[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_knife4))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_knife4);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_knife5[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_knife5))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_knife5);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
else if (g_has_knife6[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_knife6))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_knife6);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.1, "CTask__BurningFlame", victim + TASK_FBURN, _, _, "b" )
}
}
else if(g_has_survivor[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_surv))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_surv);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
}
}
return HAM_IGNORED
}
public fw_Knife_PrimaryAttack_Post(knife)
{
// Get knife owner
static id
id = get_pdata_cbase(knife, m_pPlayer, 4)
// has a KnifeSpeed
if(is_user_connected(id) && g_has_knife6[id])
{
// Get new fire rate
static Float:flRate
flRate = get_pcvar_float(cvar_pattack_rate)
// Set new rates
set_pdata_float(knife, m_flNextPrimaryAttack, flRate, 4)
set_pdata_float(knife, m_flTimeWeaponIdle, flRate, 4)
}
return HAM_IGNORED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_knife1[iattacker])
set_msg_arg_string(4, "knife1")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_knife2[iattacker])
set_msg_arg_string(4, "knife2")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_knife3[iattacker])
set_msg_arg_string(4, "knife3")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_knife4[iattacker])
set_msg_arg_string(4, "knife4")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_knife5[iattacker])
set_msg_arg_string(4, "knife5")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_knife6[iattacker])
set_msg_arg_string(4, "knife6")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_survivor[iattacker])
set_msg_arg_string(4, "survivor")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(!g_has_knife1[iattacker] && !g_has_knife2[iattacker] && !g_has_knife3[iattacker] && !zp_get_user_zombie(iattacker))
set_msg_arg_string(4, "knife")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_knife1[iattacker] || g_has_knife2[iattacker] || g_has_knife3[iattacker])
set_msg_arg_string(4, "Claws")
}
}
return PLUGIN_CONTINUE
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_has_knife1[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife1) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife1) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_knife2[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife2) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife2) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_knife3[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife3) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife3) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_knife4[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife4) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife4) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_knife5[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife5) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife5) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_knife6[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife6) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife6) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if(g_has_survivor[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
stock fm_set_user_maxspeed(index, Float:speed = -1.0)
{
engfunc(EngFunc_SetClientMaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);
return 1;
}
stock ChekKnife(id)
{
new str[3]
get_user_info(id, "Knifes", str, charsmax(str))
switch(str[0])
{
case '1':
{
g_has_knife1[id] = true
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = false
}
case '2':
{
g_has_knife1[id] = false
g_has_knife2[id] = true
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = false
}
case '3':
{
g_has_knife1[id] = false
g_has_knife2[id] = false
g_has_knife3[id] = true
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = false
}
case '4':
{
if(get_user_flags(id) & VIP)
{
g_has_knife1[id] = false
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = true
g_has_knife5[id] = false
g_has_knife6[id] = false
}
else random_num(buy_knife1(id) , buy_knife2(id))
}
case '5':
{
if(get_user_flags(id) & ADMIN)
{
g_has_knife1[id] = false
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = true
g_has_knife6[id] = false
}
else random_num(buy_knife1(id) , buy_knife2(id))
}
case '6':
{
if(get_user_flags(id) & BOSS)
{
g_has_knife1[id] = false
g_has_knife2[id] = false
g_has_knife3[id] = false
g_has_knife4[id] = false
g_has_knife5[id] = false
g_has_knife6[id] = true
}
else random_num(buy_knife1(id) , buy_knife2(id))
}
}
g_has_survivor[id] = false
}
public CTask__BurningFlame( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// Task not needed anymore
remove_task(taskid)
return
}
// Get player's health
static health
health = pev(ID_FBURN, pev_health)
// Take damage from the fire
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration[ID_FBURN]--
}
stock fm_set_user_health( index, health )
health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index)
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}