"bot_walk" = "0"
game replicated
- If nonzero, bots can only walk, not run.
"bot_difficulty" = "1"
game replicated
- Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
"bot_quota" = "4" ( def. "0" )
game notify replicated
- Determines the total number of bots in the game.
"bot_quota_mode" = "normal"
game replicated
- Determines the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
"bot_prefix" = ""
game replicated
- This string is prefixed to the name of all bots that join the game.
<difficulty> will be replaced with the bot's difficulty.
<weaponclass> will be replaced with the bot's desired weapon class.
<skill> will be replaced with a 0-100 representation of the bot's skill.
"bot_allow_rogues" = "1"
game replicated
- If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
"bot_allow_pistols" = "1"
game replicated
- If nonzero, bots may use pistols.
"bot_allow_shotguns" = "1"
game replicated
- If nonzero, bots may use shotguns.
"bot_allow_sub_machine_guns" = "1"
game replicated
- If nonzero, bots may use sub-machine guns.
"bot_allow_rifles" = "1"
game replicated
- If nonzero, bots may use rifles.
"bot_allow_machine_guns" = "1"
game replicated
- If nonzero, bots may use the machine gun.
"bot_allow_grenades" = "1"
game replicated
- If nonzero, bots may use grenades.
"bot_allow_snipers" = "1"
game replicated
- If nonzero, bots may use sniper rifles.
"bot_join_team" = "CT" ( def. "any" )
game replicated
- Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
"bot_join_after_player" = "1"
game replicated
- If nonzero, bots wait until a player joins before entering the game.
"bot_auto_vacate" = "0" ( def. "1" )
game replicated
- If nonzero, bots will automatically leave to make room for human players.
"bot_zombie" = "0"
game cheat replicated
- If nonzero, bots will stay in idle mode and not attack.
"bot_defer_to_human" = "0"
game replicated
- If nonzero and there is a human on the team, the bots will not do the scenario tasks.
"bot_chatter" = "off" ( def. "normal" )
game replicated
- Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
"bot_dont_shoot" = "0"
game cheat replicated
- If nonzero, bots will not fire weapons (for debugging).
"bot_eco_limit" = "800" ( def. "2000" )
game replicated
- If nonzero, bots will not buy if their money falls below this amount.
"bot_auto_follow" = "0"
game replicated
- If nonzero, bots with high co-op may automatically follow a nearby human player.
"bot_flipout" = "0"
game cheat replicated
- If nonzero, bots use no CPU for AI. Instead, they run around randomly.
"bot_join_delay" = "0"
game
- Prevents bots from joining the server for this many seconds after a map change.
"bot_kill"
game
- bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
"bot_kick"
game
- bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
"bot_knives_only"
game
- Restricts the bots to only using knives
"bot_pistols_only"
game
- Restricts the bots to only using pistols
"bot_snipers_only"
game
- Restricts the bots to only using sniper rifles
"bot_all_weapons"
game
- Allows the bots to use all weapons
"bot_loadout" = ""
game cheat
- bots are given these items at round start
"bot_randombuy" = "0"
game cheat
- should bots ignore their prefered weapons and just buy weapons at random?
"nb_stop" = "0"
game cheat replicated
- Stop all NextBots
"nb_command"
game cheat
- Sends a command string to all bots
"nb_move_to_cursor"
game cheat
- Tell all NextBots to move to the cursor position
"nb_debug"
game cheat
- Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
"nb_debug_filter"
game cheat
- Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
"nb_player_walk" = "0"
game cheat
- Force bots to walk
"nb_player_crouch" = "0"
game cheat
- Force bots to crouch
"nb_player_move" = "1"
game cheat
- Prevents bots from moving
The Bot join/leave isn't working correctly, i have it set so where the bots will join/leave when a player joins/leaves, but it bugs out and only adds the amount i set sometimes,, like i have it set 4 bots/player and theres 5 ppl with only 16 bots and i have the max set to 20.
Seems like once the bot quota max is met, when people leave and there are less then the bot quota max, it bugs and doesn't remove bots, and sometimes they will only join/leave at round end/start even if i have it set to player join/leave.
If multiple people join at the same time, and join the team at about the same time, it will skip 1 of the quota's for 4 bots/1 player and stop letting bots join/leave.
I need to keep putting "rcon bot_quota 0" into console in order for the bots to join regularly.
Last edited by coty9090; 07-04-2012 at 03:53.
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