Raised This Month: $51 Target: $400
 12% 

[STOPPED][TF2] Custom Achievement Manager With MYSQL (V1.1)


Post New Thread Reply   
 
Thread Tools Display Modes
eraserhead
Veteran Member
Join Date: Nov 2009
Old 05-28-2010 , 10:57   Re: [TF2] Custom Achievement Manager With MYSQL (V1.1)
Reply With Quote #661

You can use the contents of the database.sql file to generate the tables you need for the database with PHPMyAdmin. So make sure you first make a database and then run a query by copy/pasting that file.

Also i have had a chat sometime ago with Pfsm999, the developer of this plugin, and he said he would release a new version soon but after that i have not heard from him anymore and he has not posted here either for some time now. He used to be active on a daily basis with this plugin so i don't know what happened. I will try to contact him on steam.

The latest version of this plugin makes my server crash after it has been running for approx a day. Others have no problems with it i think.
__________________
eraserhead is offline
Send a message via Skype™ to eraserhead
OranjeHazelnoot
Junior Member
Join Date: Nov 2008
Old 05-28-2010 , 11:22   Re: [TF2] Custom Achievement Manager With MYSQL (V1.1)
Reply With Quote #662

Hi, we have aproblem with two of our achievements.

For the first you have to deploy a normal ubercharge and for the second an uber critz. The problem is that if you deploy a normal uber or a uber critz you receive a point for both achievements at the same time.
Couldn't find an error in the database!

How could this be fixed?

thx

edit: here are some logs from the last game
Quote:
L 05/28/2010 - 16:001: [SM] Native "GetArrayCell" reported: Invalid index 0 (count: 0)
L 05/28/2010 - 16:001: [SM] Displaying call stack trace for plugin "customs_achievements.smx":
L 05/28/2010 - 16:001: [SM] [0] Line 253, mwach/kill.inc::blocks_kill()
L 05/28/2010 - 16:001: [SM] [1] Line 139, mwach/kill.inc::blocks_kill_pre()
L 05/28/2010 - 16:001: [SM] Native "GetArrayCell" reported: Invalid index 0 (count: 0)
L 05/28/2010 - 16:001: [SM] Displaying call stack trace for plugin "customs_achievements.smx":
L 05/28/2010 - 16:001: [SM] [0] Line 137, mwach/hurt.inc::blocks_hurt()
L 05/28/2010 - 16:001: [SM] Native "GetArrayCell" reported: Invalid index 0 (count: 0)
L 05/28/2010 - 16:001: [SM] Displaying call stack trace for plugin "customs_achievements.smx":
L 05/28/2010 - 16:07:45: [SM] Native "GetArrayCell" reported: Invalid index 0 (count: 0)
L 05/28/2010 - 16:07:45: [SM] Displaying call stack trace for plugin "customs_achievements.smx":
L 05/28/2010 - 16:07:45: [SM] [0] Line 86, mwach/say.inc::blocks_say()
L 05/28/2010 - 16:07:45: [SM] Native "GetArrayCell" reported: Invalid index 0 (count: 0)
L 05/28/2010 - 16:07:45: [SM] Displaying call stack trace for plugin "customs_achievements.smx":
L 05/28/2010 - 16:07:45: [SM] [0] Line 86, mwach/say.inc::blocks_say()
Here is another problem: To gain points for an achievement you have to destroy a teleport entry! But you receive points for both teleporters. And if you sap one teleporter(spy) you get points for both destroyed teleporters. So the plugin dont seems to distinguish between entry and exit.
One more: An achievement which triggers if you kill someone at a long distance is not buildable. I can enter the distance but it's not saved in the database.
Sorry for this one: If you stun an enemy you get points for it even if you have set victim as target(who should receive the points). And one time i got 5 points at the same time without stunning someone???

Last edited by OranjeHazelnoot; 05-29-2010 at 08:38.
OranjeHazelnoot is offline
GustavGrau
New Member
Join Date: Jun 2010
Old 06-18-2010 , 14:18   Re: [TF2] Custom Achievement Manager With MYSQL (V1.1)
Reply With Quote #663

When will you update this plugin? Because recent patches to tf2 added a lot of new content.
GustavGrau is offline
jouva
Senior Member
Join Date: Jan 2010
Old 07-09-2010 , 01:30   Re: [TF2] Custom Achievement Manager With MYSQL (V1.1)
Reply With Quote #664

FYI jarate is broken somehow and "is on fire" detection is also broken. Instead it seems to be more of a "is being healed" detection.
jouva is offline
eraserhead
Veteran Member
Join Date: Nov 2009
Old 07-09-2010 , 09:05   Re: [TF2] Custom Achievement Manager With MYSQL (V1.1)
Reply With Quote #665

I just spoken to the developer (Pfsm999) of this plugin and asked him why he never responds anymore and he told me he is very busy with work right now and maybe he can update the plugin in a month or so when he is on holiday. But don't get your hopes up high, development is going in slomotion right now. He will try to look into the cause of the server crashes soon.
__________________
eraserhead is offline
Send a message via Skype™ to eraserhead
zeroibis
Veteran Member
Join Date: Jun 2007
Old 07-09-2010 , 19:14   Re: [TF2] Custom Achievement Manager With MYSQL (V1.1)
Reply With Quote #666

and hopefully add support for cs:s!?!?!?!
__________________
zeroibis is offline
Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 07-09-2010 , 19:53   Re: [TF2] Custom Achievement Manager With MYSQL (V1.1)
Reply With Quote #667

Sorry to jump in here and seem like a douche but I'm the original author of this plugin. Pfsm999 took some liberties in deluding the plugin's authors.

This plugin is outdated. Majorly. Half of it is unoptimized and from the time when I was new to Sourcemod. This is the direct 'sequel' to this plugin. Use it instead, it has no crashes, it's optimized, it's fast and it's easy.
__________________
Mecha the Slag is offline
eraserhead
Veteran Member
Join Date: Nov 2009
Old 07-10-2010 , 07:58   Re: [TF2] Custom Achievement Manager With MYSQL (V1.1)
Reply With Quote #668

Yea someone pointed that out to me yesterday Mecha, thnx.
__________________
eraserhead is offline
Send a message via Skype™ to eraserhead
jouva
Senior Member
Join Date: Jan 2010
Old 07-15-2010 , 19:30   Re: [TF2] Custom Achievement Manager With MYSQL (V1.1)
Reply With Quote #669

Update to my post: It seems that some values for "conditions" changed. There's ones I did notice:

Code:
#define TF2_PLAYER_HEALING      (1 << 19) // Should now be 1 << 21
#define TF2_PLAYER_ONFIRE        (1 << 20)   // Should now be 1 << 22
#define TF2_PLAYER_OVERHEALING  (1 << 21)   // Should now be 1 << 20?
#define TF2_PLAYER_JAR              (1 << 22)   // Should now be 1 << 24
All of the others not listed except for "telporting" is confirmed. Teleport trails works, but "teleporting" (1024) I am not sure when that occurs and it's probably a really short time frame for me to even notice
jouva is offline
DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 07-15-2010 , 20:01   Re: [TF2] Custom Achievement Manager With MYSQL (V1.1)
Reply With Quote #670

Both plugins lagged my servers, I blame ongameframe.
__________________

DontWannaName is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:35.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode