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SMAC with L4D2....


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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 11-05-2011 , 06:44   Re: SMAC with L4D2....
Reply With Quote #51

Quote:
Originally Posted by raecher View Post
hmm again an eye angle detection during the intro but now in c5m1_waterfront.
This should finally be fixed. Apparently a laggy client could "think" they are still in the cinematic when it had already finished. I added a 5 second delay to help with this.

No updates on the wallhack yet.
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raecher
Junior Member
Join Date: Aug 2011
Old 11-05-2011 , 06:50   Re: SMAC with L4D2....
Reply With Quote #52

hey hey... allready installed ;)

lets see what the aim_bot cvar detection generates on logs xD

thx
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roxi
New Member
Join Date: Oct 2011
Old 11-10-2011 , 14:25   Re: SMAC with L4D2....
Reply With Quote #53

Hi.

I would like to run SMAC along with confogl on my server. I have noticed you are doing this sucessfully on your servers reacher. Do you have any tips? For example regarding "give problem", do I need to change the sourcecode and recompile? And if so what in the code do I change? And are there any modules causing problems?
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raecher
Junior Member
Join Date: Aug 2011
Old 11-10-2011 , 17:15   Re: SMAC with L4D2....
Reply With Quote #54

hey hey... for confogl you have to use the latest sources from the download thread.

modify smac_commands.sp: (should be@ line 46)
and remove the complete line....

AddCommandListener(Commands_BlockEntExploit, "give");

and yes you must recompile the plugin with a local installed sourcmod installation (1.4) inside the scripting folder with all needed dependencies... move the changed smac_commands.sp on the compile.exe and you see what you need ;)

ps: i run smac now on 15 servers for testing and optimizing with l4d2... so maybe better turn on all the autoban functions later and work with the logs...

br

ps: you can test here...

93.186.192.143:27015 - 27029

Last edited by raecher; 11-10-2011 at 17:17.
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 11-11-2011 , 02:42   Re: SMAC with L4D2....
Reply With Quote #55

Quote:
Originally Posted by raecher View Post
hey hey... for confogl you have to use the latest sources from the download thread.

modify smac_commands.sp: (should be@ line 46)
and remove the complete line....

AddCommandListener(Commands_BlockEntExploit, "give");
Considering how popular confogl is, I think I'll just disable that block for L4D2.
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roxi
New Member
Join Date: Oct 2011
Old 11-13-2011 , 11:05   Re: SMAC with L4D2....
Reply With Quote #56

Ok I got everything working, thanks. I'm running all the available modules except for the KAC banlist and CSS specific ones. I have the anti-wallhack module and all automatic banning disabled for now though.

I have noticed that the autotrigger detector is a little bit too sensitive and will report players as suspected of autofire occasionally during normal gameplay. This especially happens when you play with dual pistols, they fire depending on how fast you tap mouse 1 so people just mash it as fast as they can to get the highest possible rate of fire. I have also seen false positives while playing the the hunting rifle (sniper).

Also I noticed that the anti-wallhack module forces the server rates to others than the standard server rates in competitive L4D2. People have their cl_interp settings based around the standard ratio and updaterate settings so it would be nice if the plugin enfored the same settings as confogl. I noticed the minimum ratio was lowered to 0 in the latest update wich is good, but it would be nice if maximum ratio and updaterate matched too. Here are the current server side rates that the most played competitive config (fresh) uses:

sv_minrate 20000
sv_maxrate 30000
sv_minupdaterate 20
sv_maxupdaterate 101
sv_mincmdrate 20
sv_maxcmdrate 101
sv_client_min_interp_ratio 0
sv_client_max_interp_ratio 2
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GoD-Tony
Veteran Member
Join Date: Jul 2005
Old 11-14-2011 , 04:10   Re: SMAC with L4D2....
Reply With Quote #57

Quote:
Originally Posted by roxi View Post
This especially happens when you play with dual pistols, they fire depending on how fast you tap mouse 1 so people just mash it as fast as they can to get the highest possible rate of fire.
I have some improvements in mind that should help with this in future versions. It's good to leave the auto-ban disabled until you're sure though.

Quote:
Originally Posted by roxi View Post
Also I noticed that the anti-wallhack module forces the server rates to others than the standard server rates in competitive L4D2.
The next version will only act on servers that don't have pre-defined configs.

Thanks for the feedback!
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Last edited by GoD-Tony; 11-14-2011 at 07:17.
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GoD-Tony
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Join Date: Jul 2005
Old 11-14-2011 , 09:29   Re: SMAC with L4D2....
Reply With Quote #58

After today's update (0.7.3.8) it should no longer be possible to trigger an auto-fire detection by mashing buttons. I didn't realize that L4D2 had 33 tick 30 tick servers which affected the result.
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Last edited by GoD-Tony; 11-15-2011 at 07:33.
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raecher
Junior Member
Join Date: Aug 2011
Old 02-18-2012 , 14:34   Re: SMAC with L4D2....
Reply With Quote #59

Hey guys... is there any chance to readout the following cvars on clientside?

PHP Code:
"AddonInfo"
{
    
addonSteamAppID     550
    addontitle          
"xxx xxxx"
    
addonversion        x.x
    addontagline        
"xxxxxx"
    
addonauthor         "xxxx"

    
addonContent_Campaign        0

    addonURL0 
"http://vk.com/id29107341"

    
addonDescription ":DDD"
    
addonContent_Script 0 
addonContent_Music 0 
addonContent_Sound 0 
addonContent_prop 0 
// Этот мод использует нестандартные модели (0-нет,1-да). 
addonContent_Prefab 0 // Новые префабы (0-нет,1-да). 

addonContent_BackgroundMovie 0 // Новый вступительный ролик,(0-нет,1-да). 
addonContent_Survivor 0 // Новая модель персонажа (0-нет,1-да). 
addonContent_BossInfected 0 // Новый инфицированный босс. 
addonContent_CommonInfected 0 // Новый обычный зараженный. 
addonContent_WeaponModel 0 // Изменеие существующего оружия, но функции остаются те же. 
addonContent_weapon 0 // Новое оружие,способности зомби и прочее. 
addonContent_Skin 1 // 0, если новые скины для существующих, 1, если разнообразный пак. 
addonContent_Spray 0 // Новые спреи (0-нет,1-да). 
addonContent_Map 0 // Одиночная карта (0-нет,1-да).

br.
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Mr. Zero
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 02-18-2012 , 23:46   Re: SMAC with L4D2....
Reply With Quote #60

None of those are cvars. Those are addon variables and can't be read by the server.
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