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Quick & No scope detector


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EFFx
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Join Date: Feb 2016
Location: SP, Brazil
Old 11-17-2017 , 20:07   Re: Quick & No scope detector
Reply With Quote #11

Quote:
Originally Posted by Alber9091 View Post
Hy!!! EFFx ..!!
Plugin looks too good but can you please explain a bit what do you mean by quick scope? Or put screenshots?
When you hit the enemy with a quick scope, as it's name says. Like, quickly open the scope and kill the enemy. In another words, RIGHT + LEFT mouse at the same time w/ snipers. If you still without understand, follow OciXCrom reply.
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aron9forever
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Join Date: Feb 2013
Location: Rromania
Old 11-18-2017 , 17:32   Re: Quick & No scope detector
Reply With Quote #12

hey bro this is pretty cool, I think it would be used more if you make it just into the API, so leave just what is needed for the forwards, and then do a separate smaller plugin to show it off with the features that you mixed it with here

I would definitely use the API if it is deemed appropriate by an approver

now a suggestion:
you lose accuracy because you store scope start time as an integer
if I open my scope at time 1.1, that gets saved as 1
then when you check gametime - 1, it will be quickscope only until 1.2(0.1s from when i open), when it should be until 1.3(0.2s from when i open)
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Quote:
Originally Posted by aron9forever
useless small optimizations
Quote:
Originally Posted by Black Rose View Post
On a map that is 512x512x128 units you end up with 3,355,443,200,000 different "positions". To store each one of those positions individually in the variable "user_or" you need 12 terabytes of memory.
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ssproxima
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Join Date: Jan 2015
Old 03-10-2018 , 14:15   Re: Quick & No scope detector
Reply With Quote #13

The plugin is really nice <3

But would you please add a cvar for quickscope and no scope detector turn on/off so that we can turn it on/off according to need
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instinctpt1
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Join Date: Dec 2016
Location: Rajasthan, India
Old 03-11-2018 , 07:26   Re: Quick & No scope detector
Reply With Quote #14

Quote:
Originally Posted by ssproxima View Post
The plugin is really nice <3

But would you please add a cvar for quickscope and no scope detector turn on/off so that we can turn it on/off according to need
- Cvars
qsd_enabled 1/0 - Turn on/off the plugin
qsd_messagetype hud/chat/log - Change the message type
qsd_chatprefix [Quick&NoScopeDetector] - The prefix that will appear on chat messages
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ssproxima
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Join Date: Jan 2015
Old 03-25-2018 , 03:57   Re: Quick & No scope detector
Reply With Quote #15

Getting this error while debugging any one has solution

Quote:
[CSTRIKE] Invalid player 5L 03/25/2018 - 06:17:29: [AMXX] Run time error 10 (plugin "QuickNoScopeD.amxx") (native "cs_get_user_zoom")

Last edited by ssproxima; 03-25-2018 at 03:57.
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instinctpt1
Senior Member
Join Date: Dec 2016
Location: Rajasthan, India
Old 03-25-2018 , 04:11   Re: Quick & No scope detector
Reply With Quote #16

Most probably you are using it with bots :/
Which you should not do
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ssproxima
Senior Member
Join Date: Jan 2015
Old 03-25-2018 , 04:48   Re: Quick & No scope detector
Reply With Quote #17

Quote:
Originally Posted by instinctpt1 View Post
Most probably you are using it with bots :/
Which you should not do
This error comes with players on server.
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soumyadip77
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Join Date: Jul 2017
Location: INDIA,KOLKATA
Old 03-25-2018 , 10:08   Re: Quick & No scope detector
Reply With Quote #18

yes same with me thts why i remove it and this plugin use too much cpu:/
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EFFx
Veteran Member
Join Date: Feb 2016
Location: SP, Brazil
Old 03-31-2018 , 13:18   Re: Quick & No scope detector
Reply With Quote #19

Quote:
Originally Posted by aron9forever View Post
hey bro this is pretty cool, I think it would be used more if you make it just into the API, so leave just what is needed for the forwards, and then do a separate smaller plugin to show it off with the features that you mixed it with here

I would definitely use the API if it is deemed appropriate by an approver

now a suggestion:
you lose accuracy because you store scope start time as an integer
if I open my scope at time 1.1, that gets saved as 1
then when you check gametime - 1, it will be quickscope only until 1.2(0.1s from when i open), when it should be until 1.3(0.2s from when i open)
I did what you said at first, adding API only, you can download it now.

Quote:
Originally Posted by ssproxima View Post
Getting this error while debugging any one has solution
Fixed it, you guys can download it again.
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Sr.Nihilanth
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Join Date: Sep 2018
Location: XEN
Old 09-09-2018 , 07:32   [Fix] Useless NoScope Action. [ADD] Sound Event Function
Reply With Quote #20

Hey guys, well, I know that thread is a little bit old, but, I like plugins and I've installed that plugin and modified the same.

Well, at the fist time, I've noticed a issue, like, the NoScope action doesn't work, so... I tryed to open the .sma, in the Line:101, on the "Equal" part, have a "==" instead of "<=" like on the QuickScope line [Line:102].

I don't know why this is putted there...

_____________________________________________ _____________________________________________ ______________________

AH, almost forgot, I've putted sounds events when you do the "QuickScopes" and "NoScopes", it's the same audio but if you know the basic of amxx you can change it!

Here the "strings" to add:

HTML Code:
[Where]                 [Command]

Line:107		client_cmd(iKiller, "spk misc/MultiKill/noquickgod");
Line:108		client_cmd(iVictim, "spk misc/MultiKill/noquickgod");
JUST ADD, DON'T REPLACE NOTHING.

[-----------------------------------------------------------------------------------------------------------------------------------------------------------]

I don't know if I was able to do that, but, I will put attachment file [.7z] with the sounds what you will need to put onto this local:

"cstrike\sounds\misc\MultiKill\"


So ... It's that, I really appreciate if that's being helpful . GBye


EDIT: IF YOU REPLACE THE "==" FOR "<=", EVERY KILL WITH ANY SNIPER WEAPON WILL BE IDENTIFIED LIKE NO SCOPE, SO, WE NEED TO WAIT THE EFFx TO FIX THAT ... SORRY GUYS....
Attached Files
File Type: 7z Quick n NoScope SFX.7z (438.6 KB, 12 views)
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Last edited by Sr.Nihilanth; 09-09-2018 at 13:54. Reason: I've putted .rar instead of .7z :lol:
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