Junior Member
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09-07-2018
, 10:19
Problem with Super VIP MENU
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#1
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I have downloaded one Server with Super VIP / VIP, and all extra items work, i have added items to Normal players/Vips and all work, but i want to set Extra items to Super VIP, and i add this to the extra items plugin:
//1- #include <zmsvip>
//2- zp_register_extra_item >> zsv_register_extra_item
//3- ZP_TEAM_HUMAN) >> ZSV_TEAM_HUMAN)
//4- zp_extra_item_selected >> zv_extra_item_selected
After this i have placed the plugin in server, and it appeared in Super VIP menu, but when i purchase that item i lose Ammo packs but i dont receive the gun.
Help me Please
CODE Of One Item:
Code:
#include <amxmodx>
#include <fakemeta_util>
#include <hamsandwich>
#include <zombieplague>
#include <zmsvip>
#define CustomItem(%0) (pev(%0, pev_impulse) == WEAPON_KEY)
// CWeaponBox
#define m_rgpPlayerItems_CWeaponBox 34
// CBasePlayerItem
#define m_pPlayer 41
#define m_pNext 42
#define m_iId 43
// CBasePlayerWeapon
#define m_flNextPrimaryAttack 46
#define m_flNextSecondaryAttack 47
#define m_flTimeWeaponIdle 48
#define m_iPrimaryAmmoType 49
#define m_iClip 51
#define m_fInReload 54
#define m_iShellId 57
// CBaseMonster
#define m_flNextAttack 83
// CBasePlayer
#define m_flEjectBrass 111
#define m_rpgPlayerItems 367
#define m_pActiveItem 373
#define m_rgAmmo 376
#define ANIM_IDLE 0
#define ANIM_ATTACK random_num(1, 2)
#define ANIM_RELOAD 3
#define ANIM_DRAW 4
// from model: Frames / FPS
#define ANIM_IDLE_TIME 2/16.0
#define ANIM_SHOOT_TIME 14/16.0
#define ANIM_RELOAD_TIME 100/30.0
#define ANIM_DRAW_TIME 26/30.0
#define WEAPON_KEY 2283468884777
#define WEAPON_OLD "weapon_sg550"
#define WEAPON_NEW "weapon_vsk94_zp"
#define WEAPON_MODEL_V "models/zp_extra_KC/v_vsk94.mdl"
#define WEAPON_MODEL_P "models/zp_extra_KC/p_vsk94.mdl"
#define WEAPON_MODEL_W "models/zp_extra_KC/w_vsk94.mdl"
#define WEAPON_BODY 0
new const WPN_SOUND[][]=
{
"weapons/vsk94-1.wav",
"weapons/vsk_clipin.wav",
"weapons/vsk_clipout.wav",
"weapons/vsk_draw.wav"
}
new const WPN_SPRITES[][]=
{
"sprites/weapon_vsk94_zp.txt",
"sprites/zp_extra_KC/640hud25.spr",
"sprites/zp_extra_KC/640hud7.spr"
}
#define WEAPON_CLIP 20
#define WEAPON_AMMO 90
#define WEAPON_RATE 0.110
#define WEAPON_RECOIL 1.0
#define WEAPON_DAMAGE 1.5
new const iWeaponList[ ] = {
4, 90, -1, -1, 0, 16,13, 0
}
new g_AllocString_V,
g_AllocString_P,
g_AllocString_E,
HamHook: g_fw_TraceAttack[4],
g_iMsgID_Weaponlist,
g_vsk94
public plugin_init() {
register_plugin("ZP Extraitem: VSK-94", "1.0", "Base: Batcon; ReEdit: BOSS_XD");
RegisterHam(Ham_Item_Deploy, WEAPON_OLD, "fw_Item_Deploy_Post", 1);
RegisterHam(Ham_Item_PostFrame, WEAPON_OLD, "fw_Item_PostFrame");
RegisterHam(Ham_Item_AddToPlayer, WEAPON_OLD, "fw_Item_AddToPlayer_Post", 1);
RegisterHam(Ham_Weapon_Reload, WEAPON_OLD, "fw_Weapon_Reload");
RegisterHam(Ham_Weapon_WeaponIdle, WEAPON_OLD, "fw_Weapon_WeaponIdle");
RegisterHam(Ham_Weapon_PrimaryAttack, WEAPON_OLD, "fw_Weapon_PrimaryAttack");
g_fw_TraceAttack[0] = RegisterHam(Ham_TraceAttack, "func_breakable", "fw_TraceAttack");
g_fw_TraceAttack[1] = RegisterHam(Ham_TraceAttack, "info_target", "fw_TraceAttack");
g_fw_TraceAttack[2] = RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack");
g_fw_TraceAttack[3] = RegisterHam(Ham_TraceAttack, "hostage_entity", "fw_TraceAttack");
fm_ham_hook(false);
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1);
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent");
register_forward(FM_SetModel, "fw_SetModel");
register_clcmd(WEAPON_NEW, "HookSelect");
g_iMsgID_Weaponlist = get_user_msgid("WeaponList");
g_vsk94 = zsv_register_extra_item("\yVSK-94","\r[Strong Sniper]", 105, ZSV_TEAM_HUMAN);
}
public plugin_precache() {
g_AllocString_V = engfunc(EngFunc_AllocString, WEAPON_MODEL_V);
g_AllocString_P = engfunc(EngFunc_AllocString, WEAPON_MODEL_P);
g_AllocString_E = engfunc(EngFunc_AllocString, WEAPON_OLD);
engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_V);
engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_P);
engfunc(EngFunc_PrecacheModel, WEAPON_MODEL_W);
for(new i = 0; i < sizeof WPN_SOUND;i++) engfunc(EngFunc_PrecacheSound, WPN_SOUND[i]);
for(new i = 0; i < sizeof WPN_SPRITES;i++) engfunc(EngFunc_PrecacheGeneric, WPN_SPRITES[i]);
}
public zv_extra_item_selected(iPlayer, iItemID) {
if(iItemID == g_vsk94)
give_vsk94(iPlayer);
}
public HookSelect(iPlayer) {
engclient_cmd(iPlayer, WEAPON_OLD);
return PLUGIN_HANDLED;
}
public give_vsk94(iPlayer) {
static iEnt; iEnt = engfunc(EngFunc_CreateNamedEntity, g_AllocString_E);
if(iEnt <= 0) return 0;
set_pev(iEnt, pev_spawnflags, SF_NORESPAWN);
set_pev(iEnt, pev_impulse, WEAPON_KEY);
ExecuteHam(Ham_Spawn, iEnt);
UTIL_DropWeapon(iPlayer, 1);
if(!ExecuteHamB(Ham_AddPlayerItem, iPlayer, iEnt)) {
engfunc(EngFunc_RemoveEntity, iEnt);
return 0;
}
ExecuteHamB(Ham_Item_AttachToPlayer, iEnt, iPlayer);
set_pdata_int(iEnt, m_iClip, WEAPON_CLIP, 4);
new iAmmoType = m_rgAmmo +get_pdata_int(iEnt, m_iPrimaryAmmoType, 4);
if(get_pdata_int(iPlayer, m_rgAmmo, 5) < WEAPON_AMMO)
set_pdata_int(iPlayer, iAmmoType, WEAPON_AMMO, 5);
emit_sound(iPlayer, CHAN_ITEM, "items/gunpickup2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
return 1;
}
public plugin_natives() {
register_native("give_weapon_vsk94", "give_vsk94", 1);
}
public fw_Item_Deploy_Post(iItem) {
if(!CustomItem(iItem)) return;
static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
set_pev_string(iPlayer, pev_viewmodel2, g_AllocString_V);
set_pev_string(iPlayer, pev_weaponmodel2, g_AllocString_P);
UTIL_SendWeaponAnim(iPlayer, ANIM_DRAW);
set_pdata_float(iPlayer, m_flNextAttack, ANIM_DRAW_TIME, 5);
set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_DRAW_TIME, 4);
}
public fw_Item_PostFrame(iItem) {
if(!CustomItem(iItem)) return HAM_IGNORED;
static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
if(get_pdata_int(iItem, m_fInReload, 4) == 1) {
static iClip; iClip = get_pdata_int(iItem, m_iClip, 4);
static iAmmoType; iAmmoType = m_rgAmmo + get_pdata_int(iItem, m_iPrimaryAmmoType, 4);
static iAmmo; iAmmo = get_pdata_int(iPlayer, iAmmoType, 5);
static j; j = min(WEAPON_CLIP - iClip, iAmmo);
set_pdata_int(iItem, m_iClip, iClip+j, 4);
set_pdata_int(iPlayer, iAmmoType, iAmmo-j, 5);
set_pdata_int(iItem, m_fInReload, 0, 4);
}
return HAM_IGNORED;
}
public fw_Item_AddToPlayer_Post(iItem, iPlayer) {
switch(pev(iItem, pev_impulse)) {
case WEAPON_KEY: s_weaponlist(iPlayer, true);
case 0: s_weaponlist(iPlayer, false);
}
}
public fw_Weapon_Reload(iItem) {
if(!CustomItem(iItem)) return HAM_IGNORED;
static iClip; iClip = get_pdata_int(iItem, m_iClip, 4);
if(iClip >= WEAPON_CLIP) return HAM_SUPERCEDE;
static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
static iAmmoType; iAmmoType = m_rgAmmo + get_pdata_int(iItem, m_iPrimaryAmmoType, 4);
if(get_pdata_int(iPlayer, iAmmoType, 5) <= 0) return HAM_SUPERCEDE
set_pdata_int(iItem, m_iClip, 0, 4);
ExecuteHam(Ham_Weapon_Reload, iItem);
set_pdata_int(iItem, m_iClip, iClip, 4);
set_pdata_int(iItem, m_fInReload, 1, 4);
set_pdata_float(iItem, m_flNextPrimaryAttack, ANIM_RELOAD_TIME, 4);
set_pdata_float(iItem, m_flNextSecondaryAttack, ANIM_RELOAD_TIME, 4);
set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_RELOAD_TIME, 4);
set_pdata_float(iPlayer, m_flNextAttack, ANIM_RELOAD_TIME, 5);
UTIL_SendWeaponAnim(iPlayer, ANIM_RELOAD);
return HAM_SUPERCEDE;
}
public fw_Weapon_WeaponIdle(iItem) {
if(!CustomItem(iItem) || get_pdata_float(iItem, m_flTimeWeaponIdle, 4) > 0.0) return HAM_IGNORED;
static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
UTIL_SendWeaponAnim(iPlayer, ANIM_IDLE);
set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_IDLE_TIME, 4);
return HAM_SUPERCEDE;
}
public fw_Weapon_PrimaryAttack(iItem) {
if(!CustomItem(iItem)) return HAM_IGNORED;
static iPlayer; iPlayer = get_pdata_cbase(iItem, m_pPlayer, 4);
if(get_pdata_int(iItem, m_iClip, 4) == 0) {
ExecuteHam(Ham_Weapon_PlayEmptySound, iItem);
set_pdata_float(iItem, m_flNextPrimaryAttack, 0.2, 4);
return HAM_SUPERCEDE;
}
static fw_TraceLine; fw_TraceLine = register_forward(FM_TraceLine, "fw_TraceLine_Post", 1);
fm_ham_hook(true);
state FireBullets: Enabled;
ExecuteHam(Ham_Weapon_PrimaryAttack, iItem);
state FireBullets: Disabled;
unregister_forward(FM_TraceLine, fw_TraceLine, 1);
fm_ham_hook(false);
static Float:vecPunchangle[3];
pev(iPlayer, pev_punchangle, vecPunchangle);
vecPunchangle[0] *= WEAPON_RECOIL;
vecPunchangle[1] *= WEAPON_RECOIL;
vecPunchangle[2] *= WEAPON_RECOIL;
set_pev(iPlayer, pev_punchangle, vecPunchangle);
emit_sound(iPlayer, CHAN_WEAPON, WPN_SOUND[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
UTIL_SendWeaponAnim(iPlayer, ANIM_ATTACK);
set_pdata_float(iItem, m_flNextPrimaryAttack, WEAPON_RATE, 4);
set_pdata_float(iItem, m_flTimeWeaponIdle, ANIM_SHOOT_TIME, 4);
return HAM_SUPERCEDE;
}
public fw_PlaybackEvent() <FireBullets: Enabled> { return FMRES_SUPERCEDE; }
public fw_PlaybackEvent() <FireBullets: Disabled> { return FMRES_IGNORED; }
public fw_PlaybackEvent() <> { return FMRES_IGNORED; }
public fw_TraceAttack(iVictim, iAttacker, Float:flDamage) {
if(!is_user_connected(iAttacker)) return;
static iItem; iItem = get_pdata_cbase(iAttacker, m_pActiveItem, 5);
if(iItem <= 0 || !CustomItem(iItem)) return;
SetHamParamFloat(3, flDamage * WEAPON_DAMAGE);
}
public fw_UpdateClientData_Post(iPlayer, SendWeapons, CD_Handle) {
if(get_cd(CD_Handle, CD_DeadFlag) != DEAD_NO) return;
static iItem; iItem = get_pdata_cbase(iPlayer, m_pActiveItem, 5);
if(iItem <= 0 || !CustomItem(iItem)) return;
set_cd(CD_Handle, CD_flNextAttack, 999999.0);
}
public fw_SetModel(iEnt) {
static i, szClassname[32], iItem;
pev(iEnt, pev_classname, szClassname, 31);
if(!equal(szClassname, "weaponbox")) return FMRES_IGNORED;
for(i = 0; i < 6; i++) {
iItem = get_pdata_cbase(iEnt, m_rgpPlayerItems_CWeaponBox + i, 4);
if(iItem > 0 && CustomItem(iItem)) {
engfunc(EngFunc_SetModel, iEnt, WEAPON_MODEL_W);
set_pev(iEnt, pev_body, WEAPON_BODY);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
public fw_TraceLine_Post(const Float:flOrigin1[3], const Float:flOrigin2[3], iFrag, iIgnore, tr) {
if(iFrag & IGNORE_MONSTERS) return FMRES_IGNORED;
static pHit; pHit = get_tr2(tr, TR_pHit);
static Float:flvecEndPos[3]; get_tr2(tr, TR_vecEndPos, flvecEndPos);
if(pHit > 0) {
if(pev(pHit, pev_solid) != SOLID_BSP) return FMRES_IGNORED;
}
engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, flvecEndPos, 0);
write_byte(TE_GUNSHOTDECAL);
engfunc(EngFunc_WriteCoord, flvecEndPos[0]);
engfunc(EngFunc_WriteCoord, flvecEndPos[1]);
engfunc(EngFunc_WriteCoord, flvecEndPos[2]);
write_short(pHit > 0 ? pHit : 0);
write_byte(random_num(41, 45));
message_end();
return FMRES_IGNORED;
}
public fm_ham_hook(bool:on) {
if(on) {
EnableHamForward(g_fw_TraceAttack[0]);
EnableHamForward(g_fw_TraceAttack[1]);
EnableHamForward(g_fw_TraceAttack[2]);
EnableHamForward(g_fw_TraceAttack[3]);
}
else {
DisableHamForward(g_fw_TraceAttack[0]);
DisableHamForward(g_fw_TraceAttack[1]);
DisableHamForward(g_fw_TraceAttack[2]);
DisableHamForward(g_fw_TraceAttack[3]);
}
}
stock UTIL_SendWeaponAnim(iPlayer, iAnim)
{
set_pev(iPlayer, pev_weaponanim, iAnim);
message_begin(MSG_ONE, SVC_WEAPONANIM, _, iPlayer);
write_byte(iAnim);
write_byte(0);
message_end();
}
stock UTIL_DropWeapon(iPlayer, iSlot) {
static iEntity, iNext, szWeaponName[32];
iEntity = get_pdata_cbase(iPlayer, m_rpgPlayerItems + iSlot, 5);
if(iEntity > 0) {
do {
iNext = get_pdata_cbase(iEntity, m_pNext, 4)
if(get_weaponname(get_pdata_int(iEntity, m_iId, 4), szWeaponName, 31)) {
engclient_cmd(iPlayer, "drop", szWeaponName);
}
} while(( iEntity = iNext) > 0);
}
}
stock s_weaponlist(iPlayer, bool:on) {
message_begin(MSG_ONE, g_iMsgID_Weaponlist, _, iPlayer);
write_string(on ? WEAPON_NEW : WEAPON_OLD);
write_byte(iWeaponList[0]);
write_byte(on ? WEAPON_AMMO : iWeaponList[1]);
write_byte(iWeaponList[2]);
write_byte(iWeaponList[3]);
write_byte(iWeaponList[4]);
write_byte(iWeaponList[5]);
write_byte(iWeaponList[6]);
write_byte(iWeaponList[7]);
message_end();
}
I have tried to add 3 extra itens but no one work. Help me please to fix that problem
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