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Client Cvar Rules


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neggard
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Join Date: Mar 2004
Location: Sweden
Old 10-30-2005 , 13:17  
Reply With Quote #11

So if I want all player to have cl_updaterate betwen 50 and 101 how should I wrote that?
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PM
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Join Date: Jan 2004
Location: Canalization
Old 11-03-2005 , 17:30  
Reply With Quote #12

Sorry for the late responses everybody, I'm PM.

neggard:

Try something like
Code:
amx_cvarrules add cl_updaterate < 50 kick10
amx_cvarrules add cl_updaterate > 101 kick10
Note that kick10 is pretty high so that it will only kick the user if he aliased the cvar (it's pretty unlikely he'd manually try 10 times).

onosrider: Uhhhh. Interesting. I don't have NS at the moment, however I'll look for a way to look into that issue.

Danni: Thanks, I'll check that.
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atomic
Veteran Member
Join Date: Jan 2005
Location: What The Foot?
Old 11-03-2005 , 17:39  
Reply With Quote #13

this plugin rules... finally i can kick players that cheat on wc3 mod...

you know.. type cl_minmodels 1 in console and you can see the molers and chameleons
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Geesu
Veteran Member
Join Date: Mar 2004
Location: Cincinnati, OH
Old 11-03-2005 , 17:58  
Reply With Quote #14

Quote:
Originally Posted by atomic
this plugin rules... finally i can kick players that cheat on wc3 mod...

you know.. type cl_minmodels 1 in console and you can see the molers and chameleons
war3ft 2.2.7 already kicks them for this Upgrade !
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atomic
Veteran Member
Join Date: Jan 2005
Location: What The Foot?
Old 11-04-2005 , 09:44  
Reply With Quote #15

Quote:
Originally Posted by Geesu
Quote:
Originally Posted by atomic
this plugin rules... finally i can kick players that cheat on wc3 mod...

you know.. type cl_minmodels 1 in console and you can see the molers and chameleons
war3ft 2.2.7 already kicks them for this Upgrade !
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Danni
Junior Member
Join Date: Jan 2005
Old 11-07-2005 , 17:03  
Reply With Quote #16

Cool, let me know if you need any help replicating the issue, right now i am using the disable option, works wonders except any cheat hooked in can still force a value and not be detected.

Also it refuses to lock the minimap on Day Of Defeat, i think this is due to an internal action modifing the cvar (+map modifies _cl_minimap). To solve this I do not check the minimap and instead coded a timer to force the _cl_minimap to 2 every second.

I also hacked in a ban option to the cvar plugin, which uses AMXBans. Could you also provide that in the mainstream version? IMHO if someone has a modifed locked cvar (e.g. gl_wireframe 1) they should be banned on the spot.
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Old 11-15-2005 , 10:19  
Reply With Quote #17

I'm sorry but I'm afraid I won't be able to do much about the issues as I've moved to other projects (I don't even have a working HL/AMXX install to test on anymore). If anyone would like to maintain the plugin I'd be very glad.
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Danni
Junior Member
Join Date: Jan 2005
Old 11-15-2005 , 17:01  
Reply With Quote #18

I could give it a shot.
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SoBe Green
Junior Member
Join Date: Mar 2006
Location: Russellville, AR
Old 04-20-2006 , 00:24  
Reply With Quote #19

I guess this plugin no longer works?
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MrXtramean
Senior Member
Join Date: Jun 2005
Old 04-30-2006 , 14:05  
Reply With Quote #20

Danni is now supposed to be heading up the AimWarn project and he says he's running into a "free time" issue. Like many coders for the good side...everything falls through the cracks.

I wish I had kept going in college so many years ago...I'd have kick ass on these hack coders...but I didn't. So now we all have to rely on the few, very few good side coders out there. Sad.
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