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[L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]


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TheSpyHunter
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Join Date: Jul 2009
Old 10-02-2009 , 20:00   Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]
Reply With Quote #141

Great effects plugin, loving the blood!

But had to remove it as whenever a huge horde of infected comes along everyones ping goes from 20 to over 500 and laggs very badly.
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Apex_
Member
Join Date: Jan 2008
Old 10-03-2009 , 14:07   Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]
Reply With Quote #142

Quote:
Originally Posted by DiscoBBQ View Post
That would be the new update, ill fix it right away.
Thanks apex. The idea was to create a bleeding effect for low hp. I think the randomization peaked a little to high, and the after-death is an obvious unintentional bug.

Thanks.
No problem, I like the low HP bleed-out idea too. Good luck with that and thanks for the support and feature additions.

Do you think it would be possible to leave a blood trail on the ground using decals, maybe?
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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 10-03-2009 , 17:02   Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]
Reply With Quote #143

@ last few posts, updated, read the changelog
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Zul Rivers
Member
Join Date: May 2008
Old 10-05-2009 , 09:59   Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]
Reply With Quote #144

Is there a way to disable all the gore effects by this plugin except for the bleeding effect? And is it possible to fix ammo spawns from bleeding? i mean if u melee the ammo and some other stuff, they will bleed..
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Apex_
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Join Date: Jan 2008
Old 10-05-2009 , 12:14   Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]
Reply With Quote #145

Quote:
Originally Posted by Zul Rivers View Post
Is there a way to disable all the gore effects by this plugin except for the bleeding effect? And is it possible to fix ammo spawns from bleeding? i mean if u melee the ammo and some other stuff, they will bleed..
Put 0 in for anything you don't want enabled in the config text file.

Ammo piles and other entities spawning tissue bits or blood when melee'd is up Disco's alley I believe. I'd just recommend not punching ammo piles
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nightmare creature
Junior Member
Join Date: Nov 2009
Old 11-06-2009 , 18:04   Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]
Reply With Quote #146

is it just me or does this cause events not to trigger correctly??? example NM4 the elevator wont go up....other events as well like the lift next to the gas station...
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gamemann
Veteran Member
Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 11-07-2009 , 18:49   Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]
Reply With Quote #147

SWEET love gore.
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gamemann
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Join Date: Sep 2009
Location: Mullica Hill, New Jersey
Old 11-07-2009 , 18:50   Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]
Reply With Quote #148

I don't have server internet so would this plugin make it reaally laggy?
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Khorne
New Member
Join Date: Dec 2009
Old 12-20-2009 , 11:05   Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]
Reply With Quote #149

Hallo all, i have a big problem with the gor mod.
I have a "special version" of Left4Dead and i n this version was no the folder sourcemod oder the metamod folde.
So i have download this bouth with this tutorial:
http://blog.theevilpc.com/2009/03/ho...rcemod-on.html

so than i have download the gor datas and i have it copy in to the folder how in the descriptions.
But it doesnt work, it isnt very bloody (
Or is this mod only for multiplayer ?

PS: Sorry for my english, i cant good english, is her everyone how can speak german?

Last edited by Khorne; 12-20-2009 at 11:08.
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`666
AlliedModders Donor
Join Date: Jan 2006
Old 05-19-2010 , 19:55   Re: [L4D] Gore v2.2 by DiscoBBQ [Update Sept 24 09]
Reply With Quote #150

btw does this work on l4d2 ?
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