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Biohazard v2.00 Beta 3b (Zombie Mod)


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BeasT
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Join Date: Apr 2007
Location: Lithuania
Old 06-22-2008 , 14:00   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1931

I'm still using biohazard. The plague mod is too complicated and has many lame components that are ruining the gameplay if not well configured. Don't make biohazard so complicated, the zm clasess are just fine, human side of the game is ok, don't need any misc stuff.
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Dr. Jan Itor
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Join Date: Mar 2008
Location: there.
Old 06-22-2008 , 14:19   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1932

biohazard is more fun them zombie plague i would like to see whats gonna be new in next ver

Dont stop working on it!
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Cheap_Suit
Veteran Member
Join Date: May 2004
Old 06-22-2008 , 14:26   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1933

Quote:
Originally Posted by SCHWEDEN View Post
I think you can stop working with this plugin since the new zombie plague plugin covers everything it has almost + more. Maybe you and Mercylezz can cooperate on making that perfect instead.

Edit: No offense, this was the best before plague came
Ouch! But just FYI, I didnt add many features because of the SVC_BAD problem. I wanted to make a stable version for all servers before adding new features. This was my only aim since it was released.

Quote:
Originally Posted by BeasT
I'm still using biohazard. The plague mod is too complicated and has many lame components that are ruining the gameplay if not well configured. Don't make biohazard so complicated, the zm clasess are just fine, human side of the game is ok, don't need any misc stuff.
Just adding some components to make the gameplay more balanced. It will change because of the zomble classes.
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dekken
Veteran Member
Join Date: Jul 2007
Old 06-22-2008 , 14:32   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1934

Grrrr if you could just Release the Classes as for now would be great
i cant wait T_T
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Dr. Jan Itor
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Join Date: Mar 2008
Location: there.
Old 06-22-2008 , 14:44   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1935

are you gonna add something that makes it faster or simpler to add custom models like zombie plague?
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warzarmz
Member
Join Date: Feb 2008
Old 06-22-2008 , 15:26   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1936

I have a plugin suggestion. The suggestion is when a a player become a zombie, they drop all their money. This would be useful in alot of ways, like when you add seperate plugins for things like a Sentry gun for Survivors to use against Zombies
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sytremelaker
Senior Member
Join Date: Jun 2006
Location: Staples Center, Los Ange
Old 06-22-2008 , 15:42   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1937

Yeah, I think placing a restrictiion on money for zombies would help. I run a serperate plugin that allows players, refering to humans, to buy certain powerups with their money. But, every once in a while a player racks up enough money to buy these power-ups with money.

Might just want to just force a player to lose his money (not dropped, just erased) when he turns into a zombie.
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Dr. Jan Itor
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Join Date: Mar 2008
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Old 06-22-2008 , 16:17   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1938

i have a suggestion for a side plugin where you can just change model names to change model on server would be good
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Zul Rivers
Member
Join Date: May 2008
Old 06-23-2008 , 04:00   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1939

Hey Cheap_Suit..
Maybe you could do this for your next update.. *Just a Suggestion ^^*

Real Infection
When being infected, the infected person's health will decrease slowly until the person dies, and that is where the person will transform into a zombie.

Biohazard Gores
Survivors/Human will use the normal Ultimate Gores.
Ignoring health, zombies will leave green footsteps(blood).
On low health, zombies will bleed green blood.
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dekken
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Join Date: Jul 2007
Old 06-23-2008 , 06:41   Re: Biohazard v1.93 (Zombie Mod)
Reply With Quote #1940

when is the ver 2.0 going to be out?
T_T
cant wait
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