This is a old discussion from years ago and many people agree it was never great idea to unlock the servers for many reasons, see for example.
Quote:
L4D2's data transfer rate to and from clients is limited to 30KB/s. If you actually turn up the AI update frequency (nb_update_frequency, which is actually an interval), you may start hitting this limit. It's not clear that this can be worked around at all.
So, you can make 100tick servers, and they feel great, but you have to give up on boomers and either suffer some lag with large hordes or have choppy CI/bots.
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I think this applied to L4D also!
If this make sense to you there is where you should start working
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