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[L4D] Force Mission Changer 1.4.0


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dismomen
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Join Date: Mar 2010
Old 05-26-2010 , 23:30   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #501

how do i automatically reset the scores when a new versus campaign is loaded? i get scores bring over to next campaign.
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Visual77
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Join Date: Jan 2009
Old 05-27-2010 , 02:14   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #502

Sounds to me that you got the l4d2scores.smx plugin? Remove it.
This plugin is not touching anything with scores. Find the plugin that does and remove it.
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mrelfire
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Join Date: May 2010
Old 05-27-2010 , 08:31   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #503

I have now a loop "with invalid counterterrorist spawnpoint" which is quite weird

Last edited by mrelfire; 05-27-2010 at 08:57.
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Visual77
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Join Date: Jan 2009
Old 05-27-2010 , 09:18   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #504

Dosen't sound weird to me. That's what you get in your server console sometimes. It is engine based and not casued by this plugin.
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mrelfire
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Join Date: May 2010
Old 05-27-2010 , 12:26   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #505

Quote:
Originally Posted by Visual77 View Post
Dosen't sound weird to me. That's what you get in your server console sometimes. It is engine based and not casued by this plugin.
except that the map will reload and loop.

Anyway is their a possibility to have an addons with files linked to "each" l4d2 gametypes ?
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Visual77
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Join Date: Jan 2009
Old 05-27-2010 , 12:55   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #506

If the same map is reloading itself, then you are probably missing the .txt files in the sourcemod/data folder.

Quote:
Anyway is their a possibility to have an addons with files linked to "each" l4d2 gametypes ?
Elaborate?
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mrelfire
Member
Join Date: May 2010
Old 05-28-2010 , 01:18   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #507

Quote:
Originally Posted by Visual77 View Post
If the same map is reloading itself, then you are probably missing the .txt files in the sourcemod/data folder.

Elaborate?
today You have 2 configurations files : one for versus, one for coop, can we have more: one for scavenge, one for survival, (which I think are mandatory ), and one for mutation.
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Visual77
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Join Date: Jan 2009
Old 05-28-2010 , 05:26   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #508

First off, scavenge and survival is not a part of FMC. If you have taken a look in the .sp file, scavenge and survival will not work with FMC.

Second, yes, there are 2 configurations files. One for versus game modes
and one for coop game modes. Versus gamemodes is in this case versus, teamversus and realismversus while coop gamemodes are coop, realism, bleed out and last gnome on earth. I don't see why you'd need a seperate configuration file for each gamemode when you can make it more simple by having just 2 files?

Last edited by Visual77; 05-28-2010 at 05:28.
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mrelfire
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Join Date: May 2010
Old 05-28-2010 , 06:50   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #509

you are right on one hand, but on the other hand as you sayd scavenge + survival needs specific maps, and FMC is the only way to implement these on servers
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Visual77
Veteran Member
Join Date: Jan 2009
Old 05-28-2010 , 09:00   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #510

Unfortunetly, there are no events for survival mode. And would you really want a server that switches map when everyone has died or got a bronze medal? That's not how survival mode works. You play untill you feel satisifed with your result, then you use the ingame vote to change map.

And as I mentioned a few pages back, I was working on support for scavenge, but I dropped that case quite some while ago. It was not possible. To conclude what I'm trying to say here, and it's gonna make you dissapointed, but there is no way to fix the force mission changer for scavenge and survival mode. Scavenge might work if we find a script to spawn gascans after the map has changed, but there seems to be no way at the moment.
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