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[HELP]Fix guillotine bug


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MeliMeli
Senior Member
Join Date: Apr 2022
Location: Brazil
Old 01-31-2023 , 18:54   [HELP]Fix guillotine bug
Reply With Quote #1

Hello everyone, I'm having a problem with this Guillotine code where the right button is causing long-distance damage, this can only happen with the left mouse button and the right is also causing damage. Since the guillotine is based on mac10, however the code is based on the knife. Can someone help me?

PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <zombieplague>

#define PLUGIN "Guillotine"
#define VERSION "1.3"
#define AUTHOR "m4m3ts/Edit:BengisuChase"

#define CSW_BDRIPPER CSW_KNIFE
#define weapon_guillotine "weapon_knife"
#define old_event "events/mac10.sc"
#define old_w_model "models/w_mac10.mdl"
#define WEAPON_SECRETCODE 1329419

const pev_catchedspeed pev_iuser4
#define DEFAULT_AMMO 10
#define RELOAD_TIME 0.435
#define DAMAGE 30
#define BDRIP_CLASSNAME "Blood Dripper"
#define WEAPON_ANIMEXT "knife"

#define Get_Ent_Data(%1,%2) get_pdata_int(%1,%2,4)
#define Set_Ent_Data(%1,%2,%3) set_pdata_int(%1,%2,%3,4)

const PDATA_SAFE 2
const OFFSET_LINUX_WEAPONS 4
const OFFSET_WEAPONOWNER 41
const m_flNextAttack 83
const m_szAnimExtention 492

new const v_model[] = "models/v_guillotine.mdl"
new const p_model[] = "models/p_guillotine.mdl"
new const w_model[] = "models/w_guillotine.mdl"
new const KNIFE_MODEL[] = "models/guillotine_projectile.mdl"
new const PECAH_MODEL[] = "models/gibs_guilotine.mdl"
new const hit_wall[] = "weapons/janus9_stone1.wav"
new const hit_wall2[] = "weapons/janus9_stone2.wav"
new const weapon_sound[6][] = 
{
"weapons/guillotine_catch2.wav",
"weapons/guillotine_draw.wav",
"weapons/guillotine_draw_empty.wav",
"weapons/guillotine_explode.wav",
"weapons/guillotine_red.wav",
"weapons/guillotine-1.wav"
}


new const 
WeaponResource[3][] = 
{
"sprites/weapon_guillotine.txt",
"sprites/640hud120.spr",
"sprites/guillotine_lost.spr"
}

enum
{
ANIM_IDLE 0,
ANIM_IDLE_EMPTY,
ANIM_SHOOT,
ANIM_DRAW,
ANIM_DRAW_EMPTY,
ANIM_IDLE_SHOOT,
ANIM_IDLE_SHOOT2,
ANIM_CATCH,
ANIM_LOST
}

new 
g_MsgDeathMsgg_endround

new g_had_guillotine[33], g_guillotine_ammo[33], shoot_mode[33], shoot_ent_mode[33], g_pecahheadshot_mode[33], ent_sentuh[33], ent_sentuh_balik[33]
new 
g_old_weapon[33], g_smokepuff_idm_iBlood[2], guillotine_korban[33], headshot_korban[33], gmsgScoreInfo

const PRIMARY_WEAPONS_BIT_SUM 
(
1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
//new TargetOrigin[3] 
new g_gui
public plugin_init()
{
   
register_plugin(PLUGINVERSIONAUTHOR)
   
RegisterHam(Ham_TraceAttack"player""fw_TraceAttack_Sg")
   
register_forward(FM_CmdStart"fw_CmdStart")
   
register_forward(FM_SetModel"fw_SetModel")
   
register_think(BDRIP_CLASSNAME"fw_Think")

   
/*register_clcmd("say /gui","item_selected")
   register_clcmd("say .gui","item_selected")
   register_clcmd("say_team /gui","item_selected")
   register_clcmd("say_team .gui","item_selected")*/

   
register_event("HLTV""EventHLTV""a""1=0""2=0")
   
register_touch(BDRIP_CLASSNAME"*""fw_touch")
   
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
   
register_forward(FM_TraceLine"fw_traceline"1)
   
register_forward(FM_AddToFullPack"fm_addtofullpack_post"1)
   
RegisterHam(Ham_Spawn"player""Player_Spawn"1)
   
RegisterHam(Ham_Weapon_WeaponIdleweapon_guillotine"fw_guillotineidleanim"1)
   
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
   
RegisterHam(Ham_Item_AddToPlayerweapon_guillotine"fw_AddToPlayer_Post"1)
   
register_event("CurWeapon""Event_CurWeapon""be""1=1")
   
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
   
register_clcmd("weapon_guillotine""hook_weapon")
   
g_MsgDeathMsg get_user_msgid("DeathMsg")
   
gmsgScoreInfo get_user_msgid("ScoreInfo"

   
register_logevent("logevent_round_end"2"1=Round_End")
   
g_endround 1
}

public 
plugin_precache()
{
   
precache_model(v_model)
   
precache_model(p_model)
   
precache_model(w_model)
   
precache_model(KNIFE_MODEL)
   
g_pecah precache_model(PECAH_MODEL)
   
precache_sound(hit_wall)
   
precache_sound(hit_wall2)

   for(new 
0sizeof(weapon_sound); i++) 
   
precache_sound(weapon_sound[i])

   for(new 
1sizeof(WeaponResource); i++)
   
precache_model(WeaponResource[i])

   
g_smokepuff_id engfunc(EngFunc_PrecacheModelWeaponResource[2])
   
m_iBlood[0] = precache_model("sprites/blood.spr")
   
m_iBlood[1] = precache_model("sprites/bloodspray.spr")   
}

public 
zp_user_infected_post(id)
{
   
remove_guillotine(id)
   
g_gui 0
}

public 
EventHLTV()
{
g_endround 0
g_gui 
1
}

public 
logevent_round_end() g_endround 1

public Player_Spawn(id)
{
remove_guillotine(id)

if(
g_gui)
{
if(
get_user_flags(id) & ADMIN_IMMUNITY)get_blood(id)
}   
}

public 
fw_PlayerKilled(id)
{
remove_guillotine(id)
}

public 
hook_weapon(id)
{
engclient_cmd(idweapon_guillotine)
return
}

new 
g_itemid
public item_selected(iditemid)
{   
if (!
is_user_alive(id)){
   
client_print(idprint_chat"[ZE]: Kafa Kopartan Alamabilmek Icin Hayatta Olmaniz Gereklidir.!")
   return
}
if (
zp_get_user_zombie(id)){
   
client_print(idprint_chat"[ZE]: Kafa Kopartan Silahini Alamabilmek Icin Zombi Olmamaniz Gereklidir.!")
   return
}
if(
itemid==g_itemid){
   new 
para cs_get_user_money(id)
   
   if (
para >= 16000){
      
cs_set_user_money(idpara 16000)
      
get_blood(id)
      
client_print(idprint_chat"[ZE]: Kafa Kopartan Silahini Satin Aldiniz.!")
   }
   else{
      
client_print(idprint_chat"[ZE]: Kafa Kopartan Silahini Satin Almak Icin Yeterli Paraniz Yok. Silahin Degeri: 16000 TL")
   }
}
}

public 
get_blood(id)
{
   if(!
is_user_alive(id))
      return
   
drop_weapons(id1)
   
g_had_guillotine[id] = 1
   g_guillotine_ammo
[id] = DEFAULT_AMMO
   
   give_item
(idweapon_guillotine)
   
update_ammo(id)
   
   
//static weapon_ent; weapon_ent = fm_find_ent_by_owner(-1, weapon_guillotine, id)
   //if(pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent, 1)
}

public 
remove_guillotine(id)
{
   
g_had_guillotine[id] = 0
   
static EntEnt engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"))
   
ancur(Ent)
}

public 
refill_guillotine(id)
{   
   if(
g_had_guillotine[id]) g_guillotine_ammo[id] = 15
   
   
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id]) update_ammo(id)
}

public 
fw_UpdateClientData_Post(idsendweaponscd_handle)
{
   if(!
is_user_alive(id) || !is_user_connected(id))
      return 
FMRES_IGNORED   
   
if(get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
      
set_cd(cd_handleCD_flNextAttackget_gametime() + 0.001
   
   return 
FMRES_HANDLED
}

public 
message_DeathMsg(msg_idmsg_destid)
{
   static 
szTruncatedWeapon[33], iAttackeriVictim
   
   get_msg_arg_string
(4szTruncatedWeaponcharsmax(szTruncatedWeapon))
   
   
iAttacker get_msg_arg_int(1)
   
iVictim get_msg_arg_int(2)
   
   if(!
is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE
   
   
if(get_user_weapon(iAttacker) == CSW_BDRIPPER)
   {
      if(
g_had_guillotine[iAttacker])
         
set_msg_arg_string(4"knife")
   }
   
   return 
PLUGIN_CONTINUE
}

public 
fw_TraceAttack_Sg(VictimAttackerFloat:DamageFloat:Direction[3], TraceHandleDamageBitptr)
{         
   return 
HAM_IGNORED
}

public 
Event_CurWeapon(id)
{
   
    if(!
is_user_alive(id))
        return 
   
    if(
get_user_weapon(id) == CSW_BDRIPPER && g_had_guillotine[id])
    {
    
        
set_pev(idpev_viewmodel2v_model)
        
set_pev(idpev_weaponmodel2p_model)
        
set_pdata_string(idm_szAnimExtention 4WEAPON_ANIMEXT, -20)
        if(
g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] >= 1set_weapon_anim(idANIM_DRAW)
      
        if(
g_old_weapon[id] != CSW_BDRIPPER && g_guillotine_ammo[id] == && headshot_mode[id] == 0set_weapon_anim(idANIM_DRAW_EMPTY)
        else if(
g_old_weapon[id] != CSW_BDRIPPER && shoot_mode[id] == 1set_weapon_anim(idANIM_DRAW_EMPTY)
         
        
update_ammo(id)
    }
   
    
g_old_weapon[id] = get_user_weapon(id)
}

public 
fw_guillotineidleanim(Weapon)
{
   new 
id get_pdata_cbase(Weapon414)
   
   if(!
is_user_alive(id) || zp_get_user_zombie(id) || !g_had_guillotine[id] || get_user_weapon(id) != CSW_BDRIPPER)
      return 
HAM_IGNORED;
   
   if(
shoot_mode[id] == && g_guillotine_ammo[id] >= 1
      return 
HAM_SUPERCEDE;
   
   if(
headshot_mode[id] == && shoot_mode[id] == && get_pdata_float(Weapon484) <= 0.25
   {
      
set_weapon_anim(idANIM_IDLE_SHOOT)
      
set_pdata_float(Weapon4820.04)
      return 
HAM_SUPERCEDE;
   }
   
   if(
headshot_mode[id] == && shoot_mode[id] == && get_pdata_float(Weapon484) <= 0.25
   {
      
set_weapon_anim(idANIM_IDLE_SHOOT2)
      
set_pdata_float(Weapon4820.04)
      return 
HAM_SUPERCEDE;
   }
   
   if(
g_guillotine_ammo[id] == && get_pdata_float(Weapon484) <= 0.25
   {
      
set_weapon_anim(idANIM_IDLE_EMPTY)
      
set_pdata_float(Weapon4820.04)
      return 
HAM_SUPERCEDE;
   }
   
   return 
HAM_IGNORED;
}

public 
fw_CmdStart(iduc_handleseed)
{
   if(!
is_user_alive(id) || !is_user_connected(id))
      return
   if(
get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
      return
   
   static 
entent fm_get_user_weapon_entity(idCSW_BDRIPPER)
   
//if(!pev_valid(ent))
   //   return
   
if(get_pdata_float(ent46OFFSET_LINUX_WEAPONS) > 0.0 || get_pdata_float(ent47OFFSET_LINUX_WEAPONS) > 0.0
      return
   
   static 
CurButton
   CurButton 
get_uc(uc_handleUC_Buttons)
   
   if(
CurButton IN_ATTACK)
   {
      
CurButton &= ~IN_ATTACK
      set_uc
(uc_handleUC_ButtonsCurButton)
      
      
//if(g_guillotine_ammo[id] == 0)
      //   return
      
if(shoot_mode[id] == && get_pdata_float(id835) <= 0.0)
      {
         
//g_guillotine_ammo[id]--
         //update_ammo(id)
         
shoot_mode[id] = 1                        
         set_task
(0.2"FireKnife"id)
         
set_weapon_anim(idANIM_SHOOT)
         
emit_sound(idCHAN_WEAPONweapon_sound[5], 1.0ATTN_NORM0PITCH_NORM)
         
set_weapons_timeidle(idCSW_BDRIPPER0.7)
         
set_player_nextattackx(id0.7)
      }
   }
}

public 
FireKnife(id)
{
   static 
Float:StartOrigin[3], Float:velocity[3], Float:angles[3], Float:anglestrue[3], Float:jarak_max[3]
   static 
EntEnt engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"))
   if(!
pev_valid(Ent)) return
   
get_position(id10.00.0, -2.0StartOrigin)     
   
get_position(id900.00.00.0jarak_max)
   
//static ent; ent = fm_get_user_weapon_entity(id, CSW_BDRIPPER)
   
pev(id,pev_v_angle,angles)
   
   
anglestrue[0] = 360.0 angles[0]
   
anglestrue[1] = angles[1]
   
anglestrue[2] = angles[2]
   
   
// Set info for ent
   
set_pev(Entpev_movetypeMOVETYPE_FLY)
   
set_pev(Entpev_ownerid)
   
set_pev(Entpev_iuser1id)
   
set_pev(Entpev_fuser1get_gametime() + 4.0)
   
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
   
   
entity_set_string(EntEV_SZ_classnameBDRIP_CLASSNAME)
   
engfunc(EngFunc_SetModelEntKNIFE_MODEL)
   
set_pev(Entpev_minsFloat:{-1.0, -1.0, -1.0})
   
set_pev(Entpev_maxsFloat:{1.01.01.0})
   
set_pev(Entpev_originStartOrigin)
   
set_pev(Entpev_anglesanglestrue)
   
set_pev(Entpev_gravity0.01)
   
set_pev(Entpev_solidSOLID_BBOX)
   
set_pev(Entpev_frame1.0)
   
set_pev(Entpev_framerate1.0)
   
set_pev(Entpev_sequence0)
   
//ExecuteHamB(Ham_Weapon_PrimaryAttack, ent)
   
set_pev(Entpev_catchedspeed1100)
   
velocity_by_aimid1400velocity )
   
set_pevEntpev_velocityvelocity )
   
set_pev(Entpev_vuser1velocity)
   
set_pev(Entpev_vuser2jarak_max)
   
shoot_ent_mode[id] = 0
   set_pev
(Entpev_iuser40)
   
ent_sentuh[id] = 1
   ent_sentuh_balik
[id] = 0
}

public 
fm_addtofullpack_post(eseuserhosthost_flagsplayerp_set)
{
   if(!
player)
      return 
FMRES_IGNORED
   
   
if(!is_user_connected(host) || !is_user_alive(user))
      return 
FMRES_IGNORED
   
   
if(!zp_get_user_zombie(user) || headshot_korban[user] != 1)
      return 
FMRES_IGNORED
   
   
if(host == user)
      return 
FMRES_IGNORED
   
   
new Float:PlayerOrigin[3]//, Float:anglesss[3]
   
pev(userpev_originPlayerOrigin)
   
   
PlayerOrigin[2] += 25.0
   
   
//engfunc(EngFunc_GetBonePosition, user, 8, PlayerOrigin, anglesss)
   
   
engfunc(EngFunc_SetOriginguillotine_korban[user], PlayerOrigin)
   
   return 
FMRES_HANDLED
}

public 
fw_Think(Ent)
{
   if(!
pev_valid(Ent)) 
      return
   
   
//new id; id = pev(Ent, pev_owner)
   
static Float:pulang[3], Float:StartOriginz[3], pemilixFloat:brangkat[3], Float:jarak_max[3], Float:origin_asli[3], korban
   pemilix 
pev(Entpev_iuser1)
   
pev(Entpev_originStartOriginz)
   
korban pev(Entpev_iuser2)
   
   if(
headshot_korban[korban] == 1)
   {
      
action_thanatos(Entkorbanpemilix)
      if(
get_gametime() - 0.15 pev(Entpev_fuser3))
      {                         
         
Damage_guillotine(Entkorban)     
      }
   }
   
   if(
ent_sentuh_balik[pemilix] == && shoot_ent_mode[pemilix] == 1)
   {
      
ent_sentuh_balik[pemilix] = 1
      pev
(pemilixpev_originorigin_asli)
      
origin_asli[2] += 0.1
   
}
   
   if(
ent_sentuh[pemilix] == 1)
   {
      
ent_sentuh[pemilix] = 0
      pev
(Entpev_vuser2jarak_max)
      
pev(Entpev_vuser1brangkat)               
      
get_speed_vector(StartOriginzorigin_asli1400.0pulang)
      
      if(
shoot_ent_mode[pemilix] == 1
      {
         
set_pev(Entpev_velocitypulang)
      }            
      else 
set_pev(Entpev_velocitybrangkat)
      
   }
   
   if(
shoot_ent_mode[pemilix] == && get_distance_f(StartOriginzjarak_max) <= 40.0)
   {
      
shoot_ent_mode[pemilix] = 1
      ent_sentuh
[pemilix] = 1
      set_pev
(Entpev_owner0)
   }
   
   if(
shoot_ent_mode[pemilix] == && get_distance_f(StartOriginzorigin_asli) <= 40.0)
   {
      if(
is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
      else 
ancur(Ent)
      
//balik(Ent)
   
}
   else if(
headshot_korban[korban] == 1set_pev(Entpev_nextthinkget_gametime() + 0.2)
      else 
set_pev(Entpev_nextthinkhalflife_time() + 0.001)
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speedFloat:new_velocity[3])
{
   
new_velocity[0] = origin2[0] - origin1[0]
   
new_velocity[1] = origin2[1] - origin1[1]
   
new_velocity[2] = origin2[2] - origin1[2]
   static 
Float:numnum floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
   
new_velocity[0] *= num
   new_velocity
[1] *= num
   new_velocity
[2] *= num
   
   
return 1;
}


stock hook_ent(victimattackerFloat:speed)
{
   if(!
pev_valid(victim) || !pev_valid(attacker))
      return
   
   static 
Float:fl_Velocity[3]
   static 
Float:EntOrigin[3], Float:VicOrigin[3]
   
   
pev(victimpev_originEntOrigin)
   
pev(attackerpev_originVicOrigin)
   
   static 
Float:distance_f
   distance_f 
get_distance_f(EntOriginVicOrigin)
   
   if (
distance_f 60.0)
   {
      new 
Float:fl_Time distance_f speed
      
      fl_Velocity
[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
      fl_Velocity
[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
      fl_Velocity
[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
      
} else {
      
fl_Velocity[0] = 0.0
      fl_Velocity
[1] = 0.0
      fl_Velocity
[2] = 0.0
   
}
   
   
entity_set_vector(victimEV_VEC_velocityfl_Velocity)
}

stock hook_ent2(entFloat:VicOrigin[3], Float:speedtype)
{
   static 
Float:fl_Velocity[3]
   static 
Float:EntOrigin[3]
   static 
Float:EntVelocity[3]
   
   
pev(entpev_velocityEntVelocity)
   
pev(entpev_originEntOrigin)
   static 
Float:distance_f
   distance_f 
get_distance_f(EntOriginVicOrigin)
   
   static 
Float:fl_Timefl_Time distance_f speed
   
   
if(type == 1)
   {
      
fl_Velocity[0] = ((VicOrigin[0] - EntOrigin[0]) / fl_Time) * 1.5
      fl_Velocity
[1] = ((VicOrigin[1] - EntOrigin[1]) / fl_Time)
      
fl_Velocity[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time      
      
} else if(type == 2) {
      
fl_Velocity[0] = ((EntOrigin[0] - VicOrigin[0]) / fl_Time) * 1.5
      fl_Velocity
[1] = ((EntOrigin[1] - VicOrigin[1]) / fl_Time
      
fl_Velocity[2] = (EntOrigin[2] - VicOrigin[2]) / fl_Time
   
}
   
   
xs_vec_add(EntVelocityfl_Velocityfl_Velocity)
   
set_pev(entpev_velocityfl_Velocity)
}

public 
fw_touch(EntId)
{
   
// If ent is valid
   
if(!pev_valid(Ent))
      return
   if(
pev(Entpev_movetype) == MOVETYPE_NONE)
      return
   
   static 
classnameptd[32]
   
pev(Idpev_classnameclassnameptd31)
   if (
equali(classnameptd"func_breakable")) ExecuteHamBHam_TakeDamageId0080.0DMG_GENERIC )
   
//static korban
   //korban = pev(Ent, pev_iuser2)
   
   // Get it's origin
   
new Float:originF[3], pemilix 
   
//static id2
   //id2 = pev(Ent, pev_owner)
   
pemilix pev(Entpev_iuser1)
   
pev(Entpev_originoriginF)
   
// Alive...
   //new id = read_data(2)
   
if(is_user_alive(Id) && zp_get_user_zombie(Id))
   {
      
fakedamage(Id"Guillotine"1.0256)
      
Damage_guillotine(EntId)  
      
geri_tepme(pemilixId)      
      
set_pev(Entpev_ownerId)
      
ent_sentuh[pemilix] = 1                  
      create_blood
(originF)
      
//create_blood(originF)
   
}
   
   else if(
shoot_ent_mode[pemilix] == && Id == pemilix)
   {
      if(
is_user_alive(pemilix) && is_user_connected(pemilix) && get_user_weapon(pemilix) == CSW_BDRIPPER && g_had_guillotine[pemilix]) balik(Ent)
      else 
ancur(Ent)
      
//balik(Ent)
   
}
   
   else if(
is_user_alive(Id) && !zp_get_user_zombie(Id))
   {
      
set_pev(Entpev_ownerId)
      
ent_sentuh[pemilix] = 1
   
}
   
   else
   {
      
set_pev(Entpev_owner0)
      
      if(
shoot_ent_mode[pemilix] == 0)
      {
         
shoot_ent_mode[pemilix] = 1
         engfunc
(EngFunc_EmitSoundEntCHAN_WEAPONhit_wall1.0ATTN_STATIC0PITCH_NORM)
         
ent_sentuh[pemilix] = 1
      
}
      else 
ancur(Ent)
   }
   
}

public 
ancur(Ent)
{
   if(!
pev_valid(Ent))
      return
   static 
Float:origin2[3], pemilixFloat:origin3[3]
   
pemilix pev(Entpev_iuser1)
   
entity_get_vector(EntEV_VEC_originorigin2)
   
pev(Entpev_originorigin3)
   
   
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin20)
   
write_byte(TE_BREAKMODEL)
   
engfunc(EngFunc_WriteCoordorigin2[0])
   
engfunc(EngFunc_WriteCoordorigin2[1])
   
engfunc(EngFunc_WriteCoordorigin2[2])
   
engfunc(EngFunc_WriteCoord25)
   
engfunc(EngFunc_WriteCoord25)
   
engfunc(EngFunc_WriteCoord25)
   
engfunc(EngFunc_WriteCoordrandom_num(-2525))
   
engfunc(EngFunc_WriteCoordrandom_num(-2525))
   
engfunc(EngFunc_WriteCoord5)
   
write_byte(5)
   
write_short(g_pecah)
   
write_byte(10)
   
write_byte(17)
   
write_byte(0x00)
   
message_end()
   
   
engfunc(EngFunc_MessageBeginMSG_PVSSVC_TEMPENTITYorigin20)
   
write_byte(TE_BREAKMODEL)
   
engfunc(EngFunc_WriteCoordorigin2[0])
   
engfunc(EngFunc_WriteCoordorigin2[1])
   
engfunc(EngFunc_WriteCoordorigin2[2])
   
engfunc(EngFunc_WriteCoord25)
   
engfunc(EngFunc_WriteCoord25)
   
engfunc(EngFunc_WriteCoord25)
   
engfunc(EngFunc_WriteCoordrandom_num(-2525))
   
engfunc(EngFunc_WriteCoordrandom_num(-2525))
   
engfunc(EngFunc_WriteCoord5)
   
write_byte(5)
   
write_short(g_pecah)
   
write_byte(10)
   
write_byte(17)
   
write_byte(0x00)
   
message_end()
   
   
//fake_smokes(origin3)
   
engfunc(EngFunc_EmitSoundEntCHAN_WEAPONhit_wall21.0ATTN_STATIC0PITCH_NORM)
   
shoot_mode[pemilix] = 0
   remove_entity
(Ent)
   
   if(!
is_user_alive(pemilix) || !is_user_connected(pemilix) || get_user_weapon(pemilix) != CSW_BDRIPPER || !g_had_guillotine[pemilix])
      return
   
   
set_weapon_anim(pemilixANIM_LOST)
   
set_weapons_timeidle(pemilixCSW_BDRIPPER2.5)
   
set_player_nextattackx(pemilix2.5)
   
set_task(1.3"reload2"pemilix)
   
set_task(1.4"reload"pemilix)
}

public 
geri_tepme2(OwnerId)

   static 
Float:StartOrigin[3], Float:TargetOrigin[3]
   
get_position(Owner0.00.00.0StartOrigin)
   static 
Float:Velocity[3]
   
fm_get_aim_origin(OwnerTargetOrigin)
   
get_speed_vector(StartOriginTargetOrigin2000.0Velocity)
   
set_pev(Idpev_velocityVelocity)
}

public 
action_thanatos(Entvictimid)
{         
   if(!
pev_valid(Ent))   
      return
   
   if(
headshot_mode[id] == 1)
   {
      
      
//geri_tepme2(id, victim)
      
      
set_task(0.01"action_thanatos"Ent)
   }
}

public 
reload(id)
{
   if(!
is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
      return
   
   
set_weapon_anim(idANIM_DRAW)
}

public 
reload2(id)
{
   if(!
is_user_alive(id) || !is_user_connected(id) || get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id] || g_guillotine_ammo[id] == 0)
      return
   
   
set_weapon_anim(idANIM_IDLE_SHOOT2)
}

public 
balik(Ent)
{
   if(!
pev_valid(Ent))
      return
   static 
id
   id 
pev(Entpev_iuser1)
   
   
set_weapons_timeidle(idCSW_BDRIPPER1.0)
   
set_player_nextattackx(id1.0)
   
shoot_mode[id] = 0
   g_guillotine_ammo
[id]++
   
update_ammo(id)
   
set_weapon_anim(idANIM_CATCH)
   
emit_sound(idCHAN_WEAPONweapon_sound[0], 1.0ATTN_NORM0PITCH_NORM)    
   
remove_entity(Ent)
}

/*new Float:g_fDamageMulti[] = 
{
1.0,
1.1,
1.2,
1.3,
1.4,
1.5,
1.6,
1.7,
1.8,
1.9,
2.0,
2.1,
2.2,
2.3
}*/

public geri_tepme(OwnerId)

   static 
Float:StartOrigin[3], Float:TargetOrigin[3]
   
get_position(Owner0.00.00.0StartOrigin)
   static 
Float:Velocity[3]
   
fm_get_aim_origin(OwnerTargetOrigin)
   
get_speed_vector(StartOriginTargetOrigin2000.0Velocity)
   
set_pev(Idpev_velocityVelocity)                    
}

public 
Damage_guillotine(EntId)
{
   static 
OwnerOwner pev(Entpev_iuser1)
   static 
Attacker
   if(!
is_user_alive(Owner)) 
   {
      
Attacker 0
      
return
   } else 
Attacker Owner

   
if(g_endround)
      return
   
   new 
bool:bIsHeadShot// never make that one static
   
new Float:flAdjustedDamagebool:death
   
switch( Get_MissileWeaponHitGroup(Ent) ) 
   {
      case 
HIT_GENERICflAdjustedDamage DAMAGE 1.0 
         
case HIT_STOMACHflAdjustedDamage DAMAGE 1.5 
         
case HIT_LEFTLEGHIT_RIGHTLEGflAdjustedDamage DAMAGE 1.0
         
case HIT_LEFTARMHIT_RIGHTARMflAdjustedDamage DAMAGE 1.0
         
case HIT_HEADHIT_CHEST:
      {
         
flAdjustedDamage DAMAGE 2.5
         bIsHeadShot 
true;
         if(
headshot_mode[Owner] == 0set_task(2.0"balik_bro"Ent+1858941 )
         
headshot_mode[Owner] = 1
         headshot_korban
[Id] = 
         guillotine_korban
[Id] = Ent
         set_pev
(Entpev_iuser2Id)              
         
fakedamage(Id"Guillotine"1.0256
         
set_pev(Entpev_renderamt255)
         
set_pev(Entpev_solidSOLID_NOT)
         
set_pev(Entpev_fuser30.0)
      }
   }
   if(
pev(Idpev_health) <= flAdjustedDamagedeath true 
   
   
if(is_user_alive(Id))
   {
      if( 
bIsHeadShot && death)
      {
         if(
task_existsEnt+1858941 )) remove_taskEnt 1858941 )
         
set_pev(Entpev_sequence0)
         
headshot_korban[pev(Entpev_iuser2)] = 0
         headshot_mode
[Owner] = 0
         shoot_ent_mode
[Owner] = 1
         ent_sentuh
[Owner] = 1
         ent_sentuh_balik
[Owner] = 0
         set_pev
(Entpev_solidSOLID_BBOX)
         
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
         
         
kill(AttackerId1)
         
         
death false         
      
}
      if(
death)
      {
         
kill(AttackerId0)
         
         
death false         
      
}
      else 
ExecuteHamB(Ham_TakeDamageIdEntAttackerflAdjustedDamageDMG_CLUB)
   }
}


stock turn_to_target(entFloat:Ent_Origin[3], targetFloat:Vic_Origin[3]) 
{
   if(
target
   {
      new 
Float:newAngle[3]
      
entity_get_vector(entEV_VEC_anglesnewAngle)
      new 
Float:Vic_Origin[0] - Ent_Origin[0]
      new 
Float:Vic_Origin[1] - Ent_Origin[1]
      
      new 
Float:radians floatatan(z/xradian)
      
newAngle[1] = radians * (180 3.14)
      if (
Vic_Origin[0] < Ent_Origin[0])
         
newAngle[1] -= 180.0
      
      entity_set_vector
(entEV_VEC_anglesnewAngle)
   }
}

public 
balik_bro(Ent)
{
   
Ent -= 1858941
   
   
if(!pev_valid(Ent))
      return
   
   static 
pemilixpemilix pev(Entpev_iuser1)
   
set_pev(Entpev_sequence0)
   
headshot_korban[pev(Entpev_iuser2)] = 0
   headshot_mode
[pemilix] = 0
   shoot_ent_mode
[pemilix] = 1
   ent_sentuh
[pemilix] = 1
   ent_sentuh_balik
[pemilix] = 0
   set_pev
(Entpev_solidSOLID_BBOX)
   
set_pev(Entpev_nextthinkhalflife_time() + 0.01)
}

public 
fw_SetModel(entitymodel[])
{
   if(!
pev_valid(entity))
      return 
FMRES_IGNORED
   
   
static Classname[64]
   
pev(entitypev_classnameClassnamesizeof(Classname))
   
   if(!
equal(Classname"weaponbox"))
      return 
FMRES_IGNORED
   
   
static id
   id 
pev(entitypev_owner)
   
   if(
equal(modelold_w_model))
   {
      static 
weapon
      weapon 
fm_get_user_weapon_entity(entityCSW_BDRIPPER)
      
      if(!
pev_valid(weapon))
         return 
FMRES_IGNORED
      
      
if(g_had_guillotine[id])
      {
         
set_pev(weaponpev_impulseWEAPON_SECRETCODE)
         
set_pev(weaponpev_iuser4g_guillotine_ammo[id])
         
engfunc(EngFunc_SetModelentityw_model)
         
         
g_had_guillotine[id] = 0
         g_guillotine_ammo
[id] = 0
         
         
return FMRES_SUPERCEDE
      
}
   }
   
   return 
FMRES_IGNORED;
}

public 
fw_AddToPlayer_Post(entid)
{
   if(
pev(entpev_impulse) == WEAPON_SECRETCODE)
   {
      
g_had_guillotine[id] = 1
      g_guillotine_ammo
[id] = pev(entpev_iuser4)
      
      
set_pev(entpev_impulse0)
   }         
   
/*
   message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("WeaponList"), _, id)
   write_string((g_had_guillotine[id] == 1 ? "weapon_guillotine" : "weapon_mac10"))
   write_byte(6)
   write_byte(100)
   write_byte(-1)
   write_byte(-1)
   write_byte(0)
   write_byte(13)
   write_byte(CSW_BDRIPPER)
   write_byte(0)*/
}

public 
update_ammo(id)
{
   if(!
is_user_alive(id))
      return
   
   static 
weapon_entweapon_ent fm_get_user_weapon_entity(idCSW_BDRIPPER)
   if(!
pev_valid(weapon_ent)) return
   
   
cs_set_weapon_ammo(weapon_entg_guillotine_ammo[id])   
   
//cs_set_user_bpammo(id, CSW_BDRIPPER, g_guillotine_ammo[id])
   
   
engfunc(EngFunc_MessageBeginMSG_ONE_UNRELIABLEget_user_msgid("CurWeapon"), {000}, id)
   
write_byte(1)
   
write_byte(CSW_BDRIPPER)
   
write_byte(-1)
   
message_end()
   
   
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("AmmoX"), _id)
   
write_byte(1)
   
write_byte(g_guillotine_ammo[id])
   
message_end()
}

public 
fw_traceline(Float:v1[3],Float:v2[3],noMonsters,id,ptr)
{
   if(!
is_user_alive(id))
      return 
HAM_IGNORED   
   
if(get_user_weapon(id) != CSW_BDRIPPER || !g_had_guillotine[id])
      return 
HAM_IGNORED
   
   
// get crosshair aim
   
static Float:aim[3];
   
get_aim(id,v1,aim);
   
   
// do another trace to this spot
   
new trace create_tr2();
   
engfunc(EngFunc_TraceLine,v1,aim,noMonsters,id,trace);
   
   
// copy ints
   
set_tr2(ptr,TR_AllSolid,get_tr2(trace,TR_AllSolid));
   
set_tr2(ptr,TR_StartSolid,get_tr2(trace,TR_StartSolid));
   
set_tr2(ptr,TR_InOpen,get_tr2(trace,TR_InOpen));
   
set_tr2(ptr,TR_InWater,get_tr2(trace,TR_InWater));
   
set_tr2(ptr,TR_pHit,get_tr2(trace,TR_pHit));
   
set_tr2(ptr,TR_iHitgroup,get_tr2(trace,TR_iHitgroup));
   
   
// copy floats
   
get_tr2(trace,TR_flFraction,aim[0]);
   
set_tr2(ptr,TR_flFraction,aim[0]);
   
get_tr2(trace,TR_flPlaneDist,aim[0]);
   
set_tr2(ptr,TR_flPlaneDist,aim[0]);
   
   
// copy vecs
   
get_tr2(trace,TR_vecEndPos,aim);
   
set_tr2(ptr,TR_vecEndPos,aim);
   
get_tr2(trace,TR_vecPlaneNormal,aim);
   
set_tr2(ptr,TR_vecPlaneNormal,aim);
   
   
// get rid of new trace
   
free_tr2(trace);
   
   return 
FMRES_IGNORED;
}

get_aim(id,Float:source[3],Float:ret[3])
{
static 
Float:vAngle[3], Float:pAngle[3], Float:dir[3], Float:temp[3];

// get aiming direction from forward global based on view angle and punch angle
pev(id,pev_v_angle,vAngle);
pev(id,pev_punchangle,pAngle);
xs_vec_add(vAngle,pAngle,temp);
engfunc(EngFunc_MakeVectors,temp);
global_get(glb_v_forward,dir);

/* vecEnd = vecSrc + vecDir * flDistance; */
xs_vec_mul_scalar(dir,8192.0,temp);
xs_vec_add(source,temp,ret);
}

public 
fake_smokes(Float:Origin[3])
{
static 
TE_FLAG

TE_FLAG 
|= TE_EXPLFLAG_NODLIGHTS
TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES

engfunc
(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYOrigin0)
write_byte(TE_EXPLOSION)
engfunc(EngFunc_WriteCoordOrigin[0])
engfunc(EngFunc_WriteCoordOrigin[1])
engfunc(EngFunc_WriteCoordOrigin[2])
write_short(g_smokepuff_id)
write_byte(6)
write_byte(25)
write_byte(TE_FLAG)
message_end()
}

stock set_weapon_anim(idanim)
{
   if(!
is_user_alive(id))
      return
   
   
set_pev(idpev_weaponanimanim)
   
   
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, {000}, id)
   
write_byte(anim)
   
write_byte(pev(idpev_body))
   
message_end()
}

stock kill(kvheadshot)
{
   
//cs_set_user_money(k, cs_get_user_money(k) + 500)
   
   
set_user_frags(kget_user_frags(k) + 1)
   
   
set_msg_block(g_MsgDeathMsg,BLOCK_ONCE)
   
set_msg_block(gmsgScoreInfo,BLOCK_ONCE)
   
user_kill(v,1)
   
   new 
kteam get_user_team(k);
   new 
vteam get_user_team(v);
   
   new 
kfrags get_user_frags(k);
   new 
kdeaths get_user_deaths(k);
   
   new 
vfrags get_user_frags(v);
   new 
vdeaths get_user_deaths(v);
   
   
emessage_begin(MSG_ALLgmsgScoreInfo);
   
ewrite_byte(k);
   
ewrite_short(kfrags);
   
ewrite_short(kdeaths);
   
ewrite_short(0);
   
ewrite_short(kteam);
   
emessage_end();
   
   
emessage_begin(MSG_ALLgmsgScoreInfo);
   
ewrite_byte(v);
   
ewrite_short(vfrags);
   
ewrite_short(vdeaths);
   
ewrite_short(0);
   
ewrite_short(vteam);
   
emessage_end();
   
   
emessage_begin(MSG_BROADCASTg_MsgDeathMsg)
   
ewrite_byte(k)
   
ewrite_byte(v)
   
ewrite_byte(headshot)
   
ewrite_string("guillotine")
   
emessage_end()
}


stock create_blood(const Float:origin[3])
{
   
// Show some blood :)
   
message_begin(MSG_BROADCASTSVC_TEMPENTITY
   
write_byte(TE_BLOODSPRITE)
   
engfunc(EngFunc_WriteCoordorigin[0])
   
engfunc(EngFunc_WriteCoordorigin[1])
   
engfunc(EngFunc_WriteCoordorigin[2])
   
write_short(m_iBlood[1])
   
write_short(m_iBlood[0])
   
write_byte(75)
   
write_byte(12)
   
message_end()
   
   
message_begin(MSG_BROADCASTSVC_TEMPENTITY
   
write_byte(TE_BLOODSPRITE)
   
engfunc(EngFunc_WriteCoordorigin[0])
   
engfunc(EngFunc_WriteCoordorigin[1])
   
engfunc(EngFunc_WriteCoordorigin[2])
   
write_short(m_iBlood[1])
   
write_short(m_iBlood[0])
   
write_byte(75)
   
write_byte(12)
   
message_end()
}

stock drop_weapons(iddropwhat)
{
   static 
weapons[32], numiweaponid
   num 
0
   get_user_weapons
(idweaponsnum)
   
   for (
0numi++)
   {
      
weaponid weapons[i]
      
      if (
dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
      {
         static 
wname[32]
         
get_weaponname(weaponidwnamesizeof wname 1)
         
engclient_cmd(id"drop"wname)
      }
   }
}

stock Get_MissileWeaponHitGroupiEnt )
{
   new 
Float:flStart], Float:flEnd];
   
   
peviEntpev_originflStart );
   
peviEntpev_velocityflEnd );
   
xs_vec_addflStartflEndflEnd );
   
   new 
ptr create_tr2();
   
engfuncEngFunc_TraceLineflStartflEnd0iEntptr );
   
   new 
iHitGroupOwnernOheadhead
   Owner 
pev(iEntpev_iuser1)
   
nOhead get_tr2ptrTR_iHitgroup )
   
head set_tr2ptrTR_iHitgroupHIT_HEAD )
   
   
iHitGroup headshot_mode[Owner] ? head nOhead
   
   free_tr2
ptr );
   
   return 
iHitGroup;
}

stock get_position(id,Float:forwFloat:rightFloat:upFloat:vStart[])
{
   static 
Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
   
   
pev(idpev_originvOrigin)
   
pev(idpev_view_ofsvUp//for player
   
xs_vec_add(vOriginvUpvOrigin)
   
pev(idpev_v_anglevAngle// if normal entity ,use pev_angles
   
   
angle_vector(vAngleANGLEVECTOR_FORWARDvForward//or use EngFunc_AngleVectors
   
angle_vector(vAngleANGLEVECTOR_RIGHTvRight)
   
angle_vector(vAngleANGLEVECTOR_UPvUp)
   
   
vStart[0] = vOrigin[0] + vForward[0] * forw vRight[0] * right vUp[0] * up
   vStart
[1] = vOrigin[1] + vForward[1] * forw vRight[1] * right vUp[1] * up
   vStart
[2] = vOrigin[2] + vForward[2] * forw vRight[2] * right vUp[2] * up
}

stock set_weapons_timeidle(idWeaponId ,Float:TimeIdle)
{
   if(!
is_user_alive(id))
      return
   
   static 
entwpnentwpn fm_get_user_weapon_entity(idWeaponId)
   if(!
pev_valid(entwpn)) 
      return
   
   
set_pdata_float(entwpn48TimeIdle 0.2OFFSET_LINUX_WEAPONS)
}

stock set_player_nextattackx(idFloat:nexttime)
{
   if(!
is_user_alive(id))
      return
   
   
set_pdata_float(idm_flNextAttacknexttime5)

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MeliMeli
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Join Date: Apr 2022
Location: Brazil
Old 02-01-2023 , 08:12   Re: [HELP]Fix guillotine bug
Reply With Quote #2

Can't anyone help?
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Natsheh
Veteran Member
Join Date: Sep 2012
Old 02-02-2023 , 06:18   Re: [HELP]Fix guillotine bug
Reply With Quote #3

Dont bump your thread wait at least 14 days before bumping it, read the rules.

Also make sure your issue has a pretty decent descriptive.
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AnimalMonster
Senior Member
Join Date: May 2020
Old 02-07-2023 , 15:22   Re: [HELP]Fix guillotine bug
Reply With Quote #4

I don't know but all i can say is that i don't see anything about MOUSE2 triggering an action or i might be blind. Either way *My Opinion* the code is very bad written, i'd suggest you find another plugin which may be better than this one.
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asdian
Member
Join Date: Sep 2016
Location: Indonesia
Old 02-11-2023 , 09:51   Re: [HELP]Fix guillotine bug
Reply With Quote #5

plugins by m4m3ts are messy and hard to understand. like which goes where, what this code does, variable naming, etc

use by dias / globalmodders instead, here
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AnimalMonster
Senior Member
Join Date: May 2020
Old 02-20-2023 , 11:02   Re: [HELP]Fix guillotine bug
Reply With Quote #6

Quote:
Originally Posted by asdian View Post
plugins by m4m3ts are messy and hard to understand. like which goes where, what this code does, variable naming, etc

use by dias / globalmodders instead, here
His plugins ain't that good either, they use lots of resources and causes a lot of lag. But m4m3ts' worse i guess.

Last edited by AnimalMonster; 02-20-2023 at 11:02.
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Celena Luna
Veteran Member
Join Date: Aug 2013
Location: Nagazora
Old 02-20-2023 , 22:53   Re: [HELP]Fix guillotine bug
Reply With Quote #7

Quote:
Originally Posted by AnimalMonster View Post
His plugins ain't that good either, they use lots of resources and causes a lot of lag. But m4m3ts' worse i guess.
It is an almost decades old but tbh, currently, there isn’t any more optimize version then that anyway

And yeah, m4m3ts version usually run worse
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Last edited by Celena Luna; 02-20-2023 at 22:55.
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MeliMeli
Senior Member
Join Date: Apr 2022
Location: Brazil
Old 02-24-2023 , 22:25   Re: [HELP]Fix guillotine bug
Reply With Quote #8

the rail cannon of mam3ts crashed the server, after that I had a bad impression on the author of the plugins

i had to use the ones of dias that are safer, thank you all
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