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Solved Knife


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amirwolf
Senior Member
Join Date: Feb 2019
Location: Iran
Old 05-11-2020 , 20:57   Knife
Reply With Quote #1

When holding a knife
Increase speed and gravity
Only for CT team

Last edited by amirwolf; 05-12-2020 at 17:26.
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 05-11-2020 , 21:35   Re: Knife
Reply With Quote #2

Why the unbalance?
Just add 2 instructions. Gravity and CT only.
https://forums.alliedmods.net/showpo...5&postcount=75
Quote:
Last but not least missing the times when we could run faster with knife in hand, I brought that back too.
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amirwolf
Senior Member
Join Date: Feb 2019
Location: Iran
Old 05-12-2020 , 08:57   Re: Knife
Reply With Quote #3

it did not work
I use mod base builder
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 05-12-2020 , 09:13   Re: Knife
Reply With Quote #4

The players do not speed up when 'running' not attacking with knife?
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amirwolf
Senior Member
Join Date: Feb 2019
Location: Iran
Old 05-12-2020 , 13:13   Re: Knife
Reply With Quote #5

What do you mean?

I only want the speed and gravity to increase when I choose the knife

Last edited by amirwolf; 05-12-2020 at 15:26.
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 05-12-2020 , 15:34   Re: Knife
Reply With Quote #6

Install plugin run faster with knife.

Once you confirm then you can have CT only. If it fails, some other plugin is liable to be interfering.

Here's anti-gravity.
Code:
static Float:fGravity_Belt = 0.1 entity_set_float(id, EV_FL_gravity, fGravity_Belt)
Just curious. Why not keep game balanced?
My favorite unbalanced example that is condoned because of the hallow effect.
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amirwolf
Senior Member
Join Date: Feb 2019
Location: Iran
Old 05-12-2020 , 17:26   Re: Knife
Reply With Quote #7

Quote:
Originally Posted by DJEarthQuake View Post
Install plugin run faster with knife.

Once you confirm then you can have CT only. If it fails, some other plugin is liable to be interfering.

Here's anti-gravity.
Code:
static Float:fGravity_Belt = 0.1 entity_set_float(id, EV_FL_gravity, fGravity_Belt)
Just curious. Why not keep game balanced?
My favorite unbalanced example that is condoned because of the hallow effect.
Your guess was correct
Another plugin intervened. Thank you
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