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[REQ][L4D2]forceset plugin for SM 1.10 w/o Left4Downtown


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HotDiggidyD0G
Junior Member
Join Date: Jun 2020
Old 08-02-2020 , 10:18   [REQ][L4D2]forceset plugin for SM 1.10 w/o Left4Downtown
Reply With Quote #1

forceset is an addon that forces the L4D2 survivors set on L4D1 campaigns in order to complete 8 survivors in one run. However, the abandonment of Left4Downtown left it in a not-so-working condition. I am hoping to see if anyone could at the very least update it for SM 1.10 without the Left4Downtown requirement.

Also, if there plugins that allow L4D2 Survivors in L4D1 campaigns without duplication (or maybe a replacement for forceset), do tell. Thanks
Attached Files
File Type: smx forceset.smx (3.2 KB, 189 views)
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-02-2020 , 12:44   Re: [REQ][L4D2]forceset plugin for SM 1.10 w/o Left4Downtown
Reply With Quote #2

there are no any source code?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-02-2020 , 22:00   Re: [REQ][L4D2]forceset plugin for SM 1.10 w/o Left4Downtown
Reply With Quote #3

I updated my version to use Left 4 DHooks Direct by Silvers.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_forceset.sp - 308 views - 961 Bytes)
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Lukey1028
Junior Member
Join Date: Jun 2019
Old 09-04-2021 , 03:29   Re: [REQ][L4D2]forceset plugin for SM 1.10 w/o Left4Downtown
Reply With Quote #4

Is there a way to *enable* the L4D2 set rather than *force* it? I would like to be able to use all 8, but as this plugin is, it forces L4D1 bots to have L4D2 models so none of the voice cutscenes play out properly. They are also stuck with the wrong name above their heads which drives everyone on my servers crazy.
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TBK Duy
Member
Join Date: Jun 2017
Location: Vietnam
Old 09-04-2021 , 05:20   Re: [REQ][L4D2]forceset plugin for SM 1.10 w/o Left4Downtown
Reply With Quote #5

I believe this plugin can have both survivor set.
https://forums.alliedmods.net/showthread.php?p=2607394
However i always become L4D2 character everytime the first map start, while L4D1 bots still remain their character models.
About that wrong name above their heads i think there's nothing can do with it.
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