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RainySnowy (Enables CS weather) v2.0y


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allenwr
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Join Date: Jan 2006
Location: The place where the karm
Old 07-28-2006 , 09:56   Re: RainySnowy (Enables CS weather)
Reply With Quote #11

Heres one more idea, could you add fog as well? like in de_aztec?
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6pack
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Join Date: Mar 2006
Location: Cedarhurst, Long Island
Old 07-28-2006 , 11:02   Re: RainySnowy (Enables CS weather)
Reply With Quote #12

Quote:
Originally Posted by allenwr
Heres one more idea, could you add fog as well? like in de_aztec?
It had fog when it rains.

Hey anyone have a good lightning plugin? That is what this needs and it would be cool to add it on
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Lord_Destros
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Join Date: Jul 2004
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Old 07-28-2006 , 12:06   Re: RainySnowy (Enables CS weather)
Reply With Quote #13

Meh, requires CS. Gotta stick to my timer16.....
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Deviance
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Join Date: Nov 2004
Location: Sweden
Old 07-29-2006 , 19:40   Re: RainySnowy (Enables CS weather)
Reply With Quote #14

coolish, simple yet cool, i like that
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Thriller
Junior Member
Join Date: Jul 2006
Old 07-29-2006 , 21:07   Re: RainySnowy (Enables CS weather)
Reply With Quote #15

Can you add sound\ambience\rain.wav into it when it rains?
Thanks.
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Psyfire
Senior Member
Join Date: Jan 2006
Old 07-29-2006 , 23:18   Re: RainySnowy (Enables CS weather)
Reply With Quote #16

Nice plugin, can you add how much snow or rain will come? I would like it to have more snow or more rain. Even fog would be nice without rain, fog with rain or just even a big storm with rain or not? How about day and night and wind? More options would be very nice :-)

Can you add that it rain frogs?

Last edited by Psyfire; 07-29-2006 at 23:23.
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Thriller
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Join Date: Jul 2006
Old 07-29-2006 , 23:50   Re: RainySnowy (Enables CS weather)
Reply With Quote #17

I changed it in this way,but I still can`t hear the sound.Help me
------------------------------------------------------------------
case 1:
{
#if defined ENGINE_MODULE
create_entity("env_rain");
#endif

#if defined FAKEMETA_MODULE
client_cmd(0,"spk ambience/rain.wav")
engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_rain"));
#endif
}
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OneEyed
AMX Mod X Beta Tester
Join Date: Jun 2005
Old 07-30-2006 , 01:39   Re: RainySnowy (Enables CS weather)
Reply With Quote #18

I'm working on updating it.

I'm adding a lightning system to the rain, and I did plan on using that sound already. I also wanted to do a lights thing, but thats not convertable to fakemeta.

Psyfire: I can't really do much about the rain/snow effects, they were made by CS 1.6, I just enable them, theres no settings.
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Last edited by OneEyed; 07-30-2006 at 01:46.
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teame06
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Old 07-30-2006 , 02:13   Re: RainySnowy (Enables CS weather)
Reply With Quote #19

Helo OneEyd.
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Thriller
Junior Member
Join Date: Jul 2006
Old 07-30-2006 , 02:19   Re: RainySnowy (Enables CS weather)
Reply With Quote #20

Quote:
Originally Posted by OneEyed
I'm working on updating it.

I'm adding a lightning system to the rain, and I did plan on using that sound already. I also wanted to do a lights thing, but thats not convertable to fakemeta.

Psyfire: I can't really do much about the rain/snow effects, they were made by CS 1.6, I just enable them, theres no settings.
Can you post it after you add the sound into it? I just need this sound,nothing else.Thank you.
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