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[ANY] Store by Zephyrus [1.1 - 03.01.2016]


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Lannister
Veteran Member
Join Date: Apr 2015
Old 05-20-2016 , 13:45   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #511

That command it's already in the cfg, but, people find ways to stay afk, like they put in console +left and the player starts moving even if he's afk, that means he earn credits, or sometimes the Anti AFK gets buggy for some reason, and the person stay in server without being kicked, without a command that prevents earn credits if there's few people in the server we prevent all those people finding bugs to earn credits!

You can find something similar here, https://forums.alliedmods.net/showthread.php?t=247917 in Jailshop, where you only can earn credits if there's an ammount of players in the server!, also there's other commands which prevents people to earn credits in warmup which is useful too

And thanks blackhawk!
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 05-20-2016 , 14:06   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #512

Quote:
Originally Posted by Lannister View Post
That command it's already in the cfg, but, people find ways to stay afk, like they put in console +left and the player starts moving even if he's afk, that means he earn credits, or sometimes the Anti AFK gets buggy for some reason, and the person stay in server without being kicked, without a command that prevents earn credits if there's few people in the server we prevent all those people finding bugs to earn credits!
https://forums.alliedmods.net/showthread.php?p=708265 < - this afk manager will put people to spec even if they are using +left. It will put spec if the user action does not change
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wolvez04
Senior Member
Join Date: Feb 2016
Location: Andora
Old 05-21-2016 , 01:31   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #513

Does anyone know why this store occasionally crashes my server? The map was changed and seconds later the server crashed with these errors in my logs. A couple of keys to the person who can help me

Code:
L 05/21/2016 - 15:16:35: [SM] Native "Call_StartFunction" reported: Plugin handle e000e is invalid (error 3)
L 05/21/2016 - 15:16:35: [SM] Displaying call stack trace for plugin "store.smx":
L 05/21/2016 - 15:16:35: [SM]   [0]  Line 655, store.sp::OnMapStart()
L 05/21/2016 - 15:16:49: [SM] Native "Call_StartFunction" reported: Plugin handle 120012 is invalid (error 1)
L 05/21/2016 - 15:16:49: [SM] Displaying call stack trace for plugin "store.smx":
L 05/21/2016 - 15:16:49: [SM]   [0]  Line 3001, store.sp::Store_UseItem()
L 05/21/2016 - 15:16:49: [SM]   [1]  Line 2388, store.sp::SQLCallback_LoadClientInventory_Equipment()
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yash1441
Senior Member
Join Date: Feb 2015
Location: Illuminati HQ
Old 05-21-2016 , 16:12   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #514

I edited the Raffle for Store (Redwerewolf's) to work with this one. Here's the script attached.
Attached Files
File Type: sp Get Plugin or Get Source (zeph_raffle.sp - 1241 views - 5.0 KB)
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nguyenbaodanh
AlliedModders Donor
Join Date: Jun 2007
Location: HCMC, Vietnam
Old 05-25-2016 , 08:21   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #515

the custom weapon plugin is not working on my server. It give back the default knife
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Cooky
Veteran Member
Join Date: Jun 2010
Location: 127.0.0.1
Old 05-25-2016 , 08:46   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #516

Quote:
Originally Posted by nguyenbaodanh View Post
the custom weapon plugin is not working on my server. It give back the default knife
Disabled the option that Sourcemod will not install such plugins already?
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 05-26-2016 , 14:20   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #517

Hey guys, just curious if sv_pure 0 is required in order to use the store?
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Addicted.
AlliedModders Donor
Join Date: Dec 2013
Location: 0xA9D0DC
Old 05-26-2016 , 18:19   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #518

Quote:
Originally Posted by daleGEND View Post
Hey guys, just curious if sv_pure 0 is required in order to use the store?
No it is not required to use the store.

However, if you are using certain models/materials that exist with the same name as different versions then players will get errors.
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mazdarx8
Veteran Member
Join Date: Aug 2014
Old 05-27-2016 , 06:36   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #519

Using the store plugin from arkar, is there a script to import the playercredits to the new store?
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daleGEND
AlliedModders Donor
Join Date: Feb 2005
Location: USA
Old 05-27-2016 , 11:47   Re: [ANY] Store by Zephyrus [1.1 - 03.01.2016]
Reply With Quote #520

Not sure if anyone has attempted this before, but is it OK to edit the credit amount outside of sourcemod via the SQL database? Any potential issues that could crop up? For instance I have a third-party application giving credits to someone who has done something on my forums. I am attempting to make a forum addon that gives those credits to them via the database itself. Any potential issue there?
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