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QuickDefuse


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GPhoenix97
Member
Join Date: Oct 2012
Location: Poland
Old 01-19-2016 , 16:18   Re: QuickDefuse
Reply With Quote #131

More Colors don't work with csgo and probably never will. Delete tag colors from translation files. Maybe I'll try to find corresponding colors to each wire color someday if they are there.
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Allower
Senior Member
Join Date: Sep 2013
Location: SourceEngine
Old 02-06-2016 , 10:39   Re: QuickDefuse
Reply With Quote #132

Quote:
Originally Posted by GPhoenix97 View Post
More Colors don't work with csgo and probably never will. Delete tag colors from translation files. Maybe I'll try to find corresponding colors to each wire color someday if they are there.
But now im compiled new version, with your languages and new color include (include attached in archive) from russian community.

Now guys it's worked for CSGO with colors!

+ added russian translation from me.
Attached Files
File Type: zip QuickDefuse_csgo_colors.zip (39.9 KB, 325 views)
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 02-13-2017 , 13:17   Re: QuickDefuse
Reply With Quote #133

Quote:
Originally Posted by Allower View Post
But now im compiled new version, with your languages and new color include (include attached in archive) from russian community.

Now guys it's worked for CSGO with colors!

+ added russian translation from me.
{teamcolor} does not work with this version.
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away000
Veteran Member
Join Date: Sep 2010
Old 02-13-2017 , 14:02   Re: QuickDefuse
Reply With Quote #134

Quote:
Originally Posted by Allower View Post
But now im compiled new version, with your languages and new color include (include attached in archive) from russian community.

Now guys it's worked for CSGO with colors!

+ added russian translation from me.
Thanks, will try this version in CSGO.
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Lacrimosa99
Member
Join Date: Oct 2010
Old 03-22-2017 , 10:10   Re: QuickDefuse
Reply With Quote #135

Fixed CS:GO Version.

- fixed Chat Color Messages
- only English as Translation
Attached Files
File Type: zip QuickDefuse_csgo_colors.zip (14.7 KB, 314 views)
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leeter
Member
Join Date: Jun 2015
Old 04-26-2017 , 22:26   Re: QuickDefuse
Reply With Quote #136

Is there a way to make it, so they can only "quick defuse" if the bomb timer is under 10 sec or 5sec ?

(so no one can abuse it, and just go and run to the bomb and trigger it)
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Wilczek
AlliedModders Donor
Join Date: Oct 2012
Location: Poland
Old 04-27-2017 , 00:47   Re: QuickDefuse
Reply With Quote #137

For sure there is - the question is rather who is willing to write a code for this ;)
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leeter
Member
Join Date: Jun 2015
Old 04-27-2017 , 17:00   Re: QuickDefuse
Reply With Quote #138

Quote:
Originally Posted by Wilczek View Post
For sure there is - the question is rather who is willing to write a code for this ;)
true story ^^
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 03-12-2018 , 08:59   Re: QuickDefuse
Reply With Quote #139

Installed and seems to be working fine on my CS:GO server. Thanks!

Quote:
Originally Posted by leeter View Post
Is there a way to make it, so they can only "quick defuse" if the bomb timer is under 10 sec or 5sec ?

(so no one can abuse it, and just go and run to the bomb and trigger it)
That's actually a good idea, well hopefully some kind developer finds the time to implement it.

Here's another small issue that should be addressed in a potential update:

Most players use the 1,2,3,4 keys on their keyboards to quickly switch weapons.
A player told me he found the quickdefuse menu pretty annoying while he tried to fake defuse, because when he stopped defusing and then wanted to switch to his rifle, the menu was still showing and it prevented him from choosing the weapon, and I guess he was killed by the enemy and found that frustrating.
There should be a way for clients to fully disable the quickdefuse menu if they don't like using the feature, or maybe make the menu disappear as soon as the player interrupts the defusal.
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Last edited by Obyboby; 03-12-2018 at 09:54.
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Obyboby
Veteran Member
Join Date: Sep 2013
Old 03-16-2018 , 16:05   Re: QuickDefuse
Reply With Quote #140

Some players are also reporting that selecting the wire interrupts the planting process. I haven't been able to reproduce this myself tho. How can I investigate?
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