Quote:
Originally Posted by mi123645
EDIT: I did some tests, and Visual77 is correct. Even L4D1 has the sv_hibernate_when_empty cvar. This plugin is no longer needed. The survivor bots do leave the safe room early however, so I will be releasing a separate plugin for that.
|
Hi,
Just want to say that this pluging is working perfectly for me (in l4d2).
I play coop missions with some friends. Sometimes we don't have 4 human players. After the sacrifice update the following happens:
- If I don't use this plugin, the survivor bots will just freeze (don't move/don't shoot).
- If I just add the mentioned cvars to my server.cfg and disable this plugin, they work normal again, but sometimes they already did stuff before takeover by the first joining human player.
So maybe this plugin sets some basic stuff that you can also easily add to config files, at least it is doing it with the correct timing.
I see no reason for disapproving.
Btw: In l4d1 this plugin crashes my server at map change (only with players connected) with a cworkthreadpool error. But it's not a big issue, since I don't need it since the l4d1 survivor bots are still working fine.